Information
If you'd like to contribute, please feel free to do so! Just post the combos you created, but please write them properly. If you are unsure on how to write combos properly, then read the wiki page here. Make sure to read the Notation Used section in this post so that you understand the specific notations used for CHARACTER. Also refrain from using move names and abbreviations.
Please refrain from going off topic in this thread. This thread is for posting of combos only.
Only the most optimal combos will be listed in this thread.
Combos marked with Adachi's face () are the ones you should prioritize learning, in my opinion.
Collapsed: General Notations Used:
[table]
>Gatling/cancel the previous move into the following move. ,Link the previous move into the following move. |>After landing. jJump sjSuper Jump hHop hcHop Cancel adAir Dash iadInstant Air Dash jcJump Cancel sjcSuper Jump Cancel dcDash Cancel OMCOne More! Cancel AoA~CAll Out Attack into C ender AoA~DAll Out Attack into D ender CHCounter Hit FCFatal Counter [ ]Hold Input (N)Attack must deal N amount of hits. [???] xNRepeat ??? N amount of times.[/table]
Collapsed: Guide Specific Notations Used:
Notations in red are for prefixes only. Notations in blue are for suffixes only.
[table]
c.The attack must be used as close to the opponent as possible. f.The attack must be used as far away from the opponent as possible. [sS]Side Swap combo [CO]Crouching Opponent [AA]Anti-air or Air-to-Air [RP]Roll Punish
[MM]Magatsu Mandala Enhanced [N%]Player SP % required before combo start. [N/N%]Damage/SP Gain %[/table]
Challenge Mode Combos
Mission #01
Dissapear! (B+D)
Mission #02
Megidola (S-Hold)
Mission #03
You're Annoying! (236A>A)
Mission #04
Are You Scared? (214B)
Mission #05
Evil Smile (236C)
Mission #06
You're Annoying! (236AB)
Mission #07
Atom Smasher (236236C)
Mission #08
Magatsu Mandala (214214A)
Mission #09
Ghastly Wail (214214CD)
Mission #10
Fall to Yomi (222CD) (InstaKill)
Mission #11
5Ax5 (Auto Combo)
Mission #12
5A > 5B > 5C
Mission #13
2A > 5A > 2B > j.C
Mission #14
236AA > 236236A
Mission #15
j.C > 5A > 5B > 5C > 236AA
Mission #16
2B AA > dj.B > dj.C
Mission #17
5A > 5AA > 5B > 5C > 236BB
Mission #18
AoA > C Launcher > j.A > j.A > j.A > j.B > j.2C
Mission #19
AoA > D Launcher > 214AB > 236236C
Mission #20
5D > 236236B > 236236D > 214214A
Mission #21
(CR) j.C > 5B > 5C(1) > 2AB > 236BB > 236236B > 2C > 214214A
Note : This combo teaches you a good extension on crouchers, which is 5C(1)>Sweep. Remember this.
Mission #22
(CR) j.C > (66) 5B > 2B > j.C > (66) 5B > 5C(1) > 214AB > 66 > 5B > 5C(1) > 2AB > 236ABA > 214214C
Note : 2B>j.C is a very good way of extending your combo on crouchers. The timing is strict at first but it will pay off.
Mission #23
Corner: j.C > 236ABA > 665B > 236BB > 5C > 2C > 2D > 2AB
Mission #24
Throw > OMC > 5D > 2A > 5D hits > 66 > 5B > OMB > 2C> 214214B > 5B > 236AA > 236236B > 5C > 214A
By far his hardest challenge. To make it easier, fear your opponent with Evil Smile before the throw.
Mission #25
Break 6,000 damage.
Although there are more practical and efficient ways to clear this challenge, there's a really easy one that will take you two-three tries.
First, get both buffs. Then, fear Narukami and do:
SB Heat Riser>5B>2B>One More Burst!>5B>2B>J2.C>236AB-A (SB Tackle followup)>214214D.
Mid-screen
Normal Starters
5A Starter:
5AAAA (1299 dmg, No Requirements, builds 22 meter.)
5A>5AA>5B>5C(full)>214A (1709 dmg, no Requirements, builds 15 meter.)
5A>5AA>5B>5C(full)>236AA (1831 dmg, no Requirements, builds 18 meter.)
