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Sourenga

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Everything posted by Sourenga

  1. Sourenga

    [P4AU] News & Gameplay Discussion

    Here you go... - Sorry for causing nothing but troubles... - I'm like this, but... Marry me, Chidori! - Uh... A dream... - Wait! Where am I!? - Everything's great at yours--- - Who are you calling a minor character!? Uwah! Yuka-tan's pure horror! - I'm Junpei Iori. Let me take care of this. ---Name Call--- - Are those... Shadows? This actually is the Dark Hour, isn't it? - Just a moment, Feather Pink! I'm sure we can resolve this with talking! It's dangerous to point someone with that thing! - Well then, it's time to begin the "Junpei Iori Hour". - There. It's a game over for you. Too bad.
  2. Sourenga

    [P4AU] News & Gameplay Discussion

    After all this, I'm pretty sure they will announce Ken in tomorrow's Stalker Club, but he will be in the next Famitsu issue... or something?
  3. Sourenga

    [P4AU] News & Gameplay Discussion

    Here's something... Character Specific stuff coming soon... Guard Cancel Evasive Action: - Counter instead of a Fatal Counter - Total number of frames decreased, moving distance increased Shadow: - Maximum health of the Shadow characters has been increased a lot - Awakened SP Skills can now be used with the cost of 50 SP - During the Shadow Berserk, the cost for One More Cancel and Guard Cancel has been halved - If the Shadow Berserk is activated from a standing position, the opponent can now move during that time. But... your character is now completely invincible during the activation animation. - Works the same old way if you use the Berserk to cancel something S-Hold System - We shortened the time before the gauge appears - Meter that has been charged to MAX stays on the screen for a longer time now before it disappears All-Out Attack: C-Finish - Gives you always a Fatal Counter no matter how much you mash buttons during the All-Out Rush. Training - Forced Fatal Counter added to Counter settings from 4+START Others - We loosened the conditions for a "Rank Matches" to appear - We fixed the bug that made it impossible to continue playing the game in a certain condition. - New gameplay modes will be added. More details to follow. Characters: YU: 2C - The amount of block stun has been decreased j. D - Faster recovery Lightning Flash (Shiden Issen) - Invincibility removed from before and right after the screen blackout - SB-version has lowered damage, and the move starts now after the blackout Cross Slash - SB-version's damage nerfed YOSUKE: 2C - The amount of block stun has been decreased Instant Turn Flying Slash(V-Slasher) - SB-version now has a faster start-up and the damage reduction has been loosened Sukukaja - D-version has increased recovery - SB-version has a faster recovery now CHIE 5A - Deals now a little longer block stun 5C -The reach of the move won't now decrease when its used from a dash 2C - Is now dash-cancelable Black Spot (C-version) - can now be super-cancelled with the same timing as D-version YUKIKO Agi - A-version has increased untechable time for the opponent - Charge it for a certain time, and it will explode twice Dancing Flames - A-version: Persona stays on-screen for a shorter time - Damage nerfed - B and SB version: If used as the first move in the combo, combo damage nerfed even more Fire Boost High - Faster recovery KANJI Air backdash - Increased travel distance Auto Combo 3rd Move - Decreased travel distance 5B (normal version) - Is now special-cancelable 2C - Is now special-cancelable Tatsumi-style Ass Whoopin' - SB-version damage has been nerfed TEDDIE Auto Combo 3rd Move - You gain a SP boost after the fourth hit of the move - Jump cancel and P-Combo are no longer possible after the fourth hit - 3 hit of the move also has the same effects 2D & j. 2D - Increased "P Combo Route" - D and j.D come out when they should come Sweep - Hit box fixed What Will Come Out? SP - Time needed to wait, until being able to reuse the move, has been decreased - Overall amount of frames has been decreased - Persona will disappear from the screen faster NAOTO 5D-D - Only when using 4D, Naoto