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Skeletal Minion

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Posts posted by Skeletal Minion


  1. Copy+pasted shouts:

    I'm currently on the flight back to Atlanta and figured now would be a good time to start typing up shout outs. I still haven't slept since an hour nap on Saturday, so please excuse any spelling/grammatical/nonsensical errors.

    First, NEC in general: This. Tournament. Was. AWESOME. Definitely the best one I've ever been to. The only negative was that the hotel was meh, restaurant's service was terrible and they were obviously not equipped to handle max capacity (those fucking Bufudyne showers, man). Fortunately none of that mattered because everything else was GODLIKE.

    And wow, I met a fuckton of awesome people this year! It seemed like nearly everyone I bumped into is someone I've either played online, chatted with on DL, or heard about through the grapevine.

    Guilty Gear:

    Shouts in no order to Jais, Zidane, Alzarath, Digital Watches, A3Religion, Kenji, Blacksnake, Bob Washington, Mynus, Bryce, and anyone I'm forgetting. Thanks a lot for the casuals and advice! Those were easily some of the best sets I've ever had in Guilty and I feel I leveled up a ton! I wish I could have placed higher than I did in singles and I wish I could have not looked like a total scrub next to Mahouko's Bridget, but the casuals were fun as fuck. Especially the sets I had last night--I was intent on retiring from GG after NEC, but just as soon as I had thought that, those sets reminded me of exactly why I play Guilty. It really isn't like anything else. I can't wait for the recorded casual footage to be uploaded!

    Blazblue:

    Shouts to Lich, Kirbster, Cirno, Psykotik, SKD, Jourdal, TheArm, Her Omen, Brkrdv, Huey, Tsutenshi, and everyone else on the BB side. I was pretty disappointed with my performance in teams and at the Copabanana, but I'm glad I was able to shift gears by the time singles came around. I made top 8 in singles, woooo! The BB casuals were fun too! I wish I had time for more, but this tourney was fairly Guilty-centric for me. Next time though.

    Dudes I've already met before:

    Shouts to St1ckbug, Circ, Anne Frank, Axis, ShinSyn, DC, Lord Knight, KyleW, and anyone else I'm forgetting. You guys are da bess and I'm glad we were able to meet again either in casuals, tourney, or just hanging out

    I'd also like to extend a special thanks to Amadeous and St1ckbug for making arrangements for me to be able to attend. You guys are bros among bros--if you're ever in Atlanta and need a favor (or even if you're not!), just let me know. Also to Eshi for sharing the room, thanks man.

    Also...

    Shouts to Yakitori Boy on Thursday

    Shouts to casuals/drinking at Copabanana on Friday

    Shouts to Kara-cancel-oke upstairs at Yakitori Boy

    Shouts to St1ckbug working his unpaid ass off to deliver the best tourney and stream he possibly can

    Shouts to getting a foot of snow while in Philly

    Shouts to Bufudyne showers

    Shouts to BBCP for being on main stream, even if team finals were meh

    Shouts to Lich/Kirbster/Bryce's team since they deserved to win

    Shouts to OmniSSycthe for hard calling out 4D mashing

    Shouts to BigE, St1ckbug, NEC staff/volunteers, Spooky, their sponsors, and everyone else involved in making NEC so damn great

    But mostly, shouts again to everyone I mentioned above and even to everyone I didn't mention. My FG bros and broettes are fantastic! I love this community and love all you guys :D


  2. General recent findings:

    - I realize why 5H > 2H gatling is so slow/has a gap. With 5H being +0 on normal block, it's pretty damn great for tick throwing. If they get sassy and start trying to break the throw, the gatling into 2H is timed so that their throw break attempt will come out just as 2H is throw invincible, netting you a juicy 2H CH. Just be wary if they instant block the 2nd hit of 5H; haven't tested to see if 2H's throw invul window also lines up if they do.

    - A really good general BnB I've been using lately is 2H > slight delay iad > j.S > j.H > land > Rekka 1st, 2nd, delay 3rd > Rekka 1st, 2nd, Flipkick. Does 182dmg on Testament. Good mix of corner push, damage, and oki.

    - Combos ending in corner Flipkick Rekka set up free unblockable if you've got 25%. Finish the combo with Flipkick to get pushed into perfect spacing to throw out a meaty FB Bloodball, which of course can be followed up with dash in > Flipkick for the unblockable. Just don't get DAA'd!

