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PhaethonH

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Everything posted by PhaethonH

  1. Saturday, Mar 1, 2014; 3pm - California Burst$ nohup 8: nohup Changelog from last event: entry into venue for spectating requires entry fee (upkeep costs) Please see an earlier post regarding venue purpose: http://www.dustloop.com/forums/showthread.php?17453-Nov-2-2013-California-Burst-Norcal-Training-Room-%28GG%29-San-Carlos-CA Summarized venue policies: the venue is an office, not a store. you are guests, not customers. guests-of-guests welcome. if you're reading this to attend, you're ok. venue fee helps keep this place available. An open accounting ledger is available at https://docs.google.com/spreadsheet/ccc?key=0Ah8C7YYIFKHLdGhkaURwR0Q4T19yRmpJclI4d0c1N1E&usp=sharing#gid=1 clean up after yourself -- there are no employees nor janitors, only the sole office manager. be nice, have fun. Event parameters: Date: Saturday, Mar 1, 2014 Time: 3pm Registration: on-site, opens 3pm Location: 1607 Old County Rd, San Carlos 94070 Streaming: TBD (check later posts in this thread) Brackets links: GG - http://challonge.com/cb201403_gg BB - http://challonge.com/cb201403_bb Parking: Street parking. Plenty of street parking. Public Transit: Caltrain: San Carlos station or Redwood City station (venue is between these two stations) Bus: aim for El Camino Real and Howard Ave. Buses are on the west wide of the Caltrain tracks, the venue is on the east side, and Howard crosses the train racks. General rules baseline: Evo style match/bracket rules $7 - venue fee to enter. $5 - entry fee per game entered (prize pot, see also first-game entry credit). Pot split normally 70/20/10 Double-Elimination Bracket where feasible, Round Robin for small turnout. MUST be ready for match within 5 minutes of match call, or instant loss (disqualify) Event(s): GG+R (ps3) - Guilty Gear XX: Accent Core Plus R BBCP (ps3) - BlazBlue: Chrono Phantasma Side event(s): - Game-specific rules: GG - banned characters: EX characters, Shadow color, Gold color GG - macros banned (because glitch) BB - No Unlimited characters. Schedule: Time GG BB 3:00 -REG- -REG- 3:30 -REG- -REG- 4:00 BEGIN -REG- 4:30 MATCH -REG- 5:00 MATCH BEGIN 5:30 MATCH MATCH 6:00 TOP4 MATCH 6:30 ---- MATCH 7:00 ---- MATCH 7:30 ---- TOP4 8:00 ---- ---- 8:30 -- Casuals & Training -- Time 3:00 3:30 4:00 4:30 5:00 5:30 6:00 6:30 7:00 7:30 8:00 Time GG [---REG----][:::::::: MATCH ::::::: TOP4 ] BB [--------- REG ------][:::::: MATCH :::::::::::::::][:: TOP4 ::] [Casuals & Training...] Other notes: After tournaments are done, time is available for casuals and training. Prefer that side tournaments not run at same time as main tournaments. Fee Structure: All attendees are guests at the host's office. You are not customers, you are invited guests. Venue fee helps defray the cost of maintaining the venue and events. Seed points (for filling out brackets - 1st=4, 2nd=2, 3rd=1, 4th=i): Guilty Gear 4 - Kenji, KBnova 2 - YAT, Magz 1 - Tenkai 1 - lark i - ehuangsan, Saif BlazBlue 8 - NC_PAIN 2 - ApologyMan, Severin 1 - OrionXElite, 2GB Combo i - ShelledMenace Previous event: [thread=18719]Feb 1, 2014[/thread] Next event: Apr 5, 2014 through July 5, 2014 series
  2. Saturday, Sept 7, 2013; 3pm - California Burst$ telinit 0 3: San Mateo Finals Brackets: http://challonge.com/cb201309_gg http://challonge.com/cb201309_bb http://challonge.com/cb201309_p4a Event parameters: Date: Saturday, Sept 7, 2013 Time: 3pm doors open. Registration: on-site, opens 3pm Location: Gamecenter Arcade (47 S B St., 94402) Streaming: FinestKO (http://twitch.tv/FinestKO) Parking: Paid parking is available on street and parking structures. Parking enforcement hours are 8a-6p (i.e. pay until 6pm; parking free after 6pm). Parking cost ranges from $0.25/hr to $1.00/hr (check parking signs). Public Transit: Caltrain: San Mateo station is on the same block as