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Jjuice

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About Jjuice

  • Rank
    Legit Member
  • Birthday 10/26/1983

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  • Website URL
    http://www.4ociouS.net
  • AIM
    Jjuice401

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  • Location
    Rhode Island
  1. Jjuice

    AC Millia: Combo Discussion

    TGS and Blitz, Stop beasting! I have been busy the past week. So my new combo list should be up by the end of the weekend.
  2. Jjuice

    AC Millia: Combo Discussion

    If It's a relaunch after a LSFB against Johnny then post it up. I found out how to do one with out a relaunch but I could not find one with a relaunch off of 6k, LSFB, dash S©2hits, 2H. Ohh and I was testing some more combos off of 6k, LSFB, dash S©2hits, 2H. and I found out that on some chars you can do 6k, LSFB, dash S(f), 2H for alittle more damage instead but I'm not sure if it works with all the chars and the combos that I posted. So I will test it out and see if it work for all of them. If so then 6k, LSFB, dash S©2hits, 2H < 6k, LSFB, dash S(f), 2H. Next combo list I will be working on is 2k, 5S©, 5S(f), 2S, S tendom top, 5P, jump towards K... to relunch and end with a knockdown.
  3. Jjuice

    AC Millia: Combo Lists

    Round 2 Combos after a 6K, Lustshaker FB for a total of 3 hits. You can do more hits but its better to do 3 hits total becuse you wanna stay close so you can run up S©2hits, 2H + you gotta respect the damage scale:eng101: Class 1 <Jam, Bridget, Dizzy, Baiken> 6K, LSFB, dash S©2hits, 2H jump towards K, D, adc D, adc S, H, land jump towards K, S, D, adc D, throw S Pin, 6H <May> The same as class 1 but jump stright up K, D etc. Note this is fucking hard but, it works on May. Class 2 <Millia, I-no, Anji, Sol, Axl, zappa, Slayer, Faust, order Sol> 6K, LSFB, dash S©2hits, 2H, jump up H, adc D, adc S, H, land jump up K, D throw S Pin, adc D (knockdown) Class 3 <Eddie, Venom, Ky, A.B.A, Chipp> 6K, LSFB, dash S©2hits, 2H, jump up P, K, D, adc D, adc S, H, land jump up K, S, H, adc D throw S Pin, 6H (knockdown) Class 4 < Testament, Robo Ky> 6k, LSFB, dash S©2hits, 2H, jump up P, K, D, adc H, adc S, H, land jump up K, S, H, adc D, throw S Pin, 6H (knockdown) <Potemkin> 6K, LSFB, dash S(s)2hits, 2H jump up S, H, adc D, adc S, H, land jump towards K, S, H, adc D, adc D, throw S pin, 6H (Knockdown) I could not find one with Johnny:arg: This bitch is GODLIKE! Goodshit Blitz with the throw combos, keep up the good work!
  4. Jjuice

    AC Millia: Combo Discussion

    When you Post the combos I made up, make sure that after the tendom top hits you do 6P, 2H after because it is very important. This sets the perfect hight for the combos that I posted. If you don't like 6P, 2H then you can S©2hits, 2H after a tendom top but it dose less damage because of the damage scale. I'm not good a posting the pauses becuse to me things are going to be early or late the same goes for Frame data. For me things are going to be - after this move or + after the move, so I guess I more of an instinct player. If you could to the combo and post the pauses that would be great:cool:
  5. Jjuice

    AC Millia: Combo Discussion

    They all work 100% but some are harder then others. Like some one in this fourm said Millia combos are easy but hard to master. I mean even when you watch top japanese Millia player there combos have a Dark beat most of the time. So Knowing your matchups and putting your combos on point is going to be key in playing Millia at high lv. + Not everyone can 1 frame tech everytime like the cpu in trainning mode. I have compleated all the combos off of LSFB that lead to knockdown with everyone except for and (I will compleat these two today) So I plan on posting them up later 2nite. The reason why I think Lustshaker FB is a good tool with Millia is because after an ATG you get mixups, and one of them could be to imput 6K, then LSFB combo that ends in a knockdown. so the big picture is LSFB combo to knockdown > LSFB and just having a knockdown
  6. Jjuice