will automatically face the side opponent is during the move Double Fangs (B-version) - Counter Hit has increased untechable time for the opponent Critical Shot - SB-version damage has been nerfed MITSURU 5A - Decreased kickback Sweep - Invincibility of the feint-version has been decreased Bufula - Latter half of the move can be cancelled to any version of Coup Droit AKIHIKO Dash - Speed increased 5C - The reach of the move won't now decrease when its used from a dash 2C - Automatically turns the side the opponent is, when used from far away - Silence stays active longer after a hit Sweep - Hurt box fixed for Cyclone LV0 version Sonic Punch - Deals now a Fatal Counter Cyclone Uppercut - LV5 minimum damage increased AIGIS Furious Action - Blow-off on a counter hit has been changed and the opponent can now tech from it Radical Cannon - Now explodes only when you release the button Orion - Now also catches the opponents standing on the ground Heavenly Spear - SB-version damage nerfed - Attack now starts after the screen blackout ELIZABETH 2C - Increased travel distance during the move 2D - The time until you can summon the Persona has been decreased Maziodyne - While in Awakening, recovery from aerial A-version has been decreased - While in Awakening, untechable time from counter hit of A-version has been increased Mabufudyne - A-version has now a faster start-up Magarudyne - Recovery after D-version's landing has been decreased - Damage reduction has been loosened - During the Awakening, SB-version's damage reduction has been loosened and the untechable time has been increased Maragidyne - Persona now returns back to Elizabeth after the C and D version of the move Randomizer - Overall recovery has been decreased - After the opponent is caught up in the move, Elizabeth is fully invincibile until the move ends LABRYS Axe Levels - Match now starts with Green Axe Jewel - Persona's recovery decreased, can be dash-cancelled earlier - D version's projectile lands on the ground, like SB version Breaking Wheel - Invincible from the start of the move SHADOW LABRYS Terra's Eruption (Change log lists that as the move's name but 8C as its command...?) - Damage nerfed Titanomachia - SB-version's recovery has been greatly shortened YUKARI Feather Flip - While C, D and SB versions are rising, Yukari is invincible - Landing recovery has been decreased Feather Shoot - After the shot, you can now move her around while she's in the air - Duration of the ailment has been shortened - B-version now causes Silence Hyper Feather Shoot - A-version shoots a faster arrow JUNPEI Auto Combo 2nd Move - Faster start-up, so the opponent will be forced to block it if they blocked 5A 2C - "P Combo Route" has been changed, so it can now be comboed into 5C 2D - Faster start-up, shorter recovery j.C - Increased untechable time j.2D - Decreased recovery Super Push Bant - Decreased recovery Victory Cry - Each time you gain additional 10 runs, the amount of automatically recovering HP&SP will be increased SHO Minazuki 5A - Increased recovery 5D & j. D - With 2D you can cancel them from Flash Fang (Senga), Soaring Fang (Shouga) and High-Speed Movement j.D - Landing recovery has been decreased Survival knife - Afterimage of the knife has been altered so the knife is now easier to see Soaring Fang (Shouga) - SB version's incinvibility starts later Moon Smasher (Getsumen Kudaki) - Minimum damage has been increased Sho MINAZUKI (Tsukiyomi) 5A - Increased recovery 5C - Shortened recovery and added untechable time 2C - Shortened recovery, now ground bounces on a hit to an aerial opponent - Is not jump-cancelable j. C - Shortened recovery Survival Knife - Afterimage of the knife has been altered so the knife is now easier to see Spiritsucking (Kyuuma)/Bloodsucking (Kyuuketsu) - Fatal Counter removed Fantasy Fog (Mugen no Kiri) - Damage reduction has been loosened EDIT: Fixed Arc's typo with Kanji EDIT 2: Mistranslations fixed
  4. Sourenga

    BlazBlue Official Art Thread and Directory

    BBAM Vol. 5 has Lambda in its cover... but her hair is gray...? http://www.amazon.co.jp/dp/B00FQSUF9C/ref=cm_sw_r_tw_dp_Gg6qtb1T3VQ3Q
  5. Sourenga

    Dengeki FIGHTING CLIMAX: Announced at TGS.