    - Decent throw BnB midscreen is Throw > 5H(2) > Danzai > dash j.S > j.H > j.D > Orbs.

    - 6H's increased untech time means you can typically cancel into Butt in the corner and it will work. This is good since it lets you combo groundslides into Butt RC > Orbs(2) with out being forced to used 2K > 5S > 2S, since the 2K waters down the damage with its prorate. Try this in corner: Rekkas > dash 6H(2) > Butt RC > Orbs(2) > usual two hit orbs combo ender of your choice.

    Also, not sure if it's been mentioned, but I've seen Tsubu using a REALLY gross instant-fuzzy on cornered opponents lately. To set up, dash jump > meaty or blocked j.S > reverse gatling into j.K for instant fuzzy. This is neat for a few reasons:

    - You can mash extra j.Ks if they only want to block the first one when performing the fuzzy in Goku Moroha.

    - If their guard gauge is flashing, CH j.K offers AMAZING reward. It basically launches them vertically similar to 2S with huge untechable time, allowing you to essentially do whatever combo followup you like. Which is great because...

    - If they block the j.K, you can dj.S > j.H to continue pressure. If the j.K hit, autopiloting into the j.S > j.H will combo and probably net ridiculous damage since it positions you/them for Orbs(2). Go into Goku Moroha, get their guard gauge flashing, and do this: rj.S > j.K fuzzy (lands as CH) > j.S > j.H > [Orbs(2) FRC]x4 > Orbs(2). Just silly. (There's more damaging combos out there, just wanted to list that one for the example because it's lulz).

    - Don't have tension to spend on Orbs FRC? If the j.H was also CH due to high guard gauge, don't followup with Orbs, let them plummet for groundslide > whatever. If not, you can land and do Butt loops. Dash jump combos (j.S > j.H > j.D > Orbs, etc) should work too if you did j.H > Orbs.

    - j.K can also be substituted with j.P if you want to continue with a ground combo, but I don't recommend it since it's harder to convert from and the return from j.K is much better.


  3. ^Nice list, thanks!

    When experimenting with combos, your opponent being dizzied can skew the outcome since opponents become slightly heavier when dizzied. That's not to say it rules out the combo working entirely, just that it should be considered when testing.

    I haven't tested the combo you specified, but it seems like it should be possible via dash j.S. Time the Flipkick so they bounce high, but slightly lower the max height. Don't bother hitting them with it at low height unless you're not going to do it and want the oki set up.


  4. Super jump is okay, but I prefer double jump since the initial jump leaves you with an air option. Dash jump is kinda lacking. The angle puts you in prime range to get hit by head level missile or the lower arcs. However, "staggered" dash jump is okay, where you dash jump forward, but time your double jump so it has different momentum. You might be able to surprise her by coming in at a weird angle. Still not great, but getting in on JU is all about "least bad" options :(


  5. A.B.A vs. Justice thread up. If I missed something, point it out and I'll add it.

    Double Keygrab only works from command grab Keygrab, which actually became much easier due to increased KD time on command Keygrab. You can even do Rekka1 > Rekka2 > Keygrab > Keygrab. It doesn't work at all from the strike version anymore AFAIK.


  6. Observations:

    - With Goku Moroha being so good now, I'm thinking of taking a "double-down" approach in regards to refreshing bar. Double key doesn't work outside of command grab and BP FRC > Key seems too unstable/impossible in most situations. Keygrab > BP is riskier now; some chars can punish upon waking up. But for only one BP and 50%, it's essentially the same as a complete transform since it refills 100% of gauge, only costs one pack, and usually gives you great oki (cancel into from Dangoku > good times).

    - Easy Goku filler combo (until I figure out something better) is launcher (basically anything that puts them airborne, e.g., 2D) > [c.S > 2S > Butt > air IAD j.S > j.H > Orbs]x2. End with Keygrab in some way if needed. On ground, [5S > 5H(2)]xN works.

    - 5H got MUCH worse at footsies since it's molasses slow. First hit still staggers on CH, but is harder to follow up since the 2nd hit ruins it, or if max ranged, gives you more recovery/less time to run in before they shake out. Fortunately, it's badass as a pressure tool. It's even on block so you can tick throw on non-IB, is airtight when strung into Rekka, and does hella guard gauge. Try 2H FRC > 5H > 2H and smile. Note: there's a gap between 5H > 2H, but you can negate this with conditioning.