Gamecenter. General rules baseline: Evo style match/bracket rules $7 - venue fee if you play, paid to Gamecenter (obtain wristband). ($2) - first-game entry credit bonus (explanation below, "Fee Structure"). $5 - entry fee per game entered (prize pot, see also first-game entry credit). Pot split normally 70/20/10 no cost for only-spectating Double-Elimination Bracket where feasible, Round Robin for small turnout. MUST be ready for match within 5 minutes of match call, or instant loss (disqualify) Events: GG (ps3) - Guilty Gear XX: Accent Core Plus R P4A (ps3) - Persona 4: Arena BB (ps3) - BlazBlue Continuum Shift Extend Game-specific rules: GG - banned characters: EX characters, Shadow color, Gold color BB - banned characters: Unlimited characters Schedule: Time GG BB P4U 3:00 -REG- -REG- -REG- 3:30 -REG- -REG- -REG- 4:00 BEGIN -REG- -REG- 4:30 MATCH BEGIN -REG- 5:00 MATCH MATCH BEGIN 5:30 MATCH MATCH MATCH 6:00 TOP4 MATCH MATCH 6:30 ??? TOP4 MATCH 7:00 ??? ??? TOP4 7:30 ??? ??? ??? 8:00 -- Casuals & Training -- Time 3:00 3:30 4:00 4:30 5:00 5:30 6:00 6:30 7:00 7:30 8:00 Time GG [---REG----][:::::::: MATCH ::::::: TOP4 ] P4A BB [------REG-------][:::::::: MATCH ::::::: TOP4 ] GG P4U [---------REG----------][:::::::: MATCH ::::::: TOP4 ] BB [Casuals & Training Other notes: [*] At least top 4 in each game shall be streamed. [*] Streaming shall occur sequentially as each game completes. [*] After tournaments are done, time is available for casuals and training. [*] Prefer that side tournaments not run at same time as main tournaments. Fee Structure: An external funding source grants you a $2 bonus entering your first game. This means your first game is $3 to enter. Any additional game is $5. The end result is that entering the tournament and games will be a multiple of $5 in the end for you. So if you only enter 1 game, $10 overall. If you enter 2 games, $15 overall. And so on. Seed points (for filling out brackets - 1st=4, 2nd=2, 3rd=1, 4th=i): [*] Guilty Gear [*] 6 - eh-sama [*] 4 - honnou [*] 2 - magz [*] 1 - 2GB Combo, tenkai [*] BlazBlue [*] 8 - 2GB Combo [*] 2 - ShelledMenace, superscience [*] 1 - GammaGearJustice, RagnaHades [*] 1i - volvata, Tari [*] Persona 4: Arena [*] 5 - GC|Pain [*] 4 - 2GB Combo [*] 2 - Dacidbro [*] 1 - FKO|SpiritJuice
  3. California Burst continues Nov 2, 2013. Forward link: [thread=17453]http://www.dustloop.com/forums/showthread.php?17453-Nov-2-2013-California-Burst-Norcal-Training-Room-%28GG-BB-P4A%29-San-Carlos-CA&p=1549823[/thread]
  4. re: the future of California Burst The usual venue, Gamecenter, ceased operations on September 22, 2013. In short, we don't have a venue for the time being. There exists chatter that the arcade(?) chain Round 1 will be opening in Eastridge Mall (San Jose), but not until some time in 2014. Securing venue at an arcade does feel like the most appropriate course of action. But since the stars are not aligned just right, these are the options I'm exploring right now: Option 1: hiatus until Round 1. Upside: we can all take a breather for a few months; US release of +R more likely by then. Downside: Round 1's opening is unknown, and use as a venue is not a guarantee. Option 2: someone's house. Upside: immediate resumption of tournaments. Downside: someone will have to be willing and able to host upwards of 30 people, with the attendant noise. Option 3: hunt for alternate venue. Upside: faster resumption than waiting for Round 1. Downside: may end up shifting venue location each event. Option 4: conference room of some motel/hotel. Upside: guaranteed resumption. Downside: hella cost. When California Burst can secure a venue, I'll be posting a separate announcement thread, and post a forwarding link in this thread for those of you who subscribe to this thread to watch changes. Nonetheless, the earliest possible recurrence is Saturday, Nov 2, 2013 (we're skipping October).
  5. Calling/changing it: +R for Guilty Gear.
