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feri

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Everything posted by feri

  1. feri

    [CS1] Lambda General Discussion

    Builds meter for free. Does 5.5k+ dmg with heat! All Nu's High damage starters are all moves that are safe on block (this is not the case for other characters). You can hitconfirm (WHY?) 5DD into nonsensical (3k meterless, 5k with meter) damage from the other side of the screen. 2c and 3c dont deserve an explanation just LOOK at them. Surprisingly while her defense may be her weakness what people fail to actually recognize is how bad most of the BB cast are on defense (lacking true reversals). Throw her backdash and 2c beating gatling overheads and throws for 6k dmg on a read into the mix along with BB's quick ass jump startup, IB and FD... suddenly defense doesnt seem so bad if you know how to block then escape with any number of these things. The life difference is also negligable since nu having ~10% lower health than average doesn't equate to her dying in a different amount of combos (she is no Chipp with a 1.33x modifier lol).
  2. Above post damage numbers corrected and cleaned inputs. - Forward Throw 3550 dmg B+C+[D] 22]D[ 236A 2B 2C 8D (2D loop)x1 5C [D] j.B 8]D[ (2D loop)x2 [1D] 1C~8]D[ - Backward Throw 3850 dmg 4+B+C+[D] 22]D[ 236A 5C [7D] j.B 7]D[ IAD (2D loop)x1 5C [D] j.B 8]D[ (2D loop)x2 [1D] 1C~8]D[
  3. Fine lol! What the hell would I know what I input when im playing on a stick lol. *hint* arcsys put option to show your input on practice mode =) Edit: There should really be some discussion on resets (Carl's greatest strength IMO) and there is little talk here besides 5b IAD j.2c. Flesh it out more here a and we'll come up with some sort of standard reset type guessing game. For starters... I saw Jap Carl during a blocked sandwich loop 3d 236a against an Arakune (backdash bait? will it catch jumpers?). It hit and he decided to use that moment of confusion to 5b IAD j.2c for another reset. Re-edit: Is 6B > 6A a new gatling? Shit looks really funny (forward throw 6b 6a 8d ect lol). Wonder if it has a practical use (like 6b to catch backwards roll gattling to 6a?).
  4. I find on stick its easy to accidentally 1c or 3c when trying to do it. So mentally put heavy emphasis on the 2 placement when doing it. If your padding it then its most likely you not doing C~B fluidly/fast enough (there is no real way around it besides changing config or just being used to it). Same problem of inputting j.1c or j.3c also applies here.
  5. feri

    Bridget Q & A

    Now, how much slower could it be?
  6. Whoops..! Its on an aerial opponent and by jc I meant jump cancel then just press whatever (j.b worked fine). Sorta theory crafting my way towards fixing a failed 2d loop with (j.2c j.c jc j.b 8d).
  7. Not sure if this is CS specific but you can j.2c j.c recover then jc and press buttons and it will still combo =/ Might have been obvious to some of you but I didnt know till today doing it on accident. Its funky and cause of it I have some things I want to try.
  8. feri

    Bridget Q & A

    If I remember correctly I used 2145k
  9. Does nirvana get hurt? Does carl still take damage? who Activated their DD first and how long in between? Where was nirvana? Did Tsubaki (or Carl) recieve hits as she was activating her DD? A few of those would help in finding out what exactly happened. And there is surprisingly a separate thread for glitch discussion/finding out. Though already it sounds like a non issue (TO ME) cause it doesnt affect gameplay negatively.
  10. Edited everything. - Uppercut Punish approx 4700 dmg and 5200 w/Cantata. 5C CH 3C IAD j.2C~Allecan j.B [9D] j.C+9]D[ (2D loop)x1 5C+[D] j.B+8]D[ (2D loop)x2 Land 2C~8D 632146+C 2C~8D - 2D loop w/2B starter approx 3100 dmg (thanks zong) 2B 3C IAD j.2C~Allecan j.B [9D] j.C 9]D[ (2D loop)x2 land [D] j.2C Allegretto~8]D[ - 2D loop w/5B starter approx 3800 dmg and 4700 w/Cantata 5B 2B 3C IAD j.2C~Allecan j.B [9D] j.C 9]D[ (2D loop)x1 5C+[D] j.B 8]D[ (2D loop)x2 2C~8]D[ Cantata 2C~8D - 2D loop w/2A starter approx 2200 dmg 2A 2B 3C IAD j.2C~Allecan j.B [9D] j.C 9]D[ land (2D loop)x1 5C+[D] j.A+8]D[ j.A land [D] j.2C+]D[ j.b land 2C~8]D[* *Might be char specific. I had some chars tech it. End it with a standard j.2C 214C~8D IF it works (I didn try). - Going from Sandwich loop > 2D loop [D] 5B 2B 5C 6]D[ j.C **3C+[D] (2D loop)x1 5C+[D] j.B 8]D[ (2D loop)x2~3 2C~8D or end with j.2C+[D] wait 2147C+]D[ **Note 6D 236A/66 2B 3C works as an easier version to avoid the j.C 3C link.
  11. feri

    Bridget Q & A

    6set is too slow, you WILL get srk'd! Your options are d.4set > d.2p d.4set > d.2k (for some reason I find this insanely hard to time and space) IAD > j.5set > j.k (Its just flash you wont need to ever use it)
  12. feri

