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About magz
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Rank
#See me in +R
- Birthday 11/11/1987
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Interests
guilty gear, exvs, photography
Contact
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Website URL
http://flic.kr/tl1
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LINE
theloafingone
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Skype
theloafingone
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Twitter
theloafingone
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Location
Norcal Dogfight
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TensionPulse
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Time: ~3 PM Registration: On-site. Starts after 3 PM. Venue fee: $6 to play. Just spectating is free. Location: 1607 Old County Rd, San Carlos, CA 94070 Stream: http://twitch.tv/NorcalDogfight Twitter: http://twitter.com/NorcalDogfight Facebook: http://facebook.com/NorcalDogfight Archives: http://youtube.com/theloafingone Norcal Dogfight is usually every 3rd Saturday of the month. Double elimination singles isn't the only format we like to run All games are held on PS3 unless otherwise specified. Games planned: -Guilty Gear XX Accent Core +R -Guilty Gear Xrd -SIGN- -Under Night In-Birth Exe:Late -Mobile Suit Gundam Extreme Versus Full Boost -Aquapazza (Maybe?) For more information please see the events thread here.
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Just so I don't keep searching if this is the right one - is this the right thread to watch for the BBCP system sprite/art rips or is it specifically only gallery stuff?
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I don't think there is a specific hard limit on ground bounces - rather just the normal combo limitations.
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If I'm reading the frame data right, it's 1f unless you can somehow get it to hit with the 2nd or 3rd active frame.
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Old stuff, but whatever. Taken from: http://blog.livedoor.jp/en712/archives/51833818.html Taken from: http://blog.livedoor.jp/en712/archives/51836363.html Taken from: http://blog.livedoor.jp/en712/archives/51838175.html Taken from: http://blog.livedoor.jp/en712/archives/51865030.html
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Pretty cool combo video released today by 蓮根 (Hasune?): http://nico.ms/sm22401967 Haven't had a chance to watch it in full but from what little I saw it looks interesting.
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[Sep 7, 2013] California Burst: Norcal Training Room (GG, BB, P4A) - San Mateo, CA
magz replied to PhaethonH's topic in Archive
Sorry for posting these late, but here are the photos from the September Cali Burst: https://www.dropbox.com/sh/5ckvndied7ojedm/CyrowWiKdf -
I'll concede Dizzy belonging in the j.K j.2K list, but Kliff was actually really tough for me to get even now when I'm trying it and the difference in damage between j.K j.2K and j.S(1) j.2K which is 3 dmg vs. how difficult it is (at least on Kliff) does not seem like a wise trade.
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Corner 2K combo into BBU as per en's blog: 2K 2HS BBU 6HS 5HS Undertow j.K j.2K j.D
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Yes, the standard metered (25%) combo off 6K (or It's Late) in corner is: 6K/It's Late 5K 6P FRC 6HS 5HS Undertow SJ j.HS j.D j.2K j.D If you hit 6K pretty far, 6P might not connect, so going 6K 5K FB Dandy Crosswise 5HS Undertow SJ j.HS j.D j.2K j.D
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Hige Corner 6k Meterless Combos Taken from En's blog here: http://blog.livedoor.jp/en712/archives/51879302.html Original: 6K 5K 6P 5K j.S(2) j.K 5HS Undertow 5HS 214P-P 6K 5K 6P 5K j.K j.2K j.K 5HS Undertow 5HS 214P-P Use on JA, ED, VE Variation 1: 6K 5K 6P 5K j.S(2) j.2K j.K 5HS Undertow 5HS 214P-P Use on AN, JO, KY Variation 2 (not as much tension gain): 6K 5K 6P 5K j.K j.2K j.K 5HS Undertow [2S] j.K j.2K j.D Use on MI, AX, ZA, SO, OS, MA, BA, BR, FA, JU, DI 6K 5K 6P 5K j.S(2) j.2K j.K 5HS Undertow j.K j.2K j.D Use on AB 6K 5K 6P 5K j.S(1) j.2K j.K 5HS Undertow j.K j.2K j.D Use on KL, IN Variation CH: 6K 5K 6P 5K j.K j.2K j.K 5HS 214P-P Variation TE: 6K 5K 6P 2P 5P j.S(1) j.2K j.K 5HS Undertow 5HS 214P-P Variation PO: 6K 5K 6P 2P 5P j.S(2) j.2K j.K 5HS Undertow j.K j.2K j.D Notes: SL and KL will get hit by j.S 3 times if used during first jump. JO and KY are a little heavy, so you can use 6K 5K 6P into 2P 5P or 5K 5K to guarantee that they don't fall too low. May be needed for Ky CH's combo can probably be optimized, but I was having trouble finding stable combos and the one listed above is 200+ on CH already Stuff can probably get more optimized but this is what I've got so far based off the original combo.
