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Injuin

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About Injuin

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  1. Injuin

    A.B.A AC Combo Thread

    Timing for the IAD is most important cuz of Johnny's weight. Too early and the 1st j. HS will miss and too late will make him reach the ground before S©
  2. Injuin

    A.B.A AC Combo Thread

    Well, since this was never posted on the front and I skimmed through and waited, I guess I'll post the the dbl keygrab for Johnny: 2HS, IAD, j.S, j.HS, 41236S, land, S©, JC, j.S, j.HS, j.D, 41236S, land, Keygrab, OTG Keygrab
  3. Injuin

    AC A.B.A. 101: RTSD with a 500lb. Key guide

    On the combo thread, I believe you're missing the dbl keygrab combo on Johnny.
  4. Injuin

    AC A.B.A. 101: RTSD with a 500lb. Key guide

    I was reading the analysis and between jumping S and HS, which is better? You state that jumping has a lot of priority and ignores some 6Ps, but you didn't state what things can anti-air it.
  5. Injuin

    GG:AC Official Tier List Thread

    Can't Anji double butterfly Potemkin?
  6. Injuin

    A.B.A AC Combo Thread

    anyone figure out dbl keygrabs for light chars such as baiken and millia?
  7. Injuin

    GG:AC Official Tier List Thread

    Doomscyther wasn't talking about difficulty in doing loops. To him, easy means and I quote from him: "When I said easy............I might it can be done from variable setups, nothing about the actual inputs or character specifics." Other than that, I am having a hard time understanding the majority of Doomscyther's posts as well.
  8. Injuin

    General Millia Q&A Thread (Ask away!)

    So I cannot go toe-to-toe against people without pin? Is that the main reason for her bad match-up against chars like Slayer, OS, and Sol?
  9. Injuin

    General Millia Q&A Thread (Ask away!)

    I noticed a lot of Normal A gets beaten by Normal B or Normal C beats a lot of things. What are the normals that millia has to stuff out most other normals? I was reading the anti-character things and I found a lot of those like Slayer's 5P beating air D. Is there an analyzation of each normal?
  10. Injuin

    General Millia Q&A Thread (Ask away!)

    Yeah, these are the kinds of things that I was looking for. Thank you.
  11. Injuin

    General Millia Q&A Thread (Ask away!)

    I do love whiff punishing with Feng, so I'm sure I'll enjoy whiff punishing with Millia.
  12. Injuin

    General Millia Q&A Thread (Ask away!)

    OK, I'll try to bring in a Tekken example. For Feng Wei, against Hwoarang. Hwoarang's b+3 is -15 on block. Feng's b+1+2 is 13 frames. Therefore Feng can punish a blocked b+3 with b+1+2. This is an example of a punishment in which you cannot juggle because although qcf+3, which launches, is 15 frames, Hwoarang's b+3 has some pushback. Even if it didn't, doing qcf (or in GG terminology 236) would add a few frames. So the list would look like this under Feng would be like: Hwoarang b+3: b+1+2 . . . So is there a list detailing each character's moves against Millia which are punishable with whatever? Normals that are not JCable or non-gatling would be cool too. EDIT:post above posted while i was typing. Thank you.
  13. Injuin

    General Millia Q&A Thread (Ask away!)

    Is there a punishment list? Like in Tekken, they would have a character list of moves that once you block you get free damage. Is there one for Millia? Couldn't find one. Example would be like: Ky: qcf+K: 2D punishes after block and if something seems punishable but is not for Millia like frame traps. Moves basically I need help on knowing what are unsafe with different characters and what is the best way to punish depending on the moves (ex/ can you get a juggle off or do you have to settle for a knockdown?) Hope I am making sense.
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