    Combo Character weight

    Tager is actually kinda light (as in each connected hit on aerial Tager knocks him higher than others) but not enough to warrant classes.
  13. feri

    Bridget Q & A

    Hold back or forwards to either slow down or speed up KSMH.
  14. feri

    Bridget Q & A

    Bridget cant get in whenever he feels like cause he just doesn't have the tools. Puffballs you just have to block. A well timed 6p might beat one but the risk is phenomenal. 3p stagger getting escaped? Just xx KSMH p (its more damage than a throw). Stunedge? IAD combo. This ain't streetfighter.
  15. feri

    Bridget Q & A

    You have so many options after a blocked 2p but here is a few that will kill people the fastest though. 2s CH, 3p CH, Stagger 2p. If they are mashing every fucking time like its SF4 then why are you bothering to do standard high low okizeme at all? Do away with fancy mixups and exclusively frametrap your way to victory everytime! Other frametraps you'll find usefull. f.s blocked > ksmh p (skid only, do it fast) 2s blocked > 2k whiff > f.s starship frc blocked > running starship 3p blocked > delayed ksmh If they are really digusting and wont even block on wakeup then do some meaty 3p to show them your on to their shit. And as always do some fat combo that will remind them to actually block the next time.
  16. feri

    [CS1] Rachel Info and Discussion

    You dont have to follow how a japanese Rachel plays exactly (Its actually impossible) but you can sure as hell copy anything that you understand and apply it to your own game to see if it works for you. A good example of stealing a strategy is Japanese CT Rachel's approach to the Arakune matchup.
  17. feri

    [CS1] Rachel Info and Discussion

    Less talk about online play cause that shit isnt even the same game. Nobody cares if you chose your character because you thought she was cool, if you thought she suited your style or if you just chose her from a look at a tier list. Fact is... it doesnt make Rachel any less TT. If you honestly think japanese Rachels are not the best example of how you play Rachel competitively then you are either... 1. A genius because your smarter than Rachel players who have to exist in an arcade scene stronger than you will ever know. 2. Not experienced enough to truely understand what they are doing and why.
  18. feri

    [CS1] Rachel Info and Discussion

    Broke ass mixup If you block she guard crushes for FREE Can dominate and dictate the flow of a match against everyone that isnt Nu. Pumpkin makes whiffing anything absolutely safe. Moderately high damage. Long combos into baden making your wind spent practically FREE. Has guaranteed okizeme (yes it matters in this game). One of the best anti airs in the game. Can use pumpkin to force her way in with relative eaze (from the other side of the screen mind you). Edit: If you dont think Rachel isn't broken then your local Rachels are bad. Or you are judging Rachel from online experiences. For further proof just go watch (and analyze) some Jap CT matches and they'll show you how its done.
  19. Your probably right. Enjoy your trolling.
  20. I'm sure 5b having more blockstun helps IAD crossup. But 5b IAD j.2c isnt free (you can jump). What I was implying is that it could extend pressure and OS beating people that jump out (I know 5b > 6b/5c works too). Is also a frame trap. I've also just been trained to really like positive moves. Also there is this... C O N ( [4]a > [1]a ) x n Hilarious pressure/trolling/Is a combo (needs frame data to back it up).
  21. Did I mention (sorry if I have already) 5b CH can combo into itself (means 5b might be positive on block!) Really need some CS frame data.
  22. feri

    [CS1] Lambda General Discussion

    zaeris just giving away my strats lol. 5dd IB into a dashing punish (running 3c w/noel) is not on reaction (for myself). 5dd IB into a special on the other hand is. I dont believe Carl needs to IB 5dd since he only needs 1 frame of no blockstun to activate the roll. You can also block 5dd, react to 4dd, backdash it and then run in to gain some ground < most reliable answer. Arcade Fire, hell yes! 236d(or d~c) 6~RC~6 6c does a metric fuckton of damage. Otherwise its kinda lackluster using it but you have to do your lows sometimes to let your opponent know your on to them buffering shit.
  23. feri

    BB:CS Match-Up Chart

    No, nothing really (I'm sure whatever your doing is fine). You'll eat some form of curse on your way into catching Arakune. Just break his face when you DO get in to make it all worth it. Oh one more thing that I personally really liked. - Throw tech trick to remove a cloud from the screen is a lot less useful (cloud does not instantly go away anymore). Homing clouds will usually be behind you when you actually get a chance to do this and but unfortunately throw tech sends you backwards right into it. The Cloud that follows Arakune is generally never too far when you grab him too... If my eyes don't deceive me I believe they are even active after he misses his throw tech. Its kinda dumb.
  24. feri

    BB:CS Match-Up Chart

    Uppercut punish is 5k+ American matchup solved!
  25. feri

    BB:CS Match-Up Chart

    A tl dr version - Carls should mash barrier and rolls. - Ragna has large avg damage, this hurts Carl. - Ragna has uppercut. Fun ruiner... - Ragna can freely pressure Carl, can also turtle if he chooses. - Matchup is in Ragna favour. Edit: Please remove the gigantic quotes =( ? Note I dont actually have an opinion (or agree with the above) on Carl vs Ragna. I couldnt care less if its 7-3 or 5-5 as long as the information thats get posted about it is legit. Somebody thats actually knowledgable in the matchup can confirm.
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