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Skeletal Minion

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Everything posted by Skeletal Minion

  1. Skeletal Minion

    [AC+R] News & Gameplay Discussion

    But this is as far as I'm choosing to participate in this debate. This isn't 4chan and I'm not going to further engage in a pissing contest with you over something so idiotic. Besides, I'm a fucking A.B.A. player, why am I advocating knockdowns?
  2. Skeletal Minion

    [AC+R] News & Gameplay Discussion

    Usually around 6AM CST judging from the handful of times I've been up for an XBLA title on "launch." Of course, the last time that happened was two years back, so it might be different now. 1. "American Combos" was not meant to be taken seriously. It's an old joke term for resets that's been used amongst the FGC for a long time. 2. Just to clarify: when you say "ground resets," are you talking about landing a few hits of a ground combo, then stopping it so you can apply "MIXUPS"? Because if you are, I think we can stop debating right now, since that would literally be saying "Why bother to convert after landing a hit, when you can decide to not convert so you can try to land another hit?" with different wording, and that is just too retarded to respond to. 3. "But he has time to think on KD!" Yeah, he does. However, what you don't realize is why that's irrelevant when concerning the superiority of KD, and that's because KDs FORCE your opponent to attempt a read. They might 1f jump, they might DP, they might 1f backdash, they might just block, etc, all that is true--but it's true because you are forcing them to make that guess. Before they pick any of those options, there's something that occurs 100% of the time: their character will, after a short period, stand up. They can't choose when to stand up (with the exception of Robo Ky) and it is inevitable, meaning that whenever they do get up (including Robo Ky if he delays it), they MUST attempt to predict you. Besides, that extra time they have to think isn't limited to them--it helps you out as well since it's not only more time to think about how you're going to mix them up, but also additional time to set that up, e.g., Johnny using Bacchus Sigh once they're knocked down or Millia throwing out a disc. This is another great benefit of going for KD > Mixup instead of resetting: your oki options in general are going to vastly outnumber your reset choices. If I knock someone down with Moroha A.B.A., my options are as follows: - 2K (low) - Throw (beats blocking) - Kashitsu (staggers on block!) - FB Bloodball (forces block into high/low) - safe jump j.S > fuzzy guard (beats DPs, goes into unreactable high/low) - jump in > Orbs just before landing (beats throw attempts) - Danzai/FB Danzai (beats everything that isn't blocking or super) - Properly timed 2H (beats throw attempts, cranks up guard gauge, begins pressure to increase gauge further) - 5D (overhead) - Far range sweep (beats some reversals) - Goku Moroha (staggers/wallbounces on hit, super invincible, huge frane advantage on block... If you're feeling extra ballsy) Now look at options upon resetting: - Throw (beats immediate teching with proper positioning) - Hit (deals already-prorated black beat hits to extend the previous combo, or starts a new one if landed after they tech) - Uh... Delayed throw or hit? There is no high/low mixup if you're both in the air. Instead of having a multitude of options to choose from, you effectively have two. Either you throw them or you hit them. What's more, you aren't forcing them to take a chance on reading you. What I mean by that is: it is entirely possible for them to just be mashing on tech and picking a direction (left, right, neutral) at random. You might have a "good" reset all planned out, the perfect trap like some madly laughing James Bond supervillain, only to completely whiff and look like an idiot because they happened to tech forward that time instead of neutral teching. With KDs, this does not happen. If he VVs, it's because he consciously input VV. If he backdashes, he choose to press 44. If he blocks, it's because he chose to block. If he escapes your mixup, it's because he correctly predicted the situation, at least to some extent. With resets, it's entirely possible he got out due to sheer luck. I-no is the sole exception as she's a strong aerial character with a weak ground game. The other characters you mentioned have good air throws, but that doesn't mean going for resets with them is worth giving up your oki. Take Anji for example: is a reset worth giving up butterfly oki or better yet, FB butterfly unblockable? That's not mentioning characters who get nothing off their air throw aside from a throw's worth of damage. If going for resets is only passable for one character, that doesn't make them a good general idea, but a character specific option which only looks good in contrast to the mediocrity of her other choices. If I-no's ground/oki game was better in AC, resetting would probably still be outweighed by going for the KD. Now that she is much improved in ACR, I'm willing to predict less I-nos are going to be resorting to air resets.
  3. Skeletal Minion

