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LegendaryRath

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Everything posted by LegendaryRath

  1. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    Yup. Longer combos ending with AOA~D will drop too soon after B Coup, so you just use D Bufudyne after the AOA instead
  2. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    I don't like the idea of double posting every combo just to add a super at the end. It's better if the people reading through any list of combos just know when /where they can add a super for extra damage. I'll probably use some of what you posted once I add the section for specific starters. Thanks
  3. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    I setup a combo thread. The main post is a big project for me. It's coming along well but still needs more work. Give me a week or two to wrap it up. I definitely plan to have it completed before the NA release. Currently I have a section for BNBs + combo theory. A larger section including combos for all starters will come later. I also haven't included damage values, meter gain, or video examples for anything yet. Once again, wait a week or two For now, feel free to continue posting combos in the gameplay thread, right here. In the future, make sure the combo thread is only used for posting combos, not discussion. I'll do my best to keep it updated and make sure it's a good place for information. Let me know if there are any mistakes. This is a work in progress after all, and always will be. I did my best to give explanations for anything and everything, so there will be as little confusion regarding how a combo is to be performed as possible. Video examples being added down the road should only help with this. Gonna stop rambling now. been at this for way too long and my brain is fried.
  4. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    Use D bufula instead.
  5. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    so long as you are doing a fully held 5B and the opponent has landed on the ground (still frozen), the AOA will connect. Are you having trouble with the initial hit of the AOA connecting, or getting the 18 hits + fatal at the end?
  6. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    it's too early for any of my opinions. I do think that a strong naoto would give each and every one of us a scare though.
  7. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    Mitsuru arguably has the best neutral game in P4U2. Great buttons, she's very safe, out spaces pretty much every character in most situations. So long as you try to stay at the max range for most of your buttons you will be getting some decent results. For example, don't pressure people up with 5A at throw range. It hits from 1/3 of the screen away, so you should try to keep it that way. Combos will almost always involve charge inputs, unless it's just a simple autocombo (which is totally fine btw!). an easy way to practice this would be to set the opponent to crouching and do this combo 5AA > 5B > sweep > B coup. as soon as you hit the button for 5B or 6B, immediately start holding 1 (down+back). this way you are holding down for the sweep and back so you can start charging for a coup droit later in the combo. This kind of thing is very very easy. As soon as it becomes a simple habit, her basic combos become very easy. Many of your stray hits are going to turn into autocombo or j.C > j.C. Take what you can get and go back to neutral if you don't get much. Mitsuru does so well in neutral, it's not much of a bad thing. I think I'll make an intro video for people who are new to Mitsuru later this week. I'll cover her basic strengths, weaknesses, combo theory, and neutral. Be a little patient and feel free to ask more questions! We're all happy to help
  8. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    I'm glad to see new faces in here so often AoA stands for All-Out-Attack (A+B) An optimal corner throw combo would be throw > 5AA > 5B (start holding down) > [2B] > D bufu > [5B] > sweep > B coup inputs inside brackets [example] means to hold the button until the move comes out on its own. max charge [2B] and [5B] are very common in combos
  9. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    Matchup threads have been created for P4U2. Over the next few weeks I'll try to update the main post for each thread with information. I'd love it if we had those filled out a little bit before the NA version of P4U2 drops. Marie and Margaret matchup threads will be added after their release. I'd prefer posts in those threads to be factual/helpful rather than speculative. I'll be updating a lot of stuff around here until the NA version drops. If any of you notice anything wrong, misspelled, not organized properly, whatever, PLEASE send me a message and let me know. In vanilla, Mitsuru's forums were a wasteland at times. I want it to be the best that it can be this time around.
  10. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    Thanks for posting Pfhor. Keep it coming edit: I /FINALLY/ updated the main post of the video thread. It should be easy to find videos of specific matchups now. also, I deleted most of the posts in the video thread, after I updated the main post with their info. Posts that remain are ones that I have yet to update the main post with. Thank you guys so much for the help finding videos this past year! Hopefully we get some more footage soon
  11. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    Here's a fairly easy way to practice charging in combos. Set the opponent to crouch an do this combo, 5AA > 6B > 1A+B > B coup. Immediately after inputting 6B you should starting holding down + back to perform sweep. The charge time is short enough that you shouldn't need to delay B coup after the sweep hits. Honestly, Mitsuru's charges are super easy and have a very short minimum charge time. Once you learn some habits for holding charges, it becomes very easy.
  12. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    I could have set up a combo thread day 1 but none of it would have been optimal. I've seen that sort of thing where it gets made up as it goes several times and I don't like how they turned out in the end. Just wanted to give the game a week or two before we all jumped in that boat
  13. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    Here's a video with some basic fatal combo routes: https://www.youtube.com/watch?v=GvrGvvNLsCE&list=UUyV9c57z3v5Ot5d4PklDxeA I intended to have a list of combos to post with it, but I haven't had the time to do that much. Give me a few more days and I'll have a combo thread up and running.
  14. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    Glad to have you here. Don't ever hesitate to ask for help whenever you are confused about something
  15. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    What he's saying is that if you are holding back and then try to roll whole holding forward, you will get tentarafoo instead of roll. Input priority makes several things like that happen, so you occasionally need to be careful.