    Some notes from the Dengeki articles Shana - The appeal in Shana's playstyle is her aerial dash "Hishou" and many powerful aerial moves she can use to approach the opponent - Projectile move "Hien" and the use of A moves after dashing are good ways to put some pressure - If you're really far away from the opponent, you can also use C version of "Guren no Oodachi" which has a wide hitbox - If it gets blocked you can cancel to EX "Hien" to cover the long recovery of the move. - You can also just use Support Character to cancel the recovery - If your opponent doesn't jump much, you can also try using 5C and cancelling it to her Impact Skill "Gouka" - Use "Gouka" also when you're being pressured. All of the Impact Skills have invincibility, so just be careful the opponent doesn't evade your Impact Skill with theirs. - Climax Arts "Kessen Ougi" has a long invincibility and a fast start-up. You can use it as a reversal, but it leaves you wide open if it gets guarded, so only use it at a critical moment. - Her Trump Card "Shinpan" forces her back into her neutral state. - "Shinpan" stops time and has some invincibility so there are various ways to use it. Kirito - j.C is a good to move to attack your opponent from the air since its hitbox is mostly below Kirito. You can also use it for cross-ups - j.C usually loses in air-to-air, so instead you might want to use j.A or j.B in air-to-air - Dashing and then using crouching moves is a good way to approach the opponent on the ground. - You can also use 5C when approaching the opponent, because it has a long reach. 5C has a long recovery so you might want to cancel it with a Support Character. - Most of Kirito's specials are easy to punish on block, so canceling a blocked normal to a special isn't too smart. - Spinning Shield is dash canceable, so can pursue the opponent immediately after nullifying their projectile with Spinning Shield. - Vorpal Strike and 5C have the longest reach of Kirito's moves - The Eclipse has long invincibility. It works as a reversal just like his Impact Skill does. It leaves you wide open if guarded or dodged with a backstep - Using a Power-up Blast while the "Dual Wielding" is active makes it last a bit longer. - After the activation of a Trump Card for a short period "Cancel Support" doesn't consume Support Gauge. So remember to take advantage of free use of "Cancel Support" while building combos with "Dual Wielding"
  6. Sourenga

    Dengeki FIGHTING CLIMAX: Announced at TGS.

    I don't really see the point since the conditions are same for each character. "When your health drops below 1/3rd, your damage will be boosted by 20% for the next 20 seconds. Also other effects." Yes and no... They aren't necessarely your typical charged normals. They are moves where you can hold down the button for special action. At least Shizuo's (?) stuff throwing special move keeps throwing new stuff again and again as long as you hold down the button.
  7. Sourenga

    Dengeki FIGHTING CLIMAX: Announced at TGS.

    http://pastebin.com/rR7YdHse Here, I went and translated all the movesets. Commenraty says that the purple stage in the first match is from "Virtua-On: Oratorio Tangram"
  8. Sourenga

    Dengeki FIGHTING CLIMAX: Announced at TGS.

    This article is a summary of today's event. We'd need a summary of yesterday's article. "Instrumental version of game's opening theme always plays on the final round" Umm... okay? Anyways, this article confirmed to me that I didn't just mishear some stuff yesterday... Music used in the latest trailer is the instrumental version the game's theme song. Actual theme song is sung by Mie Sonozaki. Also, Naofumi Hataya has apparently composed the song for NiGHTS stage. Could we get other remixes from each game's original composers...? Edit: Some new cam footage on Youtube.
  9. Sourenga

    Dengeki FIGHTING CLIMAX: Announced at TGS.

    Maybe I really should >_> Anyone got the stream fully recorded since I'd like to listen the whole talk again? I mean... the producer said it twice that the current roster is final. Why would he then suddenly bring it up that Taiga is coming? Not to mention that jBBS, Japanese Twitter-users or any gaming sites have not reported about this "Taiga announcement". So I'd say this something Xie misheard during the stream...
  10. Sourenga

    Dengeki FIGHTING CLIMAX: Announced at TGS.

