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vOddy

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About vOddy

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  1. vOddy

    [AC+R] News & Gameplay Discussion

    I don't even watch Evolution, because they don't have any cool games. :D (Most of the time. When they do, I watch) The only game I like at Evolution this year is KoF 13.
  2. vOddy

    [AC+] PSN Match Finder/GG Thread

    I like how you complained about good players playing worse players, and then about still being bad despite playing a lot for a really long time. :D
  3. vOddy

    What got -you- into BlazBlue?

    My friend who was (is?) a high level Guilty Gear player got me in to it. I was getting her in to real time strategy games, but when she realized there was only one really good RTS (StarCraft Brood War) she quit and went back to fighting games, and then I followed her, lol.
  4. vOddy

    Arcade Stick vs Controller

    Is there a guide on how to do it anywhere? Or could you explain it to me? Also, does it take tinkering with hardware, or just software? Edit: Not having to build anything sounds like no hardware editing is required.
  5. vOddy

    Arcade Stick vs Controller

    I realize that it would be technologically possible to build a device with the buttons and layout of a keyboard, that would work with consoles (register as a pad or a stick), but I don't know how, and it would most likely have cost money as well, so I just got a hitbox. It's basically the same thing anyway. You're using your fingers only, rather than your wrist or your thumb, and that's what matters.
  6. vOddy

    Arcade Stick vs Controller

    I wish it was possible to play on a keyboard. Then 150$ wouldn't have needed to be spent on a hitbox. I got so mad when I plugged my keyboard in to my PS3, and it worked for typing, but the game wouldn't let me bind any of its keys. Anyway, now I have a hitbox which is very similar, so it's all good now I suppose. Speaking of getting advantages based on the input device you use, the hitbox gives you an almost unfair advantage in Soul Calibur 5. I'm not sure about BlazBlue because I'm new at it, and I know this is a bit off topic (wrong game) but it's still somewhat on topic and interesting, since it deals with input devices: If you have a hitbox, you can side step while inputting a super, because you have multiple directional buttons, so you can hold 2 and press 3 twice. It will count as 2323, while still letting you step. Talk about option selecting, lol. This is impossible to do with any other input device. You can also hold guard (since guard is a button in that game) while inputting long command grabs. You can technically do that on a stick as well, because of the buttons, but it's not as good without multiple directional buttons because you can't keep as many options " in the bag " at the same time. I wonder if BlazBlue has anything like this for hitboxes. I don't really hope so because it's unfair. It'll be interesting to find out. Another huge pro for the hitbox in all games is that you won't ever get the wrong directional input. You just press a button, and you get that input. Period. Simple as that. On a pad you might get something you don't want. As you get better, it happens less and less, but there's still a small risk of you dropping a combo or doing the wrong move and getting punished, and losing a game because of it. With the hitbox, there is no such risk. Sorry for being a little off topic, but since pros and cons were listed for pads and sticks, I felt like adding some for the hitbox. =) The reason I talked about Soul Calibur V is that it was my first fighting game, and so the only one I can use for examples, and I got somewhat decent at it before I realized I would like BlazBlue / Guilty Gear better and switched.
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