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Sourenga

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Everything posted by Sourenga

  1. Sourenga

    [UNIEL] News & Gameplay Discussion

    I sure wasn't expecting to see Chemeti back... Maybe Mercedes also has chance of returning now... Apparently the game's name is officially shortened as "UNIst" (uniest) And it seems that no one has translated any detailed info... Oh well, here we go. ____________________________ "Extremespeed Guillotine" whose admiration wanders into the paranormality Phonon Height: 157 cm Weight: 45 kg (78/57/82) Birthday: August 5th Bloodtype: AB Ability: The EXS of Whipping Sounds, "Baroque Noise" Weapon: Meunière (Whip) Affiliation: None Voice: Saori Oonishi "I awakened into this power a manga protagonist could have. It would be such a waste not to use it in a cool way." STORY: Admiring the abilities and wanting to freely use her own ability, she leaves a strictly disciplined student vigilante group, "EFG". This sensitive girl is common in these days. She has grown bored of her peaceful life as a student and kept searching for her "true self" for a long time. She keeps thinking that her powers as a "Fake Born" was what finding her true self meant. She walks under the night thinking that her powers should be used on other people. But people rumor that within the people who wander under the night, there's someone who takes a form of your "false self" from the time before you awakened as your "true self"... FIGHTING STYLE: Phonon fights with a whip in her hand. Whip attacks have a lot of reach: she can overwhelm the opponent from far away or drag the opponent close to her and then beat them. There are many sadistic way to get offensive... Also, a flexible whip has excellent ways to react to opponent's moves. She has a lot of potential to intercept the opponent's moves. Whip can freely change form whether you're on offensive or not. If you imagine how Eltnum does her Etherite Air move, there's a lot to look forward from this character.
  2. Sourenga

    [UNIEL] News & Gameplay Discussion

    Chemeti was introduced in the mook that released when vanilla came out in the arcades. She was described as an extremely sadistic character with an ability to control waveforms. Anyways, I wrote some stuff about the scrapped ideas if people are interested.
  3. Sourenga

    [UNIEL] News & Gameplay Discussion

    Well, that's half-way correct... Tsukuyomi was planned to be playable before Byakuya, but nothing states that Tsukuyomi was a finished character. Narita said in a Famitsu interview that after they finished Nanase they wanted to add Tsukuyomi as a playable character. But in that case, both new characters for the console version would have been female... So, for the sake of roster's gender balance they chose to adjust Tsukuyomi's backstory and make Byakuya playable. Gender balance was also the reason why Orie's gender changed from male to female. Anyone remember Londrekia?
  4. Old System Voices can be obtained from Gallery according to the article on last week's Dengeki magazine. Mai and Kajun System Voices are the only confirmed DLC at the moment.
  5. Sourenga