    - 2D, OTOH, got much better as a poking tool. Corner 2D gets you 2D > [Rekka loop]x3, meterless. Decent damage (180ish), GREAT oki positioning.

    - Meterless Rekka loops seem uncommon, but doable. Otherwise FRC the first Dangoku and immediately Rekka to get them. Can't get these to work on certain lights (Millia?). Meterless might always be possible on Potemkin.

    - Meaty FB BB > Unblockable Flipkick is LOOOOOOOOOOOL

    - With double key gone, I'm thinking damage will probably take priority in combo selection. Want oki? Rekka loops. Want to refresh gauge? Goku Moroha ender.

    - Normal mode got a lot better, even if it still mostly sucks. f.S actually has decent range now, j.H can cross up, 5H KDs on CH. Mushroom super is notably worse; harder to get all three hits and 3rd lost unblockable property.

    - The Justice matchup is ASS. Example: she can Michael Blade punish normal mode ground dash or slide anywhere on the screen on reaction :( All she has going for her in NM is FB slide and its FRC, in MM it might actually be worse (until you're already on top of her, of course). Missiles are a bitch and a half to get around, her f.S dominates you at midrange, tk Michael Sword has an ENORMOUS hitbox, j.K blows ABA up air-to-air, nearly EVERYTHING leads to KD... I'll try to elaborate later or start the thread for the matchup, but right now it feels like it's possibly ABA's worst in the game. Kliff is annoying because Kliff, but he's much more manageable IMO.


  7. Fresh from ArcSys's Facebook. It looks like +R patch notes! TRANSLATION URGENTLY NEEDED!

    http://contentssync-arcsystemworks.ambel.info/index.cgi?eid=1016

    Google translation:

    Regarding GUILTY GEAR XX ΛCORE PLUS patch delivery

    [2013.08.02]

    Currently, with regard to GUILTY GEAR XX ΛCORE PLUS during delivery at PlayStation ® Store,

    we will implement the delivery of the street version of the patch-up below.

    The I have kept you waiting long enough, did not apologize.

    It should be noted, started broadcasting will be scheduled during the month of August.

    As soon as a decision is made, you will be notified by GUILTY GEAR XX ΛCORE PLUS official site and our official site for detailed date and time.

    In addition, about the update for Xbox 360 (XBLA) version, I ask to be able to wait a little more.

    »PDF of updates is here«

    No, Large category Description

    One Latest Games tuning

    additional version Currently running at arcades "GUILTY GEAR XX ΛCORE PLUS R"

    game tuning version of the content will be added.

    It will be playable by selecting the old and new versions from OPTION.

    See below for more information.

    Two Usability improvements Perform the adjustment specification to improve the usability and improve operability.

    Please check below for details.

    Three Bug fixes obtained by accumulating Perform the bug fixes that were discovered after the release.

    ■ content with game version in the "AC + R" added

    After applying the patch, the following functions are enabled.

    Changing the screen Title screen of "AC + R" version is applied.

    In addition, the interface changes in the fight screen is applied.

    Fighting part Game balance tuning of body text. If it is set to "AC + R" version, character balance tuning the most recent addition, is applied, the interface of the screen is changed to the "AC + R" version.

    Help & Options Adding a version switching function Version switching menu "AC" and "AC + R" is added to the "Game Settings" within.

    Each mode "Adding AC + R" version If set to "AC + R" the game version, it will be playable tuning version of "AC + R" each mode.

    Ranked match War "Cliff" and "Justice" If set to "AC + R" the game version, character "Cliff", "Justice" will be available in the standard.

    Player match Use "Cliff" and "Justice" If set to "AC + R" the game version, all sessions in the (room), "Cliff", "Justice" is enabled.

    Ranking Adding a scoreboard of "AC + R" version Ranking of the "AC + R" only will be added to the ranking board.

    ※ board of previous versions will also be maintained.

    ■ improvement of usability items

    After applying the patch, the following information will be automatically enabled.

    Character selection screen The last selected

    cursor memory function When you transition to the character selection screen, it will be on the cursor to character you selected last time.

    ※ This function is available only NETWORK MODE.

    Network General The search condition is specified

    specification improvement Conditions specified in the network play against "specified area", "line quality specification" and "rank designation" will now work more closely.