5A>5AA>5B>5C>B RISER>5B>2C>HOP>J.C>5B>2B>J2.C (3553 dmg, needs 50 meter, builds 10 meter before Heat Riser, gives Heat Riser Buff)
5A>5AA>5B>236BB>B RISER>5B>2C>HOP>J.C>5B>2B>J2.C (3599 dmg, needs 50 meter, builds 10 meter before Heat Riser, gives Heat Riser Buff)
[Crouching] 5A>5AA>2B>J.C>5AAAA (1978 dmg, no requirements, builds 30 meter.)
[Crouching] 5A>5AA>5B>2B>J.C>66>5B>5C>Sweep>236AA (2534 dmg, No Requirements, builds 24 meter.)
[Crouching] 5A>5AA>5B>5C>Sweep>214AB>66>5B>2C>hop J.C>5B>2B>J2.C (3038 dmg, 25 meter required, builds 13 meter before SB Gunshot.)
[Air Hit] 5A>5AA>2B>J.B>J2.C (1825 dmg, no requirements, builds 16 meter.)
[Air Hit] 5A>5B>2C>hop J.C>5B>2B>J.B>J2.C (2555 dmg, no requirements, builds 24 meter)
[Air Hit] 5A>5B>2C>hop J.C>5C>J.B>j.c>J.B>J.A>J.B>J2.C (2846 dmg, no requirements, builds 27 meter)
[Air Hit] 5A>5B>2C>hop J.C>IAD J.B>J2.C>run up 2AB>236AA (2853 dmg, no requirements, builds 29 meter)
5B Starter:
5B > 2C > hop J.C > 5C > J.B> J.A> J.B> Jump Cancel > j.B> J2.C (Main Burst Punish combo)
Depending on your resources and screen positioning you can add a different ender to this combo.
If you are Midscreen, 236236CD/A/AB will do if you're not in awakening. If you have awakening, you can do A or SB Mandala.
If you are in the corner, you can add J2.D or you can land at the same time J2.C slams them on the ground and do 236BB> Super, or 236AB>A>Ghastly Wail. The midscreen followup also works here.
If you don't have any meter to spend, either run up and safejump them or end with tackle/gun.
[Counter Hit] 5B(full)>sweep>214AB>66>5B>2C>hop J.C>5B>2B>J2.C. (3147 dmg, needs 25 meter, builds 8 meter before SB Gun)
[Counter Hit] 5B(full)>sweep>236BB>B Heat Riser>5b>2c>hop j.C>5b>2b>j2.c (4281 dmg, needs 50 meter, builds 12 meter before super, sideswaps)
[Crouching] 5B(1)>sweep>214AB>66>5B>2C>hop J.C>5B>2B>J2.C. (3401 dmg, needs 25 meter, builds 7 meter before SB Gun)
[Crouching] 5B(full)>5C>sweep>236BB>B Heat Riser>5B>2C>hop j.C>5B>2B>j2.C (4544 dmg, needs 50 meter, builds 15 meter before super, sideswaps)
[Air Hit] 5B>2C>hop J.C>5C>IAD J.B>J2.C>run up>sweep>214A (2896 dmg, no Requirements 26 meter build)
[Air Hit] 5B>2C>hop J.C>5C>IAD J.B>J2.C(whiff)>hop J.C>5B>5C(full)>214A (3398 dmg, no Requirements, 32 meter build)
[Counter Hit] 5B>DC>5A>5AA>5B>5C>2AB>(5C Finishes)>236AA>214214A (3277 Damage, 50 meter Required + Awakening, Gives Magatsu Mandala Buff)
5C Starter:
CH 5C>IAD j.C>5A>5AA>5B>5C>236AA>214A (0 Meter, 3274 Damage)
2B Starter:
2B is Adachi's most powerful starter on CH, being able to do up to 4K meterless anywhere on the screen with it. It's very important to know a good 2B combo.
2B>whiff J.C>5B>2C>hop J.C>5B>2B>J2.C
2B>whiff J.C>5B>2C>hop J.C>5C>j.B>j.A>j.B>jump cancel>j.B>j.2C
2B>whiff J.C>5B>2C>hop J.C>5C>iAd j.B>J2.C>D>short hop J.C>5C>214A.