    [UNIEL] News & Gameplay Discussion

    https://twitter.com/narita_ton/status/589068905995341824 Narita tweeted today that there's still two weeks of waiting left until they can finally announce something...
  6. Release date of 1.10 console patch will announced later. They just mentioned that the patch coming. No way to know whether it'll make in time for Evo. Also, I added the full changelist of the upcoming "bug fix & improvement patch" to my previous post.
  7. Various bug fixes and additional functions will be added in a patch that releases during March. Here are the details: Various Fixes Network - Improved the cross-platform play stability Player Match - Fixed the issue where your MOM character's level was displayed incorrectly - Fixed the issue that you could only rarely play with some players (?) Trophies - Fixed the issue that you couldn't earn the Trophy "Single" (*Those who have failed to get it, will earn the Trophy by fighting a one match) System Voices - DLC System Voices are now adjusted, so they are easier to hear. Library - Fixed typos and omissions Improved Functions Network Lobby - Increased amount of Beginner Lobbies, changed the Lobbies place in the list - Added a function that forces you out of Lobby if you stand-by (No inputs) for too long. When you've been in stand-by for 5 mins, your avatar will turn sideways and after 15 mins it'll exit the Lobby Ranked Match - We changed the Waiting function so that it doesn't briefly stop as often. Player Match Room - Added voices that tell when it's your turn to fight - You can now quickly move back to Waiting Area by pressing the X button (Most probably O button in the localized version) - Voice Chat is now forced off once you enter a Voice Chat Banned room - You can now change character while you're seated on fighter seat - Date and time is now displayed on the top of the screen Player Match - Font size and scroll-speed of the Comment function are now optimized Ranking - Added a menu that let's you retrieve a player's profile Replay Theater - You can now skip the victory animations while watching a Replay Option - Removed the function to reset your D-Code _____ More importantly, that text lists that another patch will be released later this year. This patch will have 1.10 balance, support for the tournament app, added "Room Disband Notice" function for the Room Owner, and added "Random" option to System Voices. They also write they have found a way to fix the issues with PS4 Rank Match search, but it'll take some time and they are not sure if it'll make in time for that patch...
  8. - It says Deadman's Hand does more damage when you have more Eddie gauge left. Also, you didn't mention but Deadman's Hand now has more untechable time. - Eddie gauge recovers slower when Eddie gets destroyed by the opponent's attacks. If you deplete the gauge, refill is the same as before. - It only says Eddie gauge doesn't recharge during Awakened Special Move (a.k.a. Overdrive) animations and some other moves.
  9. Here we go, Berrypine nerfs: - Berrypine now has hurtbox and you can kick it around. - It also doesn't explode if Elphelt takes a hit. - It now explodes when it comes into contact with other projectiles. Arc says the revealed changes are only a portion, so there might be something more, but these still doesn't seem like too big changes. There's some stuff like Chipp's camouflage: "Visual effect has changed" that you'd definitely need to see in action to get what they've wanted to change...
  10. Sourenga

    [UNIEL] News & Gameplay Discussion

    Last chance qualifiers have ended. The qualified teams are: Chiba's Seven Heroes (Chiba Nanaeiyuu) - Isago (HI | No.1) Necro-tan (HY | No.5) Tenpoo [Honki] (GO | No.6) and Moving Like a Blossoming Lily (Aruku Sugata wa Yuri no Hana) - Cross/SPEED (YU | No.15) Nedi (CA | No. 6) Keisuke (LI | No.12) My earlier tournament post has been edited and final numbers of each character are there. Now they are having a break and the actual tournament starts at 6PM (JP time) ____________ And it's over! Results are: 4. "Chiba Nana Eiyuu" (Isago [HI] Necro-tan [HY] Tenpoo [GO] 4. "Kagayaki no Mukougawa e!" Destrade [GO] CROW [ME] Suga [HY]) 2. "Tottoko Hametaro" (Notes [CA] Tottoko [LI] Kanzaki [GO]) 1. "Watanabe Transportation (Ltd.)" (Fusemaster [WA] Ma-kun [YU] Rion [HY])
  11. Sourenga

    [UNIEL] News & Gameplay Discussion

    I've updated my tournament post and added the team (Time Upper, Gashi-san and Ohittou) who qualified from Sega World Narita qualifiers. Also... THE FINALS ARE TOMORROW! Last year, the qualifiers started at 2:30 PM (JP time) and they were 3 hours and 30 minutes long. Then they held a one hour break, and the actual tournament started at 7 PM. Official site says that this year the entry deadline is 12:30 (JP time) which is two hours earlier than the last time. The last chance qualifiers most likely start pretty soon after that... Stream hasn't been officially confirmed yet, but it's very likely it'll be streamed at the same place as the last two OTW tournaments were. http://www.ustream.tv/channel/under-night-in-birth EDIT: Confirmed. They are streaming it here: http://www.twitch.tv/kagecchi
  12. Sourenga

    [P4AU] News & Gameplay Discussion

    Yukari's Feather Arrow now cause spin state... So in the end, they didn't remove that state. But otherwise, most of the loketest changes seems to be intact.
  13. Sourenga

    [P4AU] News & Gameplay Discussion

    http://www.4gamer.net/games/229/G022917/20150107034/ I had completely missed that 4gamer released an article about the game yesterday. It has pics of the new HUD for those who can't check the video.
  14. Sourenga

    [P4AU] News & Gameplay Discussion

    http://www.nicovideo.jp/watch/1420607108 Bururaji preview that came out today has 15 seconds long commercial of P4U2 2.0 It's pretty much just characters doing their Auto Combos, but you can see how they have trashed the idea of purple-colored HUD. Now the HUD is colored in a darker blue and the timer is silver-colored... Personally I think it looks much better now.
  15. Sourenga