    Ranked match Improvement of matching It becomes the specification to continue (retry) search partner until you find the custom search at the time.

    ※ cancellation is also possible on the way.

    Of battle preparation screen

    UI added Icon that indicates the line quality of the opponent before the match preparation screen after the match will be added.

    And battle preparation screen voice

    Adding vibration The ability to inform to inform the matching and completion "SE" the controller in the "vibration" will be added.

    Continued function of session session will be maintained if the opponent has left the session.

    Player match Improvement of Room Search It becomes the specification to continue (retry) search partner until you find the custom search at the time.

    ※ cancellation is also possible on the way.

    And lobby screen voice

    Adding vibration The ability to inform the "SE" the controller in the "vibration" will be added when a new player has entered the room.

    Continue With Room Room will not be dissolved if the opponent has left the room.

    ■ Other

    After applying the patch, the following information will be automatically enabled.

    Other Improvement of other issues We fix a variety of problems found after delivery.

    If you have any questions with regard to this matter, there are very sorry to trouble you, but, please contact us at the following customer service.

    We look forward to your patronage that continued to our software in the future.

    Contact:

    Arc System Works customer service

    When you call the center TEL 045-470-1552

    (10:00 ~ 12:30 / 14:00 ~ 17:00 Saturday, Sunday and national holiday reception time, weekdays except our designated day)

    If the fax FAX 045-470-1551

    For E-mail support@arcsy.co.jp

    GUILTY GEAR

    official site http://www, guiltygearx.com /

    Arc System Works

    official website http://www.arcsystemworks.jp/


  8. Now that Moroha 5HS hits twice, is it still good to fish for counter hits? Does it still stagger for forever on CH or the second hit's hitstun ruins it?

    The first hit still staggers on CH, but the 2nd hit will knock them out of it. I'm guessing CH 5H (1hit) > RC, special cancel, or maybe try to gatling into something that will whiff. It might be possible to only connect with the first hit at max range too, if it is I haven't seen it yet though.

    regular mode:

    - K - GB- 7 -> 5 (*)

    - 6H - untechable 30F -> 35F

    - D - start-up 23F ->25F

    - j.D - CH untechable 52F -> 50F

    moroha:

    - H - 1 hit -> 2 hit, damage 42 -> 30,25, lvl 5 -> 5,3, start-up 11F -> 15F, recovery 5F -> 12F, SD +1 -> 0, 2nd hit pulls opponent in on hit

    - 6H - untechable 18F -> 23F

    - D - start-up 22F -> 24F

    - j.H - now prorates 80%

    goku moroha:

    - c.S - recovery 10F -> 9F,

    - H - 2 hit attack (no damage info in frame data), start-up 7F -> 11F, recovery 4F -> 11F, SD +5 -> +1, 2nd hit pulls opponent in on hit

    - 6P - (1-6F upper body, 7-8F above the knees invincibility) -> (1-9F upper body, 10-12F above the knees invincibility)

    - 6H - untechable 18F -> 22F

    - D - start-up 20F -> 22F

    - DAA - now prorates 50%

    - j.P - recovery 14F -> 4F (maybe typo)

    - j.S - recovery 6F -> 2F

    - j.H - now prorates 80%

    - j.D - start-up 9F -> 7F, recovery 13+5F -> 10+5F

    - throw - causes wallbounce and knockdown in Normal Mode, causes ground bounce and knockdown in Moroha/Goku, forced prorate 50%, damage in Goku is 32

    - air throw - knocks down opponent on hit, forced prorate 50%, damage per mode: Normal = 53, Moroha = 57, Goku Moroha = 45

    - Masshou (Moroha) (236S) - untechable 14F -> 16F

    - Masshou (Goku Moroha) (236S) - untechable 14F -> 16F

    - Fukumetsu (Moroha) (Masshou -> 46S) - untechable 14F -> 35F

    - Fukumetsu (Goku Moroha) (Masshou -> 46S) - untechable 14F -> 35F

    - Dangoku (Normal) (Fukumetsu -> 63214S) - slides for 32F -> 43F,

    - Dangoku (Goku Moroha) (Fukumetsu -> 63214S) - FRC 14-15F -> 14-17F

    - Ketsugou (63214H) - FRC removed

    - Air Ketsugou (j.63214H) - FRC removed, invincibility removed

    - Bunri (Moroha Only) (63214P) - total 46F -> 40F, FRC added 10-13F

    - Kashitsu (Moroha Only) (41236K) - damage 50 -> 60, start-up 27F -> 28F, untechable 18F -> 41F

