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Keo-bas

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About Keo-bas

  • Rank
    Reality Conjurer
  • Birthday 06/06/1988

Other Info

  • Location
    Fort lauderdale, FL
  • XBL
    keobas
  • PSN
    K-Bas

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  1. Keo-bas

    Aquapazza: Aqua+ Dream Match

    https://discord.gg/t9w6JK7
  2. Keo-bas

    Aquapazza: Aqua+ Dream Match

    i mean you can go to the discord and set up game with hose folks
  3. Keo-bas

    Nitroplus Blasterz: Heroines Infinite Duel

    Vanishing guard vs Counter Assault can be sum up to one option being high risk/reward reward option to low risk/reward option. in more deeper details Vanishing guard perks allow you to cancel out of gaurdstun with no chip damage, however, the aggressor is still able to act which can punish whatever the Vanishing guard player does. Not only that Vanishing guard is very weak in a situation where the opponent can you lockdown and apply mix up freely due to now grab tech or immediate guard switching with vanishing guard. In fact, if aggressor really good at plinking they can option select their opponent vanishing guard into guaranteed grab punish if the vanishing guard person using normal or any option that has no invincibility at startup. IF they hit they can proceed to do combo. Not to mention there is the threat of red blasting beating nearly all option out of vanishing guard. With counter assault, you essentially get to ignore the mix up game at the cost of the meter. The hit from counter assault produces a soft knockdown and depending on the character and spacing the defender doe shave frame advantage to start their stuff. Unlike Vanishing Gaurd, Counter assault is strong in lockdown situation or mix-ups, for starter counter assault invincibility start from frame one thru some of its startup. Red blast can keep the aggressor safe but little opportunity to punish.
  4. Keo-bas

    Nitroplus Blasterz: Heroines Infinite Duel

    gonna just throw the system guide because not sure what else to offer. https://www.evernote.com/shard/s454/sh/1954d2a9-3218-4218-9e16-44ab7fd956be/c2b3f13e4d26ac55cae576f25c2df1b1 Their is a Japanese wiki but..eh good luck translating i guess. http://npblasterz-wiki.net/nbfan/基本操作・システム Hopefully these bnb can help you get started http://www.nicovideo.jp/watch/sm27854213 http://www.nicovideo.jp/watch/sm28083185 outside of that your probably going to have to rely on finding Homura or plan trial and error. This game isn't particular complicated. mostly need to learn optimal stuff, synergy with assists and rest is match up knowledge.
  5. Keo-bas

    Aquapazza: Aqua+ Dream Match

    im free for the next few days,
  6. Keo-bas

    Aquapazza: Aqua+ Dream Match

    I'll try giving it a shot, I;m wired too though i still find my network shit imo. what your doing is not weird. The team character loyalist/ specialist was driven from stuff like this.
  7. Keo-bas

    Melty Blood

    i KNOW RIGHT? ASW please bring Akasuki, Deamonm Bride, and Gōketsuji Ichizoku Matsuri Senzo Kuyou, and Phantom breaker..please.
  8. Keo-bas

    Nitroplus Blasterz: Heroines Infinite Duel

    ive been on hiatus for minute but did this game netcode just get worst with new patches? its juts down right unplayable to me. Maybe I've been spoil by Fightcade, ccaster roll back netcode.
  9. Keo-bas

    Nitroplus Blasterz: Heroines Infinite Duel

    Seem legit. Is sonico still that good after the patch nerfs?
  10. Keo-bas

    Nitroplus Blasterz: Heroines Infinite Duel

    6A is normal string starter? I would have thought 5A/2A. 6A is way too situational. Those combo don't seem all that worth it. You can get higher damage for less hits by committing to her pokes which she good at it. widescreen can simply 5c >[4]6x >4x >Lv3 to get comparable damage with less hits on top of that. Your Kaigen assist into level 3 can be push further by doing this after Kaigen assist. Kaigen assist. 22B > xx2C >Lv3. adds about 300 more damage. Combo with Kiagen just going to be limited due to how her assist work. 646A+B may not be high damage but it has high utility at lower cost. its both blast, Assist blitz, and roll/hop cancel ( blast mode) that cause Crumble or long down time with corner carry. Don't under play it due to its low damage in com,bo when it does other stuff. Ignise seem to get more mileage off using her resources for utility than doing damaging combos.
  11. Keo-bas

    Nitroplus Blasterz: Heroines Infinite Duel

    i find the defualt lay out to reasonable with the exception of switching d and e. Having e as face button (cross button) and d as trigger. I always find it wisest to button that use the least on triggers. Escape is use consitently but not to the point it needs to be a face button. That way i can do assist manually. With the only macro needed is blast.
  12. Keo-bas

    Nitroplus Blasterz: Heroines Infinite Duel

    Could be many contributing factors. Not going to say this game netcode is as good as asw but is not lower tier either. Its common for people to mistake an unoptimise network set up for bad netcode. While the bandwidth contributes to network capability. their also the stability of your network, if your experince alot of packet loss then your still going to have trouble with network gaming. Nitro+Blaster netcode has issue with dysnching constantly, input lag is minimal for most. 5.5k or higher is the standard, but it you will have those who can do higher, Theirs a reason she top teir for the time being. But Its not just her damage but ability to convert well and space with minimal risk.
  13. Keo-bas

    Koihime Musou (2D fighting game)

    Their can be number reason your opponent can be taking the defensive route. 1. Unfamillair with options/MU so minimize risk by taking a defensive approach. 2. Been condition to play safe because opponent Offense is intimidating. 3. Opponents Offense is weak and wait for them them to over commit into Fata counter situation. Take advantage of your opponent passiveness to mount your offense. Give them a reason to push buttons.
  14. Keo-bas

    Koihime Musou (2D fighting game)

    Being overly offensive is huge risk in this game, but its not impossible to be offensive if your character strong in it. This game is not turtle fest by any means but due to the importance or spacing and scarce move with invul frames. The pacing of maches can become slow if both players are afraid to commit but this only happens with low level players. Dont mistake every jpn player you come by to be some experience fg players, i wager only handful are are since most people who got this game were fan of series than the fighter. Heck even in The arcade days of vanilla this game so little play from experts players. Only recently has this game got attention. (thanks to nesica live) if you watch any match video recently from acho you'll see players go on the offense alot more often because the reward of counter hit is very high.
  15. Keo-bas

    Koihime Musou (2D fighting game)

    Are you cheking for matches around peek time? Not many people have imported or gotten their hands on the game yet so you may have to just play with JPN player for while. Netcode seem decent enough for that.
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