    Kirito: Horizontal Square (236 A/B/C) - Very quick slash with his sword Follow-up "Meteor Break" -Appear behind the opponen either ground or air, and slashes the opponent. Spinning Shield (214 A/B/C) - Spins his swords and destroys projectiles. Cyclone Strike (j. 236 A/B/C) - Falls down from the sky while slashing the opponent. - His neutral game very similar to the Asuna. - He's simple character who rushes towards the opponent swings a sword. - Climax Arts is a ranbu-move "Starburst Stream" - Other Climax Arts is "The Eclipse" where he shoots huge shockwaves multiple times. - Both of those are very simple to use, so you can aggressively spend his meter. - Transforms to much more technical character when you activate his Trump Card, "Dual Wielding" - During this mode, you can combo his specials like Horizontal> Spinning>Cyclone - "Dual Wielding" is one of the Trump Cards with longer duration, so you can deal huge damage during it. - You can also make combos where you activate Trump Card during the combo. - "It's probably the most awesome aspect in his gameplay." - You can build quite long combos like "Normal>Special>Trump Card>New Combo>Support" Support System: - Now two moves per support character (Neutral and Forward) - Both moves have different recovery times, so think carefully which to use... - Touma now has Imagine Breaker and another move where jumps to the opponent and punches them to stomach. Innocent Charm: - Counter-type move where shining aura appears around her. On hit, it nullifies the opponents move and then forces them to guard. - Flies in arc-shaped trajectory wrapped in shining aura, forces the opponent to guard on hit. Kaga Koko: - Shoots a heart which reduces the opponents Climax gauge on hit. - Walks towards the opponent and then slams them with bouquet. Opponent flies upwards from the hit, so you can continue the combo. Kino: - Shoots horizontally. Fast start-up, bullet moves fast, fast recovery. Low damage. - Charges a little and then shoots diagonally. Slow start-up and causes bounce on hit. Shiina Mashiro: - She rolls Baum-kuchens over the screen. Big and small ones with different hitboxes. Causes really long block-stun. - Summons multiple cats to run across the screen. Each has its own hitbox. - Both have slow start-up and are used to gain block stun. Touwa Erio: - Wrapped in futon, she runs and then jumps to slide across the screen. - Wrapped in futon, she swing around the stage and nullifies all the opponent attacks she makes contact with. lol, where was this mentioned... Only things mentioned during the stream was that: - Game will launch with the characters currently revealed. - Stage of Mikoto VS Tomoka battle is from the game "7th Dragon" - Pai from Virtua Fighter is confirmed as Akira's Support character. Official site updated. Playable character's move sets now viewable!
  11. Sourenga

    Dengeki FIGHTING CLIMAX: Announced at TGS.

    Tomoka info from here: http://dengekionline.com/elem/000/000/802/802328/ - 214 A/B/C -Passes the ball. A is to Hinata. B is to Saki and C is to Maho. -B and C have additional follow-up where the ball is tossed to Airi. -While the ball is on the move, Tomoka can do others moves. -Down the opponent from 2C, cancel to B pass and the ball goes to Saki (hit freezes), and then the frozen goal falls from the sky and Tomoka can already move then... - Idea for the move came from Saki's nickname "Ice Age" - Hinata does a dribble and follows with a reverse shot. Slow start-up. Causes bounce on hit. Very useful. - Maho throws a ball which then explodes like fireworks. Based on her nickname "Fireworks" - When you do the follow-up after Saki or Maho, balls falls off the goal and Airi picks it up. She the slams rebounded ball back to the goal. Rainbow effect is shown after successfully hitting with it. Comes from her nickname "Prismatic Bud" - EX version is where the opponent is turned into a ball and Maho throws them back to Tomoka. You can follow-up it to air combo. Very convenient move, good to restrain the opponent and as a combo part. - 236 A/B/C "One-hand Shoot Jump" Tomoka's classic jump shoot where she throws a projectile. Ball has a big hitbox and stays active for long, but the move has slow start-up. - Tomoka also has moves based on Japanese dance and tea ceremonies (which are Tomoka's specialties) - Crouch Impact Skill is called "Japanese Dance Repertoire: Anti-air" and in it Tomoka moves forward while spinning both her arms. -Attacks with umbrella on her j.C - Normal Impact Skill "Steal" is also very powerful. Dribbles towards the opponent, turns them into ball and starts to dribble where she's standing. Does a ground pass after a bit of waiting, but if you press the button Tomoka takes a stand and jumps. Press the button when she is on top height. If the timing is right, Tomoka gets wings on her back and more damage is dealt. If you miss the timing, you can go for the same Airi follow-up. Climax Arts "RO-KYU-BU!" rushes towards the opponent, rest of the move trigger only on hit. Everyone does their move and finally text Ro-kyu-bu appears on the screen as everyone is posing. Based on the poses from the seiyuu's choreograph when singing the opening theme... -"Feels great to finish the opponent with this move (lol)" - Her other Climax Arts is "Shiny Gift" rushes to the opponent, dribbles with them as a ball then shoots them to goal. Combo this from her normal Impact Skill. Rest coming later...
  12. Sourenga