    - Ken'in (Normal only) (236D) - FRC added 9-23F

    - Kihi (Moroha only) (236D) - damage 18,22 -> 18,10x5

    - Danzai (Moroha only) (623D) - 2nd hit forced prorate 80%

    - Shouko: Intoku (1st hit) (632146H) - can perform Shouko: Intoku (2nd hit) 24-43F -> 1-34F after super flash

    - Shouko: Intoku (2nd hit) (1st hit -> 236H) - can input motion for Shouko: Intoku (3rd hit) 31-50F -> 1-26F

    - Shouko: Intoku (3rd hit) (2nd hit -> 236H) - block: unblockable -> HLF,

    - Shouko: Inmetsu Ouro (Moroha) (j.632146P) - FRC added 36-39F, untechable time on last hit 44F

    - Moroha Followup (Inmetsu Ouro -> 214K) - untechable time on last hit 44F

    - Henshitsu (Moroha only) (6321463214S) - knockdown on air hit -> wallbounces opponent on air hit (untechable for 50F), now refills Gauge to 100%

    === 1.10 patch ===

    ABA

    - [Moroha/Goku] Masshou (236S) - Less untechable time

    - [All] Ketsugou (63214HS) - Throw activation faster

    - [Moroha] Henshitsu (6321463214S) - Recovers HP lost during Moroha

    ----

    done by frame data comparison. GB change noted as * because mook contains no info on GB+/GB- so it's unclear how that info was gotten.

    Thank you very much for this!


  9. May or Potemkin. Effective tools for most situations, easy gameplan.

    Simplified examples:

    May: Play air footsies with air normals or OHK mixup, dolphin loop, repeat. Good normals. Only have to learn one BnB. Great reversal (even if it costs meter). High stun, which sometimes wins matches unexpectedly (try landing a 6P on Dizzy).

    Potemkin: Slide head for knockdown > Hammerfall break > OTG combo, 6H or Gigantor > Slidehead unblockable, 6K/5K/5P/5S/Potbuster for oki that resets into itself, meaty unblockable Slidehead > OTG combo is also a solid option. During oki, even picking the "wrong" option has a high likelihood of still being favorable. Highest defense in game.

    Both characters don't require much effort to get a lot out of them, and they do get a lot. Neither have especially glaring faults that could be hurdles for beginners (maybe Pot's lacking mobility, but once you get down Hammerfall Break and Slidehead to get in, you'll be fine).

    My two cents, can't say much about the other chars people mentioned since I'm not as familiar with them.


  10. Shout outs (finally)! In no order:

    - Bama for saving Guilty Gear. Good shit guys! Thanks LukeR for running the bracket.

    - My B'ham Bama bros: SolidPlay, Derrell, Raekwon, SilentShinobi, RedZo, DragonJoe, DJ, CDeezy, Anotak, Raph, ManTownMayor, etc.

    - Everyone who entered Guilty Gear. Thanks for Keeping the Flag Flying!

    - Koogy: that casual set was fun as fuck! Really nice to get a longer uninterrupted set in. Thanks for commentating on GG's stream as well.

    - Abegen: That money match set we had was my personal high point of the entire tournament. I feel my Potemkin matchup exp went up tenfold. I hope we get to play again someday!

    - GOOD SHIT SOLIDPLAY! That FB Unicycle > Airthrow had me literally jumping. Too hype.

    - All my Huntsville bros who attended! Zega, Trent, Farkas, LukeR, Sara, Akshaye, etc. Thanks again for saving GG!

    - Everyone who made it to the Irish Pub. Long Island Iced Burger = Too tasty. RomeyUrHomey for defiling Never Gonna Give You Up in karaoke. Eshi for actually being able to sing falsetto. DC for being annoyingly drunk, but DawnYoHosie for taking care of him. BGs to the guy with us who said the word "swag" in my presence non-ironically. Normally that is a KoS term for me, but luckily I was in a good mood. Also BGs to that weird ass Long Island Iced Tea that made me sick as fix after drinking less than half of it (and yes, it tasted weird before the burger dip).