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[Feb 2, 2013] NorCal Install: Groundhog Loop - San Mateo, CA
magz replied to PhaethonH's topic in Archive
Won't be able to make it, but will tune into the stream. -
untilSorry that it's a little late. Currently streaming Aquapazza followed by a Persona 4 Arena 8v8 exhibition match.
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untilStreaming from Gamecenter Arcade in San Mateo, California. Game lineup: Guilty Gear XX Accent Core - Round Robin Pools + Single Elim Tournament Persona 4 Arena - Double Elimination/Team Exhibition Match Aquapazza - Double Elimination/Round Robin Dustloop Thread
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Taken from: http://blog.livedoor.jp/en712/archives/51826476.html DOT関係 Dead on Time Related DOT自体が発生遅くなったっぽい。少なくとも暗転0Fではないし、レイトからたちくらいの相手に繋がらない。 DOT's startup seems to be slower. At the very least, it is not 0F after the superflash - can't combo into it after It's Late on stand hit. しゃがみは確認してないけれど。 Did not confirm on crouch hit yet. 基本はDOT→6HS→HS→アンダートゥ→エリアル。頑張るとJHSが入るが、現状俺は安定しません。安定するまでは2S→JK→J2K→JD The basic combo is DOT→6H→5H→Undertow→Air Combo. If you try hard, j.H can combo, but as of now I can't reliably do it. Until then I will use 2S→j.K→j.2K→j.D HJHS→JD→J2K→JDとか入るのは確認済み。 sj.HS→sj.D→sj.2K→sj.D confirmed to work. 中央 Midscreen 6HS→HSが入らないキャラ Characters that 6H→5H won't combo on: チップ、ブリ、ソル、聖ソル Chipp, Bridget, Sol, Order Sol そもそも6HSが当たらない事が多いカイ、ジョニーは除く Not included above because 6H won't even hit: Kai, Johnny あやしいキャラ(要検証) Odd Characters (Needs Confirmation) ファウスト、ミリア(6HSが低めに当たらないと多分入らない)、梅、イノ、ディズィー、ジャスティス、クリフ(多分はいらない) Faust, Millia (if 6H doesn't hit as low as possible it probably won't work), Baiken, I-No, Dizzy, Justice, Kliff (Probably won't work) 入るキャラ Characters it will work on: その他 All the rest. 端ではDOT→JHS→HS→アンダートゥ→エリアル In the corner: DOT→j.H→5H→Undertow→Air Combo ファウスト、ジャム、アクセル以外は入る Works on everyone but Faust, Jam, Axel ・新パーツ(端付近限定) ・New Combo Parts (Near Corner Only) HS→アンダートゥ→6HS 5H→Undertow→6H はせ君がロボに入れてた。連続技の序盤なら入るっぽい。時間たつと無理。 Hase did this combo on Robo-Ky. Seems to work at the start of combos. Impossible with high combo count. メモ(調べて追加していく) Memo (Will add to after more research) クロス→HS→2HSが入りにくいキャラ Characters where Crosswise→5H→2H is hard to combo: ポチョ、アバ、ヴェノム、エディ Potemkin, Aba, Venom, Eddie HS(スライドダウン)→マッパが当たらないキャラ Characters where 5H(Slide State)→Mappa won't hit: ミリア、スレイヤー、アンジ(ディレイをめいっぱいかけると当たらないが、早めにすると当たる) Millia, Slayer, Anji (If you delay to the very end it won't hit, but if you do it as fast as possible it will)