    [P4AU] News & Gameplay Discussion

    Dan'i system changes from universal to a character-based system. I really don't get why they wanted to do this, when PSR still remains in the game... Rankings will also be somewhat reset. If you have a character that's at least "Shodan 初段" (Grade C in the localized network terms) -> All your characters will start from "Shodan 初段" when the game updates. If you have none, then all your characters will start from whatever rank each of them were at. Anyways, everyone starts from "Shodan" or lower when the game is released.
  16. Sourenga

    [P4AU] News & Gameplay Discussion

    Here you go. Gathered some stuff from here and quickly translated them. KANJI SB Added Cruel Attack can be OMC'd & Super Canceled j.C faster start-up, landing recovery decreased 5C has now longer reach, its hitbox is horizontally longer Auto Combo more difficult to combo into Bet Ya Cant Take This (j.214AB), but SB version still works 5B and charged 5B connect to 2B on hit j.C * Rising j.C works * Fatal Counter & Fatal Recovery both removed * Causes crumbling on counter hit Increased range, slower start--up on his Throw All-out Attack * Whether it's Kanji-only or just a bug is unclear, but he's able to cancel All-out Attack with Skills. * -4 or less on block (Akihiko's 5A couldn't punish it) This'll Hurt * SB version damage nerfed. * Overall damage nerf. SB now deals same damage as C version used to. Order is C < SB < D * Fatal Recovery removed from D version Primal Force C-version *A lot faster start-up *No bounce even on counter hit *Can pass through the opponent if used close by *Takemikazuchi disappears faster on hit and on block D-version *A lot more slower start-up *Takemikazuchi appears, waits a moment then starts to attack. Kanji becomes able to move when Takemikazuchi starts to move. *Could be used for okizeme. Doesn't seem to work as a combo part *Bounce on counter hit SB-version *Unblockable, bounce on hit EDIT: I'm bored, so here's more stuff about other characters... All from that same wiki... YU Skills kill combo damage even more 5C: Nerfed as a combo starter 5D: Deals 2 hits after OMB j.C Better combo starter j.2B Comes out with the command j.1B & j.3B. Hitbox nerfed and cross-up won't work Throw: Wallbounce in corner removed. Damage increased Air Throw: Damage nerferd, but is a better combo starter. Can't be followed with j.2B Lion B-version: After the Faint, moves slower in the air. Landing recovery added. Same attack property. Fatal Recovery (even after faint) Lion SB-version: Fatal Recovery Zio: D-version super fast projectile. Fatal Counter removed. ZIo: SB-version. Looks like the old D-version. Faster start-up than the old D-version. Not chargeable. Fatal Counter Aerial Zio: Midair stop increased. Bullet speed same as the ground version. Still no landing recovery... Heroic Bravery: SB is now the old A-version. Faster start-up and longer distance. Can be cancelled really quickly. Swift Strike: Fatal Recovery removed. Furious Action follow-up has less untechable time. Lightining Flash: Fatal Recovery remvoed. Cross Slash: Fatal Recovery added. Thunder God Dance: Minimum damage nerfed (3240 > 2860) YOSUKE Glide removed 5A hitbox nerfed. Doesn't work as anti-air Auto Combo: SP and Burst comes from Kunai 5B: More disadvantageous on block(?) j.A hitbox nerfed. j.C hitstop removed? Deals 4 hits. 5C>iad>j.C doesn't work in corner -> Attack Level decreased? Furious Action: Opponent can recover more faster. Hitbox nerfer from above. Active frames decreased. Dash Spring: A-Dash > SB Crescent Slash doesn't work 5AA>5C>2C>SB-Spring works. Unknown how it's now possible. Moonsault: Landing recovery increased. B-version rises higher. Flying Flash Cut: Untechable time decreased Tentarafoo: Fatal Counter. Fatal Recover removed. D-version: Faster start-up, distance decreased MINAZUKI 5C > Sweep removed Forced knockdown removed, groundbounce added 5D recovery decreased (All D attacks seem to have decreased recoveries) 5D > Sweep removed j.B downward hitbox smaller. Untechable time decreased j.C & j.D recovery decreased Furious Action: Ground version can be teched in air. Aerial version slams opponent opponent more diagonally away. Increased landing recovery. B Survival Knife is a low Soaring Fang: A-version has shorter time to input Destructive. B-version cancels into Destructive faster Destructive: B-version hitbox changed, Minazuki now "sinks into the opponent". Can be followed from when comboing an aerial opponent. Advantageous on block. SB: Following with 2A is easier, is fact you can now pick up with 5B Wings of Purgatory: Kills combo damage if you try to follow from it. Moon Smasher: Damage nerfed, Fatal Recovery Dream Fog: C & SB superflash comes after the opponent successfully lands a hit to it. D-version is a strike move
  17. Sourenga