2B>whiff J.C>5B>2C>hop J.C>5C>iAd j.B>J2.C>D>short hop J.C>5C>j.B>jump cancel>j.B>J.C
These last two combos are extremely powerful but harder to do. They're based around Adachi being able to do something similar to Narukami and Minazuki (in 2.0) with his J2.C. If you press 2D right after J2.C while being close to the ground, Adachi will land and cancel the J2.D. This allows you to land, do hop J.C and continue the combo. It's a rather powerful juggle.
If you're having trouble understanding how to do these combos, check this video here
For more powerful combos with the same concept, please watch this video
Skill Starter
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System Starter
All Out Attack:
AoA~C>j.B>j.A>j.B>j.2C (0 Meter, 2983 Damage)
AoA~C>j.B>j.A>j.B>j.c>j.B>j.A>j.B>j.2C (0 meter, 3139 damage)
Short Hop:
[CO] 66 Short Hop>Air Turn j.B>665B>5C(4)>2AB>214A (0 meter, 2009 damage)
[CO] 66 Short Hop>Air Turn j.B>665B>5C>2AB>214AB>665B>2C>2AC>j.C>5B>2B>j.2C>214B (25 meter, 3404 damage)
[CO] 66 Short Hop>Air Turn j.B>665B>5C>2AB>214AB>665B>2C>2AC>j.C>5B>2B>j.2C>214214A (75 meter, 4205 damage)
[CO] 66 Short Hop>Air Turn j.B>665B>5C>2AB>236236B>665B>2C>2AC>j.C>5B>2B>j.2C>214214A (100 meter, 4959 damage)
SP Skill Starter
Megidola (214C/D . Command Grab)
[Fatal Counter] 214C/D>5C(Full)>214A.
[Fatal Counter] 214CD>5B>2C>hop J.C>5B>2B>J2.C
214C/D>236236B>2C>hop J.C>2B>J2.C.
[Fatal Counter] 214C>236AB-A>5B>5C>2AB>236AA
Near-Corner
Normal Starters
5C Starter:
[MM] FC 5C(1)>IAD j.C>5A>5AA>2B>j.C>5A>5AA>5B>5C(1)>2AB>236AA (0 Meter, 3909 Damage, Inflicts Poison)
Skill Starter
- System Starter
- SP Skill Starter
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Corner
Normal Starters
5A Starter:
5A>5AA>5AAA>Delay 214AB>5B>5C>2C>214A (25 Meter, 2023 Damage)
5A>5AA>5B>5C(1)>236AA>236236B>5C(1)>2C(1)>j.2D (50 Meter, 3686 Damage, Gives Heat Riser Buff)
[sS] 5A>5AA>5AA>236BB>665B>5C(1)>2C>214A (0 Meter, 2361 Damage)
[MM] CH 5A>5AA>5B>5C(1)>236AA>OMB>5C(1)>236C (0 Meter, 2160 Damage, Inflicts Fear and Poison)
[MM] CH 5A>5AA>5B>5C(1)>214A>236236B>44>5C(1)>236C (50 Meter, 2442 Damage, Inflicts Fear, Rage, Poison)
2B Starter:
[MM] FC 2B>j.A>j.B>j.2C>5B>5C(1)>2C(1)>j.2D (0 Meter, 3306 Damage, Inflicts Shock and Poison)
5C Starter:
[MM, Fear] FC 5C>IAD j.C>5B>5C(1)>2B>j.C>5B>5C(1)>2AB>236236B>5C(1)>2C>236ABA>214214D (125 Meter, 7224 Damage
[MM, Fear] FC 5C>IAD j.C>5B>5C(1)>2B>j.C>5B>5C(1)>2AB>OMB>5C(1)>236236B>5C(1)>2C>236ABA>214214D (125 Meter, 7577 Damage)
j.C Starter:
[AA][MM] FC j.C>5C(1)>IAD j.B>5C(1)>IAD j.B>2B>j.B>j.2C(1)>j.2D (0 Meter, 4162 Damage, Inflicts Shock, Poison, Silence)
Skill Starter
Megidola:
[MM] FC 214C>5C(1)>IAD j.B>5C(1)>IAD j.B>2B>j.B>j.2C(1)>j.2D (0 Meter, 3342 Damage, Inflicts Shock, Silence, Poison)
System Starter
All Out Attack:
AoA~D>IAD j.B>5C(1)>IAD j.B>2B>7j.B>j.2C(1)>j.2D (0 Meter, 3411 Damage)
SP Skill Starter
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