    AC Millia: Combo Discussion

    them badmoon ATG mixups are godlike I saw Rena doing them and it reminds me of I-no FRC CL dash rushdown.
  7. Jjuice

    AC Millia: Combo Discussion

    Yea man thats me. Thanks for the props and the reson why I'm playing Millia is because she got tendom tops which can be used like aegis. You being a urien player too is probably the reason why you take an intrest in millia. = Fast Female Urien lol
  8. Jjuice

    AC Millia: Combo Discussion

    TGS: Totally agree with you on knowing how to relaunch combo after throws for every char. I mean throw is like 70% of my game ( maby b/c I'm a sf player) so knowing how to do the goodshit after it is a must. Blitz got some really good things going off of the throws. So I say that there will most likely be a list for every char b4 the week is out. Back to lustshaker FB combos for me.
  9. Jjuice

    AC Millia: Combo Discussion

    Goodshit! you do the combos after the throw and I will find combos after the lustshaker FB for the whole cast. That way we will have relaunch combos for all of the cast for every combo starters that has. combo starters that I know of are... Tendom Tops (Done) Lustshakers FB (0%) Throw (75%) Dust or ID (0%) Supers (Done. b/c they are the same as the tendom Top combos that I listed)
  10. Jjuice

    AC Millia: Combo Discussion

    Been in the lab over the weekend and I came up with the good shit. These are all the relaunch combos that I do when I hit someone with an ageis(aka tendom top) when there in the corner. I made all these combos up myself regardless what anyone will say, and I will not pation them as "Jjuice combos" lol Class 1 <Millia, Baiken, I-No, Jam, Dizzy, Bridgat, May> Top then 6P, 2H, jump up D, adc D, adc S, H land,j.K, J.D, adc K, D, adc D, throw S Pin, 6H (knockdown) Class 2 <A.B.A, Chipp, Zappa, Axl, Slayer, KY> Top then 6P, 2H, Jump up H, adc D, adc S, H land, j.k, j.D, adc K, D, adc D, throw S Pin, 6H (knockdown) <Anji> Top then 6P, 2H jump up D, adc D,adc K, D, land, 5S© 1hit, 2H, jump up D, adc K, D, adc D, throw S Pin, 6H (knockdown) <Sol & Robo Ky, Order Sol> Top then 6P, 2H, jump up K, D, adc D, adc S, H, land, jump up K, D, adc K, D, adc D, throw S Pin, 6H (knockdown) <Eddie & Testament> Same as class 2, but you must jump towards them after 6P, 2H instead of jump stright up. <Venom & Faust> Top then 6P, 2H, jump up D, adc H, adc S, H, land, jump up K, D, adc K, D, adc D throw S Pin, 6H (knockdown) <Johnny> Top then 6P, 2H, jump up S, H, adc D, adc D, land, jump towards S, H, adc D, throw S pin, 6Hm (knockdown) <Potemkin> Top then 6P, 2H, jump up H, adc D, adc S, H, land, Jump up K, S, H, adc D, adc S, H, jump towards K, S, H, adc D, throw Pin, 6P (Knockdown) and yea this is the whole cast! Next up is to find relaunch combos that lead into knockdown after a throw for every char:)
  11. Jjuice

    AC Millia: Combo Discussion

    Tested on slayer throw S(f), 2H, j.H, adc D, adc S,pause(II) H, j. K, S, H, adc D, adc D, throw S pin, 6H once you rejump it gets hard but it work. This is a corner to corner combo
  12. Jjuice

    AC Millia: Combo Discussion

    Teyah: I ment sj.k but I have been trying j.k and that works way better, so j.k FTW! Ima jump in the lab and try to find some combos with her new blue top.
  13. Jjuice

    AC Millia: Combo Discussion

    on Pot in the corner 2S©, 2H, iad S, H, 2H, jump uf D, adc D, adc S, H, land then s.j uf K, S, H, adc H, adc D, throw S Pin, fH for the knockdown
  14. Jjuice

    AC Millia: Combo Discussion

    so far I only tested this combo on I-No and Eddie. corner or close to corner after the disc hits 5S, 2HS, j. HS, ad D, ad S slight pause HS land then sj k, D, ad k, D, ad D. I paly street fighter so bare with me on the GG Lingo
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