    [UNIEL] News & Gameplay Discussion

    Year has changed and there's about two weeks until the finals of OVER THE WORLD -settlement- We're still missing three teams, but here's a list of the others who have already been qualified for the tournament. I also included how high each player is ranked with their choice of character. To the Other Side of the Light! (Kagayaki no Mukougawa e!) - Destrade (GO | No.1) CROW (ME | No.3) Suga (HY | No.21) Preview of Kokuyo (Kokuyo no Yokoku) - Koishi (VA | No.2) Kure (YU | No.2) Yomi (LI | No.4) The Strong Azure Trio (Aoki Sangou) - Moryou (ME | No.9) boogie (HI | No.6) Kyou (GO | No.3) Goodbye Mr. Time (Jikan-san Sayonara) - Kai (SE | No. 4) Kaname (GO | No.7) Row (OR | No.2) Thank you, Gashi-san (Arigatou Gashi-san) - Isumin (YU | No.11) Hibikino (HY | No.9) Kome (OR | No.6) Special Guest - Jin (HY | No.4) SAT (CA | No.2) Leo (LI | No.2) Craftsmen of Shizuoka (Shizuoka no Shokunin) - Yuuneko of the Buchi-Hold (CA | No.11) Takawarai of the Combo Development (YU | No.9) Index of the Forward Roll (LI | No.9) The Darkness of Tropics (Nettai no Yami) - Heiho (ME | No.2) Devil (HI | No.3) Shin (GO | No.60) Assen 3 - GO1 (GO | No.2)Tatsu-E (ME | No.1) Senaru (EL | No.1) Wataname Transportation (Ltd.) [(Kabu) Watanabe Unsou] - President Watanabe [Fusemaster] (WA | No.1) Broken Ma-kun (YU | No.1) Rion (HY | No.1) The Strongest of Kyuushuu (Kyuushuu Saikyou) - CV: Touyama Nao (VA | No.10) Scarlet Princess (OR | No.3) Jiyuujin (HY |No.2) Nishine Family - Ogura Asahi [Eve] (EL | No.2) Nishine (OR | No.1) Yuge (GO | No.10) Trotting Hametaro (Tottoko Hametarou) - Notes (CA | No.1) Tottoko (LI | No. 5) Kanzaki (GO |No.17) Bodyguards of the Lovely Loli-Girl, Linne-chan (Raburii Rorikko Linne-chan Shin'eitai) - Jikangire [Time Upper] (LI | No.2) Gashi-san (WA | No.2) Oushuu Hittou [Ohittou] (SE |No.2) Chiba's Seven Heroes (Chiba Nanaeiyuu) - Isago-sensei (HI | No.1) Necro-tan (HY | No.5) Tenpoo [Honki] (GO | No.6) Moving Like a Blossoming Lily (Aruku Sugata wa Yuri no Hana) - Cross/SPEED (YU | No.15) Nedi (CA | No. 6) Keisuke (LI |No.12) Characters: Gordeau: 8 Hyde: 6 Linne: 6 Yuzuriha: 5 Orie: 4 Merkava: 4 Carmine: 4 Hilda: 3 Vatista: 2 Eltnum: 2 Waldstein: 2 Seth: 2 And of course, no Chaos or Akatsuki...
  18. Sourenga

