Injuin
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Timing for the IAD is most important cuz of Johnny's weight. Too early and the 1st j. HS will miss and too late will make him reach the ground before S©
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Well, since this was never posted on the front and I skimmed through and waited, I guess I'll post the the dbl keygrab for Johnny: 2HS, IAD, j.S, j.HS, 41236S, land, S©, JC, j.S, j.HS, j.D, 41236S, land, Keygrab, OTG Keygrab
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On the combo thread, I believe you're missing the dbl keygrab combo on Johnny.
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I was reading the analysis and between jumping S and HS, which is better? You state that jumping has a lot of priority and ignores some 6Ps, but you didn't state what things can anti-air it.
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Can't Anji double butterfly Potemkin?
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anyone figure out dbl keygrabs for light chars such as baiken and millia?
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Doomscyther wasn't talking about difficulty in doing loops. To him, easy means and I quote from him: "When I said easy............I might it can be done from variable setups, nothing about the actual inputs or character specifics." Other than that, I am having a hard time understanding the majority of Doomscyther's posts as well.
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So I cannot go toe-to-toe against people without pin? Is that the main reason for her bad match-up against chars like Slayer, OS, and Sol?
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I noticed a lot of Normal A gets beaten by Normal B or Normal C beats a lot of things. What are the normals that millia has to stuff out most other normals? I was reading the anti-character things and I found a lot of those like Slayer's 5P beating air D. Is there an analyzation of each normal?
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Yeah, these are the kinds of things that I was looking for. Thank you.
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I do love whiff punishing with Feng, so I'm sure I'll enjoy whiff punishing with Millia.
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OK, I'll try to bring in a Tekken example. For Feng Wei, against Hwoarang. Hwoarang's b+3 is -15 on block. Feng's b+1+2 is 13 frames. Therefore Feng can punish a blocked b+3 with b+1+2. This is an example of a punishment in which you cannot juggle because although qcf+3, which launches, is 15 frames, Hwoarang's b+3 has some pushback. Even if it didn't, doing qcf (or in GG terminology 236) would add a few frames. So the list would look like this under Feng would be like: Hwoarang b+3: b+1+2 . . . So is there a list detailing each character's moves against Millia which are punishable with whatever? Normals that are not JCable or non-gatling would be cool too. EDIT:post above posted while i was typing. Thank you.
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Is there a punishment list? Like in Tekken, they would have a character list of moves that once you block you get free damage. Is there one for Millia? Couldn't find one. Example would be like: Ky: qcf+K: 2D punishes after block and if something seems punishable but is not for Millia like frame traps. Moves basically I need help on knowing what are unsafe with different characters and what is the best way to punish depending on the moves (ex/ can you get a juggle off or do you have to settle for a knockdown?) Hope I am making sense.