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Koga_Noid

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About Koga_Noid

  • Rank
    Here I come, frauder than the rest of em'
  • Birthday 01/05/1992

Other Info

  • Location
    Tennessee
  • PSN
    ichikoga

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  1. Koga_Noid

    [CF] Ragna Gameplay Discussion

    Glad it's not just me, rip 623C < 5B < 214B. SKD was tinkering around a few days ago and managed to get around 4.2k with OD but I still don't think it's worth it. Anyway I've been incorporating TK Nightmare Edge in my gameplan for stuff like throwbaits, and it's worked decently so far.
  2. Koga_Noid

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    I practice Ciel loops for the lulz for warmups but I rarely do them in matches. VT stuff just seems better.
  3. Koga_Noid

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    A raw 5K and 2S wouldn't combo into Ciel, and you'd have to be relatively close for 5H < Ciel. The last option works pretty well, I set the dummy stagger and stun recovery to quickest possible. Man I gotta get used to this new forum system lol
  4. Koga_Noid

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Funny how Kizzercrate posted some IK setups a few days after I was labbing some myself. One that I think people don't really know about is Split Ciel < RC < IK. The things you have to keep in mind are the pushback and you have to combo into it while they're standing, but I still think it's worth it cause it works midscreen. Even the basic c.S < 6K < Ciel BnB works.
  5. Koga_Noid

    [CF] Ragna Gameplay Discussion

    Huh, that's weird. Thanks for fixing that for me. Anyway onto gameplay stuff. Looks like we still have CPEX Axe Kick as of right now, and the basic Hell's Fang combo did get a small damage increase. I remember seeing yesterday on Twitter about how 6B forces crouch now. And if that 5C>2D gatling really is gone, then we'll probably be able to do 5C < 2C < 2D < D ID now, since 2D is also special cancelable. I wonder how good TK Nightmare Edge will be on block, I like to do TK BE sometimes just to throw people off. There's still two more days of the loketest so maybe we can see the new move in action.
  6. Koga_Noid

    [CF] Ragna Gameplay Discussion

    I'll toss this here since there's no CF video thread up yet. Ragna vs Naoto from the Loketest. https://www.youtube.com/watch?v=xgdFWuCcuRs
  7. Tekken has 50 billion characters(in Tag 2 at least), and all of them have 70+ moves(even though about 10-15 of the moves are worth using), characters with custom movesets(Combot) and hell, Mokujin is basically every character in the game in one. The more you play(and the more varied your opponents are), the more you'll learn how to handle matchups, that simple.
  8. Loketest couldn't come any sooner so I can see Ragna's new Helm Breaker-ish move in action.
  9. Koga_Noid

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    1) 6D < 66 < 6HS < 6HS < 5HS < 6K < 236D < 236K/2D 2) 236D < 5S < 214K < 2HS(2) < 623HS < 5S < 236D are what I've been using.
  10. Koga_Noid

    [Xrd] King Ky - Gameplay Discussion

    I haven't quite got the timing down for that yet but a friend told me about it and it's definitely worth using.
  11. Koga_Noid

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    I've been getting people with basic stuff like j.D < YRC then 5K or Greed Sever but it's always good to try different things.
  12. Akihiko possibly losing 5B fatal says hi.
  13. Koga_Noid

    [Xrd] Sol Badguy Gameplay Discussion

    So I just started messing with him since I've gotten a good handle on his rival Ky and holy hell Fafnir < YRC is stupid good. Obviously gimmicky and I'm about 90% sure people can just mash/DP out of it if they expect it but if your opponent is conditioned right then it's definitely worth it for Wild Throw setups, etc.
  14. Koga_Noid

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Pretty sure you can do 6HS < c.S < 6K < 236D < 2D/236K.
  15. Koga_Noid

    [Xrd] King Ky - Gameplay Discussion

    Whoops, you're right. I misread that as 6HS.
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