    [P4AU] News & Gameplay Discussion

    I don't play Sho, but here's some comments from Twitter quickly translated... - Moving distance of 5B reduced - No more forced knockdown when you hit 5B's second hit to an aerial opponent - they just stay afloat. - Fatal Recovery removed from 2C - 5B>5C>5B gatling route removed - If your combo gets too long, the opponent can tech out from Destructive Fang in midair. - Moon Smasher damage seems to have been nerfed. On counter hit, the opponent flies to a different direction - You can't follow with OMB - Amount of hits B Rising Fang deals has been reduced - Amount of hits Blazing deals has been reduced - Can't follow A or B Blazing near the corner even on Counter Hit - j.B hittbox is now smaller from below Sho. j.B>j.C loop is impossible. - A Rising > jump cancel > A Rising A doesn't work - A Rising > jump cancel > j.B > Aerial B Rising > A Destructive works - Aerial D High-Speed has faster start-up - Aerial C High-Speed now moves more diagonally. - Aerial High-Speed cancel > Aerial SB Rising doesn't seem to work. High-Speed cancel > SB Destructive works
  19. Sourenga

    [P4AU] News & Gameplay Discussion

    "B Droit can be combo'd from Auto Combo, but I couldn't follow it with 2A, not even in corner - meaning the recovery is the same or maybe worse. Auto Combo (Aerial hit) > B Droit > 2A still works."
  20. Sourenga

    [P4AU] News & Gameplay Discussion

    https://twitter.com/hashtag/p4u2%E3%82%B7%E3%83%A3%E3%83%93%E3%83%AD%E3%82%B1%E3%83%86%E6%83%85%E5%A0%B1 I don't play S.Labrys but here's some stuff... - Air Guillotine > 5C removed - 5C blows the opponent away (Flies over S.Labrys even if you sandwich the opponent...) and causes wallbounce - j.2C slower start-up? Increased recovery? - Increased hit stun from 5A - 2B is jump cancelable - 2C and Hammer are pretty fast - 2C floats the opponent pretty high. They can tech if you use it in a combo - SB Guillotine floats the opponent higher. No way to continue on midscreen. 5A, 5B and 2B work in corner... - Opponent falls faster from SB Authority hit. Can't combo Brutal Impact from it. - 2B>5B isn't back... - No bounce from her Furious Action
  21. Sourenga