  6. Still experimenting with running tournaments; notable changes: Moved up first match to 4pm to give more time at end for learning/practice. Guilty Gear prioritized, time and streamwise Do not want side tournaments happening at same time as mains. While nothing can really stop side tournaments, the upshot is that TOs will not suspend a match for side tournaments (i.e. disqualify if held up in sides). Also, this will be the last occurrence at San Mateo Gamecenter. While the venue may be closing, I have found ways to keep the GG tournies alive (P4A, BB... you guys are on your own :razz:) About Guilty Gear XX: Accent Core Plus R As of this writing, GGXXACPR ("+R") is available on JP PSN, but not yet on US PSN. I am willing to make a last-minute change to go with +R if: There is sufficient demand for it in the thread here (post up, dangit) and sufficient quantities of stations can be secured to run +R (minimum 4) or +R comes out on US PSN before I head over to start tournaments Nonetheless, +R will be available after tournaments for casuals. We shall be using Plus R the whole time.
  7. Feb 2, 2013; 2pm - NorCal Install: Groundhog Loop Event parameters: Date: Saturday February 2, 2013 Time: 2pm doors open Registration: on-site, ends 3pm for main events, variable for side events. Location: Gamecenter Arcade ( 47 S. B St., 94402 ) Streaming: FinestKO (http://twitch.tv/FinestKO) Rules highlights: Evo-style match/bracket rules Payment upon registration for game. $7 - venue fee if you play, to be paid to Gamecenter (obtain wristband). $5 - usual entry fee per tournament game, to be paid to tournament director (NCI) Pot split normally 70/20/10 for first/second/third place. No cost for only-spectating ("no play, no pay"). Main Events (as of 01/30/2013): P4A (ps3) - Persona 4: Arena GGACP (ps3, xb360) - Guilty Gear XX: Accent Core Plus AP (ps3) - Aquapazza SSBM (gc) - Super Smash Bros. Melee 1v1 and/or 2v2 Side/tentative Tournaments (as of 01/23/2013): [*] PSAS (ps3) - Playstation All-Stars 2v2 [*] BBCSE (ps3) - BlazBlue: Continuum Shift Extend [*] AH3 (ps3) - Arcana Heart 3 [*] KOF13 (ps3) - King of Fighter XIII [*] Catherine (ps3) Side tournaments have lax signups deadlines, and may be cancelled due to lack of entrants or time. Entry fee is refunded for a cancelled game. Clarifications, PSAS and SSBM: [*] Entrants are in teams of two. [*] Please decide on teammate and team name ahead of time. [*] Entry fee applies to the team as a whole. Venue address: Gamecenter 47 South B. St. San Mateo, CA 94402 RESULTS: http://www.dustloop.com/forums/showthread.php?15801-Feb-2-2013-NorCal-Install-Groundhog-Loop-Results
  8. First post updated with [thread=15801]results[/thread].
  9. I'm thinking 2:15. That should give enough time to plan out any furniture shifts and prep the computers.
  10. @DJcream: I spotted a discrepancy. I posted 2v2 for Melee, but smashboards post says 1v1. I assume your post is more accurate, but I'm pinging other channels as well.
  11. @DJcream: I was expecting a large turnout for SSBM anyway (b/c they always do). Also, I want to make it abundantly clear to the Melee community that they'll need to bring their own setups. They're likely accustomed to that, but I don't want assumptions biting us later. BTW, is there a hotspot for SSBM@NCI communication that I can lurk in? @Spartan257B, @ShelledMenace, @haketh: thanks! Current plan is to use Challonge for brackets, so getting familiar/not-lost in it beforehand can help. Also, furniture-shuffling. :/ I'm probably forgetting a few other things, too...
  12. As a side note, I'm looking for (volunteer) people to help run parts of the tournaments and smooth out the event, for up to an hour cumulative. Activities may include: tracking match results; calling/announcing matches; fetching players; changing/swapping equipment; floor traffic control. Aspiring TOs (Tournament Organizers) welcome. This call for volunteers also extends for SuperNCI in March.
  13. PhaethonH

