Jump to content


  • Content count

  • Joined

  • Last visited

About Claxus

  • Rank
    Undaunted Ace
  • Birthday 03/04/1993


  • Website URL
  • AIM

Other Info

  • Location
  • XBL
  1. Claxus

    [P4AU] Junpei Iori - 2.0 Changelog

    Wow... The huge buff list is real. And I know he needed buffs, but I hope he still remains a super-honest character. I'm very interested in all his Trismegistus stuff. Deathbound becoming harder to punish, and the SB version comboing now... 25SP means 5 bats off 5A, dang. 5D/j.D are looking more useful if the recovery time improved enough. Trismegistus is invincible on some attack startups now, too? Sounds awesome but not sure how that works in practice, and 2C chest invulnerability. Really curious about those.
  2. Claxus

    [P4AU] Yukari Takeba - Combo Thread

    Hm... Well, now I'm not sure if I'm doing this combo right. I got the jump cancel into j.2 down. But the following 2 doesn't work unless it's at a corner, and it only connects if the input isn't held, which doesn't let the following 5 connect. Is there some special timing for it? And isn't it basically a corner combo? Is it listed as midscreen because it can carry a bit if close enough to a wall? I dunno, I'm just gonna just start learning the 5AAA bomb stuff for now since it's more BnB.
  3. Claxus

    [P4AU] Yukari Takeba - Combo Thread

    Just started playing Yukari... I'm not really sure what this is: 2C > j.C > jc > j.2 > 2 > 5 > 214B > 5B > 2C > 236C~A/B/C/D = 3784 Damage j.2 > 2 > 5...? I'm kinda confused here.
  4. Claxus

    [P4A] Yosuke Gameplay Discussion

    So how are Yosuke's SP skills in terms of use and viablity? This is what I know: 236AB - Awesome to close in, and invincible to projectiles(?). Any good combo follow ups? Maybe on counter? j.236CD - Kunai toss is safe because of dash cancelling (Any real use in combos where it's worth the 25 SP? I can only hit with some normals after it) 236CD - Tentarafoo, good to cause Confusion nearly across the map. Is Jiraiya invincible during it? j.2CD - Teleport down without having to risk a low kick. Good potential on combos it seems, but can it combo outside of fatal counter? j.236AB - It's a Moonsault Crescent Slash in place... But what's its use? Only use I can think of is using it after a normal Moonsault or two to catch some people off guard who will try to block the other direction... Yeah, never mind, no one will fall for that. Is it safe on block? Invincibility? Combos? I don't get this one...
  5. Claxus

    [P4A] Yosuke Gameplay Discussion

    For Crescent Slash following Moonsault, you shouldn't delay it. Actually, it may be a bad habit, but after I do Moonsault, I just keep pressing A until I confirm the hit, then just do the motion for the next Moonsault, and keep it going. Still, you shouldn't delay it, you want to throw it as soon as possible so the enemy won't escape. After 236D, you want to do the Super the instant Jiraiya exhales (do the motion just before, and hit D the instant he woudl deflate). Just look for Jiraiya's cue, and it becomes really easy to time. You only have a split second even if you time it correctly, to combo into the Super. It would be easier if you use 236C, because it doesn't push the opponent very far.