    [P4AU] News & Gameplay Discussion

    Seems like they once again only list the buffs... Can't wait what kind of nerfs JP players will find tomorrow... Anyways, here's the system stuff translated... Character specifics are coming soon... All done! Shadow: - Burst gauge added, Reversal Burst is usable - Attack power increased - HP amounts has been individually changed - SP gain amount has been adjusted Shadow Frenzy - Only usable when Burst gauge is charged (Usable even if you don't have full SP gauge) - Unburstable - Adjusted the amount of SP moves use during the Frenzy - Activating Frenzy with max SP recovers Persona cards All-out Attack - You can hold the button to do the All-out Rush - Harder to punish on block Ground Throw - Is now super cancelable Auto Combo - You have to use Auto Combo until Skill-move comes out in order to receive the "Bonus". Some Persona-attacks - In most of the C-moves, Persona is invincible during the start-up of the move (Until they actually appear on the screen) S-Hold System - Only usable in single-player modes Ailments - System message is now displayed when you get hit by an Ailment - In Confusion, you now block whether you hold the lever forward or backward - In Spinning, the latter half where you can only guard has been removed - In Freeze, you can press buttons to free yourself Colors - Some set-up items now change color for P1 and P2 (Teddie, Yukari, Rise, Marie) YU: - SP Heroic Bravery is now a strike move - D Ziodyne has faster start-up and a greatly reduced recovery - Zio's performance has been changed. D-version is a fast projectile and the old D is now the SB version YOSUKE: - After you use Moon Assault three times, you can continue with Kunai or V-Slash - Landing recovery from Crescent Cut has been decreased - Mirage Slash's invincibility starts faster, recovery also decreased CHIE: - 2C faster start-up, faster recovery - Herculean Strike has faster start-up, harder to punish on block, SP-version has added projectile invincibility - Effect of Power Charge is now show in numbers (?) than in a time-restriction. YUKIKO: - Jump B landing recovery decreased - B-version Flame Dance has faster start-up, can be combo'd from C-attacks - All Skills can be cancelled with Phoenix Flame Swirl on hit. KANJI: - SB Added Cruel Attack is now One More Cancelable and Super Cancelable - j.C have faster start-up, decreased landing recovery - 5C hitbox increased from before Kanji, increased reach TEDDIE: - j.2C can be used near the ground, P-Combo Route added so it can be cancelled from j.B - You can now use D-moves during the cooldown from Mystery Teddie SP - D Teddie Warp has hitbox for where Teddie comes out NAOTO: - Switching between versions of "Snipe" is faster. Final Bullet from C-version is ricochet - D-version Venom Zapper has faster start-up, combo can now be continued from it - 2C is cancelable on block MITSURU - Coup Droit B and SB versions have faster start-up - Charged 2B, rises the opponent into midair on hit - Tentarafoo has faster start-up, can be combo'd from some moves AKIHIKO: - The opponent isn't forced to start when hit by Kill Rush - Double Upper is now faster depending on your Cyclone Level - If you use Hop or D-moves, you won't lose your Cyclone Level and can continue with Boomerang Hook and others... AIGIS: - When you use Vulcan Cannon, you can hold the button to land on the ground - Second half of Air Boost can now be cancelled with normals or Skills - In Orgia Mode, 2A, 5B and Sweep are jump cancelable ELIZABETH: - Mabufudyne has faster recovery, A-version is now Super cancelable - Mahamaon has faster start-up and can KO only under specific conditions - Diarahan now has a hitbox and hits the opponent LABRYS: - Standard Axe Level is now Green. It's harder to get a high Axe Level to decrease - When you counter opponent's move with Axe Slash its start-up will be faster, it's also harder to punish on block - C or SB Weaver's Art: Beast increases Axe Level on hit SHADOW LABRYS: - Buffalon Hammer has faster start-up, Asterios' endurance value has been increased - Hammer Upper's (8C/j.8C) start-up is now a lot faster - Chain Knuckle has faster start-up, decreased recovery YUKARI: - Arrows from "Feather Arrow" now fly a lot faster and can be reflected from Magaru - Faster start-up on B-moves - 6D now makes Persona to appear far away from Yukari JUNPEI: - Aerial C Full Speed Slide is now a low, Aerial D & SB versions are overhead+low - You no longer get one "Out" if the opponent techs from your throw - 5A, 5B, 2B, j.2A, j.2D have faster start-ups SHO: - You can now follow Dodge action with an attack (C or D button) - Soaring Fang is now usable in midair - Height of each Survival Knife has been adjusted, low knife is now actually a low attack MINAZUKI: - C & SB Dream Fog now causes super flash when the move is successful. D-version is now a strike move - Recovery of his D-moves has been decreased, Charged versions are now a little safer - Destructive Fang is now safer on block RISE: - B ROCK YOU's music note's trajectory can be changed by holding the button, notes now moves forward as they burst - Tetrakarn and Makarakarn have decreased recovery, added projectile invincibility (SB also has strike invincibility) - 2B second hit now has head-invincibility KEN: - Vile Assault has faster start-up, decreased recovery - Mediarama now has a hitbox and it hits the opponent - Now you need to hold D to have Koromaru exit from the screen - Koromaru now executes his attacks when you release the C-button (Doesn't work with Skills) ADACHI: - Evil Smile has faster recovery, SB-version hits crouchers - Latter half of Scared? can be cancelled with Skills - Magatsu Mandala status boost changed, after you use it Adachi's SP Skills leave 2 Ailments on the opponent. MARIE: - Greatly increased reach on 5C - "Fallen Angels" (Chocolate) and "Memories of Grief" (Cloud) have faster start-up, decreased recovery on SB-versions - Run Amok SB-version has faster start-up, can be combo'd now MARGARET: - In "God Hand" Persona is invincible until the start-up - During "Mediarahan" Margaret can take attacks from the opponent, increased HP-recovery when taken hits - You can now delay his Sweep by holding the button
  22. Sourenga