    Dengeki FIGHTING CLIMAX: Announced at TGS.

    Article doesn't really reveal that much... It's mostly just a re-cap of SAO and Kirito's background. - He fights with the Elucidator - He has a move which activates his Dual Wielding, but no further details were revealed. (Well, both Dual Wielding screenshots have a Dengeki icon active, so Dual Wield most likely is his "Trump Card") - His "Climax Arts" seems to require Dual Wielding to be active. - Text says that Leafa is doing some completely new move in the picture from Sonic's stage, but it sure looks like the disappearing animation she does after she has finished her support move... - Kirito will be playable on Japan Amusement Expo 2014
  13. Sourenga

    [CP] Trophy Guide & Discussion

    Yeah, just got the trophy. Total number of the opponents defeated in Unlimited Mars is gives the trophy, no need to clear a complete course.
  14. Sourenga

    [CP] Trophy Guide & Discussion

    Was my idea really too difficult? I mean... Sickle Storm is the only filler attack in the combo... Other moves are all attacks that are required for the trophy. I've also been wondering about Unlimited Mars since the trophy description just says "Defeat 10 opponents". Do I really have to clear one course or does the game count all my tries and opponents I've defeated during them?
  15. Sourenga

    [CP] Trophy Guide & Discussion

    Now that we are on the subject... there are also challenges where you have to use a certain move certain amount of times in a combo. Everyone's 30th challenges: Ragna: Steal 5000 health with Drive attacks Jin: Use all Drive attacks in a combo Noel: 100 hit combo Rachel: Use "Tiny Lobelia" 9 times in a combo Taokaka: 200 hit combo Litchi: Use "Four Winds" 3 times in a combo Tager: Use "Spark Bolt" 3 times in a combo Arakune: 200 hits Bang: Deal 6500 damage in a combo Carl: Use "Cantabile" 5 times in a combo Hakumen: Defeat Azrael (Deal 12 000 damage) Nu: Deal 9000 damage in a combo Hazama: Keep enemy airborne for 10 seconds Tsubaki: Use 12 blocks of the Install gauge in a combo Mu: Defeat Azrael (Deal 12 000 damage) Makoto: Use "Spacial Counter" to start a combo and deal 8000 damage Valkenhayn: Deal 8000 damage in a combo Platinum: Deal 7500 damage in a combo Relius: Use "Geara Lugia" 8 times in a combo Amane: 180 hits Bullet: Deal 10 000 damage in a combo Azrael: Use all his Drive moves in a combo Izayoi: Use all her special attacks in combo Kagura: Deal 7000 damage in a combo Terumi: Deal 7000 damage in a combo Kokonoe: Deal 7000 damage in a combo ---- Also... some stuff. Personally tested and trophies gained. Ragna's trophy: Hit opponent who has Danger with a combo of j.A>5A>5A Carl's trophy: Cantabile (623C) > 8D > 2C > Fermata (214214D) Hakumen's trophy: OD 6C (max charge) > 5C > Zantetsu (41236C) > Cancel to Crush Trigger after the first hit > 5C > Shippuu (632146C) > Renka (214B) Arakune's trophy: Just go Overdrive and use 2 powered-up version of "f-inverse" in corner of screen Nu's trophy: 5DD>4DD>Sickle Storm (236D) >RC>6DD>2DD>j.DD>j.2DD Tsubaki's trophy: 214214D>46D>236D>623D>j.236D>j.214>214D>22D>236236D Also, the explanation for arcade mode trophy is mistaken. Arcade mode has now only 8 stages. It's also suggested to play arcade as Kagura/Terumi to grab two trophies at once.
  16. Sourenga

