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Ota-Mega

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About Ota-Mega

  • Rank
    This is my Justice!
  • Birthday 07/27/1993

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  • Location
    Puerto Rico
  • PSN
    Ota-Megane0

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    @Ota_Mega
  1. PSN Username: Ota-Megane0 Time Zone: AST Location: Puerto Rico Main: Labrys Sub: Chie
  2. Ota-Mega

    [P4AU] Chie Satonaka Combo Thread

    Wrote up some combos I use that I've seen in videos/ found out messing around with routes. They're probably not the best combos but they work well and aren't too complicated (I think). All are 5B starters (some maybe 5AA>5C or j.B) and non-CH. Add about 50 to 100 something for CH damage. 2.0 will likely make these useless but until then. Corner : -5B > 5C > 236A > 236A > 66 5AA > 5C > 236B > 236B >>>into: >>> 2A+B [2861 damage] oki >>> 214B > 214D > 236236D /236236CD [????/4760SB damage] 50/75 meter >>> 236D > 214214C > 236236D [6116 damage] 100 meter About 200 damage less than [>236A > 5B > 5C hc> j.2B >] route, but a bit easier maybe. [CO] 5B > 5C > 236A > 236B > (66) 5C > 2C >>>into: >>> dc > 2A+B oki >>> dc |> 5B > 5C > 2B > 5B > 2A+B > 214A >>> 214B > 214D > 236236D or 236236CD [4774/5080SB damage] 50/75 meter >>> dc |> 5B > 5C > 2B > 5B > sweep > 214A > 214C > 236236C [5151 damage] 50 meter [Edit/New]>>>236236B > (opponent in air) 5C > 236B > 236B > 214B > 214D > 236236D/CD [???? damage ]100 meter >>>236236B > (opponent in air) 5C > 236B > 236B > 236D > 214214C > 236236D [8630 damage]150 meter >>>236236B > (opponent in air) 5C > 236B > 236B > 236236A > 236D > OMB > 214D > 236236D [9980 damage]150 meter + Burst -5B > 5C > 236A > 236A > 236236B > 5C > 2C > (delay/opponent in the air) 236B > 236B > 236D > 214214C > 236236D [8653 damage]150 meter Mid/Full screen: -5B > 5C > 2B > sweep >>>into: >>> 214A > 236C > 214214C > 236236D [5418 damage]100 meter >>> 236236A > 66 5B > 5C > j.BB > j.8D > (land) 66 5AA > 5C > 236B > 236B > 214C > 236236C [5594 damage]100 meter >>> 236236A > (no dash) 5C > 2C dc > (delay/opponent in the air) 5B > 5C > j.B > j.236B > 236B > 236D > 214214C > 236236D [8178 damage]150 meter >>> 214A > 214D > 236236A > 66 5C > 2C dc > (opponent in the air) 5C > 236B > 236B > 236D > 214214C > 236236D [8227 damage]150 meter: Must cancel as fast as possible into 236236A / follow up 665C>2C ice will whiff if too late on dash. [Edit/New]>>> 214C > 236236A > 66 5C > 2C dc> 5C > 236B > 236B > 236D > 214214C > 236236D [8??? damage]150 meter: easier than previous combo. Miscellaneous mid/full screen: non-counter hit 214B > 665C > 236C [2027 damage]> 66 5C is a bit tight
  3. Ota-Mega

    [P4AU] Yukari Takeba - Combo Thread

    For midscreen throws I do Throw > OMC > dash 5aaa > 214a > 5B > 2C > j.B > j.236D~B. Also a cool combo I saw while watching Tahichi: 5aaa > 214a > (5C) > 5B > 2C > j.B > bomb hit > j.D > j.236236B. If you neutral jump j.B and j.D the super arrow hits them forward. If you j9.B > j9.D (placing the j.D orb directly below them/slightly infront) the opponent shoots backwards. Damage isn't that great (2.7-2.9K I think) but it looks pretty cool, and nice to end rounds with.
  4. Ota-Mega

    Dengeki FIGHTING CLIMAX: Announced at TGS.

    Yeah probably not, still it looks really similar. As long as it's fast paced I'm fine with whoever. It's in the list Setsuna linked earlier, surprised to see it as well. They really have a lot to choose from.
  5. Ota-Mega

    Dengeki FIGHTING CLIMAX: Announced at TGS.

    Looking at the short gameplay footage it looks really similar to UNIB/UNIEL to me, from the walking animation to the recovery and attack sound effects, even the sprites. I really hope it is French Bread making it. On characters, I would really like Celty to be in it, and characters from Kyoukai Senjou no Horizon (though I didn't like the show that much, but the designs look cool), specifically Honda Futayo with that hype ass spear.
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