    [AC+R] News & Gameplay Discussion

    >People discussing AMERICAN COMBOZ Resets are garbage compared to KD simply because you are giving up something guaranteed (damage, knockdown) in exchange for a CHANCE of something--a gimmick, which is what all resets are. A good player will tech and FD, making your reset a waste and pushing them out, thus resetting the game to neutral, while they can beat a "ground reset" (lol) by simply, uh... Blocking. For throws, stopping your pressure to run in and throw is legit. Stopping your combo, which if continued would have given you damage and KD, to run in and throw is a huge gamble. "But what if I reset into air throw!" Neutral tech usually beats this since they fast fall. If you predict they're going to neutral tech and position yourself to throw them if they do, they can forward/back tech. Delaying tech period beats all airthrow resets anyways and if your reset involves hitting them after they can tech your reset can still be beaten easily by smart teching (teching just before the next attack hits you so it will whiff due to the white circle of invincibility you recieve upon teching). "But what if the ground combo I started wasn't going to get damage/KD/something else anyways!" Then you should be using optimal combos instead of shitty ones. If resets are working on your opponent, one of the following is true: 1. They're new/still learning the game 2. They're bad 3. It's a "so bad it's good" situation (see: Kusoru doing 2D > RC > 2D > RC > Wild Throw to beat SteveH at FRVX grand finals). This doesn't mean the player on the receiving end is bad, but rather that at the level of play they're on, they expect their opponent to play solid and not use stupid gimmicks, thus making them susceptible to them. But that certainly doesn't mean that tactic is legit, even at high level since the risk you're imposing on yourself is ENORMOUS. Guess what would have happened if SteveH had read that Wild Throw? Kusoru would have wasted 100% tension for nothing, in addition to the Wild Throw attempt possibly being punished. Another example of massive risks not working out would be the match between JWong and Gamerbee at EVO a few years back, where he random Ultra 2'd twice with Rufus. Both attempts failed, resulting in him being beat the fuck up AND throwing away his Ultra TWICE. The usefulness of resets in other games are debatable. They are not good in GG. This isn't Marvel.
  4. Skeletal Minion

    [P4A/P4AU] XBL Match Finder/GG Thread

    Room up under the usual name, "No0BarsPlease." Fair warning, I'm going to be experimenting with some Labrys stuff that will probably end up looking really retarded, lol.
  5. Skeletal Minion

    [P4A/P4AU] XBL Match Finder/GG Thread

    GGs to everyone I played last night.
  6. Skeletal Minion

    [P4A/P4AU] XBL Match Finder/GG Thread

    Room up, "No0BarsPlease."
  7. Skeletal Minion

    [AC+R] News & Gameplay Discussion

    Thanks TheRealBobMan for the reaction info, I found it to be an intriguing read. Any reason why ABA is so low? She looks like a megabeast from what I've seen Tsubu do. Is it the typical built in limitations that are holding her back (KDx3 = IK, normal mode, etc?). Elven, have you played any ABAs yet?
  8. Dat outdated screenname + Dat current FG handle = Dem name changes

  9. Skeletal Minion

    [P4A/P4AU] XBL Match Finder/GG Thread

    GGs to suna, videohmstr, LukiYuriRaine, and KiyokiMSG in ranked. Awesome matches all around, got some excellent matchup experience. Fun times. Also, yay for name changes, lol. I got tired of people referring to me by my old forum screenname I no longer use, so I made an account for my fighting game handle.
  10. LOL I got tired of people referring to me by my ancient, defunct screenname instead of my actual fighting game handle. Name changes seem to be a no-go here, so I had to make a new account.

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