    [CP] Trophy Guide & Discussion

    Kokonoe DLC trophies have been revealed! Daughter of the "Strongest" and the "Supreme" [Arcade] Clear the Arcade Mode with Kokonoe Science is the very power! [Challenge] Clear 20 of Kokonoe's challenges "Final Fusion" Authorized! Using Kokonoe, make 10 000 damage with Golder Tager ------ Oh, and you don't need to use Amane's Astral Heat to Kagura or Terumi to get the "Become mine!" trophy
  17. Sourenga

    [CP] News & Gameplay Discussion (Old)

    Yeah, "Earn the First Rank" would be correct. Since you climb from 10th class to 1st class and then the next "level up" is to the First Rank where you can go all the way to 20th Rank. 女子力 isn't exactly girl-power... more like Girl-ness? If you just drop ディ from クラッシュ・バンディクー away, you pretty much see this is a Crash Bandicoot reference so "Crash☆Bangcoot" would be better name. Well... Surely, it's a reference to Mukoubuchi but the trophy's name is "Goburei". かるる= Karuru = Carl. Or was there a reference I didn't get? They even used this Monster Hunter reference... Anyways, with reference it should be shaped like "Her strength is Galactic-class" Well, you can translate it that way, but it misses the point... Though how many people is Dustloop even know about Yatteyaru-death? Well played, changing reference to another more familiar with Western people...
  18. Sourenga

    [CP] News & Gameplay Discussion (Old)

    lol that "Use Relius' Astral Heat to all the girls" trophy
  19. Sourenga

    [CP] News & Gameplay Discussion (Old)

    http://commu.jp.playstation.com/blog/details/20131018_blazblue_cp.html No one has yet to mention this? Sony JP has posted some BBCP videos on their blog - one match features Terumi VS Kagura. Battle has music set on "Auto" and Endless Despair II plays... Pretty much re-confirms that it's Terumi's theme music. There also a lot of text and screenshots about different modes, but pretty much nothing we don't know yet.
  20. Sourenga

    [P4AU] News & Gameplay Discussion

    Nope. it says "renda combo" which was localized as Auto Combo. It just says that there are new Auto Combos... Nothing special. But that "S Hold System" has that specific gauge (as seen in one of the screens). Depending how long you charge it by holding the specific button down, you can make "various attacks". Text doesn't specify whether that means moves change depending the amount of charge, or just that each character has a different move... So the "S Hold moves" are basicly just new charge moves with special gauge.
  21. Sourenga

    [CP] News & Gameplay Discussion (Old)

    Now got to read through Kurushii's scans and no one seems to yet have mentioned that the part talking about Kokonoe's stage says: 第六階層都市ヤビコのとある一角にある地下工場だ "It's an underground factory in a certain section of 6th Hierarchical City of Yabiko" Not that it really tells much... was Sector Seven always located in Yabiko or is this Kokonoe's "personal lab" or what?
  22. Sourenga

    [CP] News & Gameplay Discussion (Old)

    It says she uses "kickboard" for her dash... which sounds awesome!
  23. Sourenga

    [CP] News & Gameplay Discussion (Old)

    Description on Nico says, that these are ripped from the 3DS game "BlayzBloo: Clone Phantasma", so they pretty much are official stuff.
  24. Sourenga

    [CP] News & Gameplay Discussion (Old)

    Um... well yes, but nope. If you watch through the CP arcade opening and stop during the right frames you can see this which obviously shows that for some reason ArcSys' engrish localization drops "n" and calls it "Enchant Dragnov".
  25. Sourenga

    [CP] News & Gameplay Discussion (Old)