    NCI - NorCal Install / FinestKO

    until
    NorCal Install: Third Cake in San Mateo, CA; 2pm ~ 11pm PST Streamed by FinestKO http://www.dustloop.com/forums/showthread.php?15094-Oct-06-2012-NCI-NorCal-Install-Third-Cake-%28San-Mateo-CA%29&p=1396290#post1396290
  14. PhaethonH

    FFA Airdasher Bi-weeklies Redux! GG-BB-SG Tournaments

    Glad GG turnout is still decent.
  15. PhaethonH

    California Love: The SoCali Thread

    Anything going on socal this weekend (21,22)? I expect to be in the neighborhood.
  16. I recommend a mailing list (Google Groups, perhaps), maybe two. For the LUG when I was at school, there were three distinct sublists: general (public, low/no access restrictions) announce (low-volume, "read-only") admin (staff, restricted subscription) Seems like suitable lists for now are: norcalinstall-staff (this stuff) norcalinstall-announce (event dates, organizational changes, commendations, etc.) (the equivalent of norcal-general would be here on DL...)
  17. First of the vids uploaded. This is one from honnous's TV ("station 2") on day 2, the one in front of that one flatscreen. http://www.youtube.com/watch?v=uqD3dS3CheQ PMs or posts title & time segments for reuploads in HQ. As videos get uploaded, they'll be added to this playlist: http://www.youtube.com/playlist?list=PLDC0B6193CB8661D9
  18. PhaethonH

    GGS: Norcal's Guilty Gear's Weeklies (Gamecenter/STA)

    Alright, let's do this. Tomorrow 3/23 at Gamecenter San Mateo.
  19. PhaethonH

    ACCENT CORE General Discussion

    What happens when Potemkin gets a CH j.S off the top of the screen and air tech is missed: http://www.youtube.com/watch?v=q9aQVmKEGfE&t=1m04s
  20. Suspected lost or accidentally taken: * blue PS2 gamepad, has small label sticker "PHA" on body near cord.
  21. PhaethonH

    [CSE] Carl Changes and Discussion Thread

    Carl jet jump: 66~5D~629 or 66~5D~6629 If 6,5D,6 works, it has to be fast enough to register as a(nother) 656 (forward dash) -- I wasn't sure if I really got 65D6 or if I spazzed 5D66. The 2 is not necessary; superjump just gives him more hang time. The idea is to "stack" forward dashes such that his forward jump is backed by the speed of about 2x his dash speed - during 5D he slides at about dash speed, then the second forward dash "stacks" its speed onto it. Clears maybe 80% or so screen width in a single bound -- well over full-screen with double jump. I'll try to gets vid of it in a few days. It's startling to witness the first time.
  22. PhaethonH

    [CSE] Carl Changes and Discussion Thread

    Tager-only string (TG standing): 669j.B, j.2C, j.B, delayed j.C, dj, j.2C, j.B, j.C, \/ ground stuff. Funny crossup against most talls, standing: 669j.B, j.2C, j.A (whiff), j.B (crossup). The whiff j.A seems necessary. The gap from j.2C directly to crossup j.B is longer than j.2C, j.A whiff, j.B (i.e .whiffing j.A improves the string). Carl throw range longer than his 5B?: 66~5D, 6B~C.
  23. PhaethonH

    [CSE] Carl Changes and Discussion Thread

    The dash-activation, 66~5D, loops into itself and is functionally a wavedash, complete with waving. http://www.youtube.com/watch?v=IekZmwiIb7Y&t=1m0s Other silly stuff is possible off 66~5D, such as forward dash to backdash (66~5D, 44) and dashing super jump (66~5D, 29). Dash-activation jump into Distortion endows Carl with strange momentum during super flash, not sure if a glitch.
  24. PhaethonH

    GGS: Norcal's Guilty Gear's Weeklies (Gamecenter/STA)

    GG at GC this Friday night. I'll be there.
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