    [UNIEL] News & Gameplay Discussion

    Nope, French Bread said their next step is to make sequel (if it's possible), so I highly doubt there will be any kind of updates to this game. It's pretty amazing that they even bothered to add the BGM select... When they release Byakuya and Nanase in arcades, they could change the balance, but I think it's unlikely. Before the console version released Narita stated that the current balance is the finalized form of UNIEL (which is why the console version didn't have a new balance). Narita also stated during the most recent Ustream that "They don't want to change the balance simply because people want someone to get buffed/nerfed. When they change the balance, they want to change the game more drastically."
  23. Sourenga

    [UNIEL] News & Gameplay Discussion

    Staff at French Bread. He's their battle system planner and a program writer.
  24. Sourenga

    [UNIEL] News & Gameplay Discussion

    Stream over. Nothing of importance announced. Here's just some random info bits... - French Bread doesn't really have any influence to UNIEL official tournament, so they can't increase the amount of qualifiers - Gotta ask from others. - They would like to make a sequel and are currently looking for more people... Nothing actual done yet, but only thinking stuff that needs to be done in the sequel. - Narita never expected their fighting game (Dengeki FC) to get a TV commercial. - There won't be another guest character from same series. If you want to play as Murakumo, go ask En-Eins developers to create a sequel. - At first Narita though that once the game got popular they could remove the guest characters. - Narita thinks it's too early for Kuon to become playable character - at best he could be a boss in the sequel. - Narita thinks it's impossible for them to create Lobbies like ArcSys did in BBCp and P4U2 - It's like creating a completely different game within a game. - They have gotten a lot of feedback that the currenct system is pretty good, so they think that they shouldn't make any big changes anymore. - Narita thought that there's no need for Story Mode in a fighting game, but they've huge amount of requests about it. - Narita doesn't allow panty shots for any characters. - There's still chance for Chemeti to be added. - Adding Network Mode to arcade version (like in Tekken 7) is technically possible, but what happens to the paid 100 yen when the connection fails... - Narita think it could work and eventually all arcade fighters might end up that way. - "Who would buy Orie's or Vatista's dakimakura...?" - A lot of Akatsuki Blitzkampf players have sent feedback to French Bread. - It's going to take a while longer before Nanase and Byakuya are going to be added to arcades. - Porting Windows-based arcade version to PS3 was difficult, but now it's more difficult to move data from PS3 version to arcade version... - Sequel's name hasn't been decided, but Narita says that "UNI Two sound dumb" - It was unexpected how many requests for playable Tsukuyomi they got, but currently story prevent her from being added... - Terminology and setting explanation page is coming soon. If they don't create something like that, they can never do a Story Mode. - "Look at the time!" system voice needs to be added. No idea when. - Narita still wants Skullgirls guest character, but nothing to talk about yet. - Porting Melty Blood: Current Code to a newer arcade machine isn't something French Bread can do on their own. Talk to TYPE-MOON. - Narita isn't sure if they can add alternative button schemes (like in BlazBlue) to the arcades. - When they watch Kamone playing Hilda, they wonder how exactly is that character supposed to be weak... - They don't have too many people to draw pixel sprites... - Nothing to announce coming next month... Next stream sometime later... - It's been some time since they worked in the Western version of the game. It's pretty much in ArcSys' hands now. - They get a lot of comment from overseas. As long as it's English it's okay, but when they get comments in other languages they don't know what to do.
  25. Sourenga

    [UNIEL] News & Gameplay Discussion

    http://contentssync-arcsystemworks.ambel.info/index.cgi?eid=1307 Patch for PS3 version will be released on the next Wednesday! Arc System Works has detailed all the changes. ------- Arcade Mode - Fixed some bugs related to winning streaks Training Mode, Player Match, VS Mode, VS CPU Mode - BGM select function added. Can be used in these 4 modes. Training Mode - Fixed some bugs with pause menu view Player Match - Game now remembers the stage that was used in the previous match - Fixed some bugs related to character colors - Fixed some bugs related to Character Select screen. Ranking - Fixed some bugs in the score display Battle Scenes - CPU opponent's level has been adjusted - Fixed various bugs from Waldstein, Byakuya, Orie, Seth, Chaos and Yuzuriha Option - "Display Type" has been added. - Fixed a bug related to button settings Others - Fixed some bugs related to Main Menu view - Fixed some typos from Character Select screen * Character balance remains the same!
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