    To ruin everyone's fun even more, Mori mentions in the interview that "今一所懸命プロットを書いているところです" "I'm currently writing the plot (for console version) with all my might. So, people really shouldn't expect console version any time soon... Anyways, here are pretty much all the interesting information bits: - Currently the most used from the new characters are Bullet and Amane, and Tager and Jin from the old characters. - Tager is going by the name "beginner killer" - Mori though in CS that "combos were too long" and that resulted the changes. - Idea behind the CP's battle system was to "return to the basics" - Idea for the Overdrives was from the "Bloody Roar" - "Attack is the best defense" - Originally they wanted to give some kind of Overdrive system for Ragna in CS's story mode after he got the Idea Engine. But then he would've been the only character to have that system, so the idea wasn't used. - Pachi leaded the creation of Overdrive system's final concept. - Bullet was completely something character designer Katou is into. - "Shadow you can see from the gaps of hot pants is much better, than the one you can see from skirts.", Ishiwatari seems to have said to Mori. - Katou went to watch the new "Berserk Ougon Jidaihen" movies and said Yukinari, who voiced Casca in the film, was perfect to the role. So they ended up asking her to voice Bullet. - This time designs are by Katou, and Mori has done the final drawings. - Tsubaki and Valkenhayn were first characters designed completely by Katou. - Platinum was originally Mori's idea with normal twintails, but her current design and heart-shaped stick is something Katou came up with. - Originally Platinum was planned to fight with gigantic hammer and shout "Muchourin!" when swinging that hammer. - Sugita was the one to suggest Ishida Akira to voice Amane. - They wanted that "keeping distance" would be important for playing with Amane. - Idea for Amane's Astral Heat was from Pachi, who wanted to create something similar to "Midnight Bliss" (Demitri's move in "Capcom Fighting Jam") - BlazBlue has too many pretty boys, so they designed a macho guy, Azrael. - Mori complares Azrael to Biscuit Oliva from "Baki the Grappler" - Azrael was wanted to have completely different play style from normal characters. (They talk something about his revolver action differences and stuff...) - Mori says he doesn't like games in which all the combos need to be done aerial. - That's also one reason for Azrael's fighting style. - Izayoi is really "chuunibyou-styled" - Mori thinks she might be easier to use for beginners than the other new three characters. - Mori is the one who thought all "chuunibyou-terms" in BlazBlue like "Enchant Dragnov" written with the kanji "bougyakunoroi" (Atrocity Curse) and Izayoi's Gain Art written with the kanji "zoofukujin" (Amplification Battle Formation) - Lots of characters in the BlazBlue are tied to the past, so they decided to first solve problems of those from the Dark War - Ragna who doesn't care about past and Noel who doesn't have a past are in particular importance for the story. (Surprise) - The Imperator is going to have big role, since after the final scene of CS fans are pretty much expecting that, and they definitely would be mad if the Imperator wouldn't appear. - They will this time completely explain "What the world has become" - Mori seems to have played CS again, and said that Rachel's and Hakumen's explanations were difficult to understand, so this time better explanations. - Mori is currently writing the plot for console version. - Mori is happy that P4U seems to have raised a little the amount of fighting game players. - Mori would like even more people to play fighting games, since he doesn't want fighting games to become something like F1 - Players would like more difficult and skill-based playing, but Mori thinks that's the reason why the amount of players has decreased. - Mori would like to have more "famous BlazBlue player" so people could be like when Mori was younger and he went to play against Umehara in "Street Fighter Zero" at Ikebukuro. - Making BlueRadio takes damn much money. - BlueRadio keeps to continue as the President of ArcSys seems to like "festivals" - President of ArcSys was the only one to originally accept the idea of BlueRadio saying "If you think it's fun, then do it." - Mori would like to have BlueRadio episodes a little more shorter... - Originally they once thought about having two episodes per month when the release of console version was close. - More BlazBlue figures might be made if the upcoming Hakumen and Noel figures sell well. - Mori would be glad to make BlazBlue anime, if some animation studio would want to make it... but the funding and Blu-ray sales... - Mori still has bad memories of previous fighting game based animes. - Biggest problem Mori thinks is, that anime doesn't have enough screentime for all the characters. - Manga "Street Fighter: Sakura Ganbaru" is pretty much Mori's ideal way to make fighting game anime/manga. - Mori himself is also expecting for the next Guilty Gear, but Ishiwatari has yet said nothing about the matter.
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