  16. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    I'm pretty sure the frame data is specifically for [4]6A or [4]6B on block after going through ice. I didn't notice that was the case because I usually hold 4 when I roll. I suppose that could be a solution
  17. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    236236A (the one where she slashes and does the kick). It's also sometimes called Setsuna
  18. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    New autocombo da best lol She could do that before. She used to be able to do [5B] > feint sweep > 5AAAAA as well iirc.
  19. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    I got my copy today as well and have played 50 or so matches between Mitsuru and S.Mitsuru. I want to give us a week or two to get accustomed to the game before I start working on combo or matchup threads. Until then, feel free to post anything and everything here in the gameplay discussion thread. My impression of S.Mitsuru so far: She feels easier to get into than normal Mitsuru due to the fact that you really only need to learn one combo, plus you have access to the old Dial A (autocombo) that we're familar with. She definitely has some character armor. You can completely screw up your first round, just to start the 2nd with 100 meter that can be used to nearly TOD (touch of death) your opponent off literally any hit. Even when she's failing, she's getting something in return, which honestly feels scummy lol. That said, I don't think she's as good as Normal Mitsuru. In return for the chance for big damage (shadow berserk), you need to sacrifice so much. You lose your burst, 20% of all damage, access to awakening mode and all of its perks (free meter, access to 150 meter, damage reduction). You also can't use the new autocombo, which is universally better than S.Mitsuru's (which I feel is even worse than the P4U1 version). The biggest thing that's limiting S.Mitsuru is her fixation on Shadow berserk mode. It's ~THE~ thing that makes her worth using, and it's the ~ENTIRE~ focus of her gameplay. It's strong, but it's basically all she has. The necessity to use it limits your options. 100 meter, and not a single point less, is all that matters. You wont spend 25 meter to confirm a corner combo. You wont spend 50 meter for j.B > OMC > j.B instant overhead. Having access to so much meter is a tremendous advantage and should give you plenty of options, but it doesn't matter if there's only one thing that is really worth it, in this case shadow berserk. You can argue that you could just use the meter however you want, and it might even be the right thing to do in a situation, but if you're doing that then at the end of the day you would have been better off just playing normal Mitsuru and taking all the buffs that come with her. Welp Sorry if I sound like I'm going out of my way to make S.Mitsuru sound like she isn't worth it. She's definitely a strong/viable character, and it's nice that she is so easy to pick up. I've never felt so empowered as in a few of my matches today. Stealing a round by dealing 7k+ off an autocombo had me rolling on the floor several times today. edit: I thought it would be helpful to have a list of basic BNBs to tide people over until I make a proper combo thread. standing opponent- autocombo or 5AA(A) > 6B > 5C(6) > A coup, only does 1300-1700, tack on myriad arrows to kill if necessary. Autocombo recommended to be lazy, get corner carry, + meter crouching opponent- (5AAA) > 5B > 2AB > B coup. Use SB coup for 25 meter in the corner to pick up a full combo (Example: 5AA > 5B > 2AB > SB coup > 2A > 2B > 2D > [5B] > 2AB > B coup, add bufudyne for extra damage) airborn opponent- autocombo still works here, not a bad option. The midscreen BNB is 2B > 2DD > [4B] > [2B] > D bufula > 2AB > C bufula > [6B] > 2AB > B Coup. Depending on the starter you may need to omit the C bufu part and just go into 2AB > B coup after D bufula, or use 2B (not held) > C bufu instead (example: 5AA > 2B > 2DD > [4B] > [2B] > D bufu > [6B] > 2AB > B coup [2900 damage]) This is all just off the top of my head. I'll work on an in-depth section for combo theory and optimal combos in a week or two, after we figure this stuff out.
  20. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    I think the easiest burst safe route I saw was 2B > C bufula > B coup > activate > and then the normal shadow berserk combo. If they burst after c bufula they should be too high in the air for it to matter and you just reset them. The input for sb droit > sb bufu in berserk mode is just [1]3A+B > [3]9C+D. Mitsuru has always been able to use diagonal inputs to charge both down and back.
  21. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    I'm fairly certain that Yamashita placed S.Mitsuru and S.Chie on the tier list, instead of off to the side, because he feels that they are comparable in strength to their normal versions. S.Narukami for example would fit pretty high on any tier list just because he's "still narukami" but he isn't really comparable to his normal version, so he was left out. Any way I look at it, S.Mitsuru being where she is shows that Yamashita believes she's pretty viable. Like you said, Sphinx, she can pretty easily do 7k+ off any hit (even her full Dial A) so long as she builds 100 meter. Instead of dealing lots of damage over time, she's going to try to get 100 meter as fast as possible and land a decent hit. Once those conditions are met, she -should- win the round, but most people would probably choose to save their bursts just for that sort of thing. Lately I've seen several S.Mitsuru players show burst safe routes that prevent people from bursting after shadow berserk. It's not quite as simple/good as S.Chie just doing "God hand > OMC > charge- charge- charge- > God hand" but it definitely makes a difference. S.Mitsuru has her own set of strengths that differ from normal Mitsuru's. I pretty much only have theories right now, but I think we can discuss them in a few weeks, after we've had some experience with the game.
  22. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    I'm sorry but I didn't figure it out. I feel like I would learn more in 5 minutes of training mode than I did in a whole weekend of stopping by the atlus booth. edit: I'm going to be MIA for a few weeks. I'll update some of the threads and quietly do the mod thing, I just wont be posting. See you guys later.
  23. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    That's a possibility, but the time between B coup and SB coup was so little that it looked like a gatling or something. I'm so curious about this...
  24. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    Doesn't seem to work. In retrospect, it's probably a good thing. Otherwise, confirming A coup > OMC > dash 5A would be really finicky.
  25. LegendaryRath

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    My theory was that the input for droit changes in shadow berserk from charge [4]6a/b to no charge 46a/b. I'll be more than happy to test it out Friday at evo.
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