    - Amadeus for the offline netplay matches. LG? More like LAG, AM I RIGHT? Good hangin' with ya, and thanks for being instrumental in arranging the MM with Abegen! White Doren = Godlike.

    - Whoever entered GG as "Whoopi Goldburst." Tournament handle of the millennium.

    - Eshi: for being a kickass roommate and sparring partner!

    - TN bros: Klein for music recommendations and Slayer matches, Milln for repping that sweet hat and being a bro, Mellis for the hugs and encouragement (I'm so glad you've seen the anime light!), Star for trying to pick at GG/BB even though I just ignored it since I didn't want to ruin the mood, Jackie for placing 7th in BB and landing multiple Astrals in tournament and even teaching a guy how to play mid-match (lulz)

    - ShinSyn: Good to meet you! Hopefully we can play next time!

    - Axis: Dude, you are funny as fuck. GGs in Blaz!

    - Guardian: ICE MOUNTAIN!!! Too hype. Wish we could have chilled more, come to Atlanta!

    - Urichinan: Good shit with that Litchi and for also wearing stylish boots!

    - Jyosua: Thanks for streaming GG/BB and for putting in overtime to stream the MM!

    - Heidern: Good to see ya bro!

    - Tad: Keep rockin' that Ky! Always glad to see ya man!

    - The General: HE'S ALIVE! Good stuff with Testament! Years later, and you're still bodying me, lol.

    - Reptar, ZomB, Ivysaur, and all other ATL bros: thanks for welcoming me into the community and for the GA Tech gatherings! I really hope you guys pick up +R when it drops!

    - LK for taking three anime tourneys! When are you gonna start aiming to make that four? GGAC+R is around the corner ;)

    - Anyone I played casuals with in GG: you guys are the best! Extra shout outs to the two Israeli guys and BlueLinkBR for flying out. That is some major dedication! Mad respect.

    - Larry/ShinBlanka for hosting the best damn major in the states!

    - Anyone I left out. You know who you are! I'll probably edit this a billion times as I remember people, lol.

    - Lastly, shout outs to me for bodying Abegen in P4A ("Well he doesn't play the game anymore!" Joke's on you haters, I don't either) then MMing him in Guilty just for the hype, posting results + characters played in this thread before anyone else without receiving credit, dropping a bunch of Hakumen/A.B.A./Labrys knowledge over time and not getting enough recognition for it, eliminating top players at tournaments and placing top 8 at literally every major I've attended but never receiving commendation or little award.jpgs, writing up in-depth guides to have them rejected or downplayed because I'm not JP/in the club/cheerleading, keeping the Bama scene alive while I lived there by hosting casuals at my house 1-4 times a week for months until a real venue was made available, carving new players into good ones by showing tough love even though they don't realize it and take it for granted then write me off as just being an asshole when that assholishness is what helped them stopped being scrubby, hearing shit talk from random netplayers who think online matters but troll/don't play seriously while I try to play seriously and learn from online yet take it with a grain of salt, AND MOST OF ALL......BGs to myself for putting up with all that shit for so long that it has made me a bitter, actual asshole on the forums.

    I was honestly considering quitting FGs before Final Round to the point where I was going to give away my ticket, but I couldn't be happier with my decision to attend--that was the most fun tournament I've ever attended, and it reminded me exactly why I love FGs: my bros in the community. Now that I have properly vented, I am going to strive to post more like the chill dude I am in real life at tourneys instead of sliding further down the haterman slope. Thanks for reminding me how fun FGs can be, guys.

    GGs everyone and thanks for attending, see ya next year (maybe sooner?)!


  11. This weekend was CRAZY fun, best Final Round I've attended! I'll do shouts later.

    For now, here are the Final Round 16 full results for GG and BB. I tried to note characters used, but I'm completely exhausted, so my apologies for any mistakes/missing info.

    GGAC - 32 entrants total. This bracket was STACKED AS FUCK, as Heidern called it, "The tournament of Old Men and Blood." There were several skilled OGs in attendance, and nearly every match was amazing. If you did not watch this on stream, you fucked up.

    1st: Marlin Pie (Eddie)

    2nd: Abegen (Potemkin)

    3rd: Mako Infused (Potemkin, Eddie)

    4th: Solid Play (Robo-Ky)

    5th: VR Raiden (Sol)

    5th: Klein (Slayer)

    7th: Koogy (Slayer, Potemkin, A.B.A., I-No, holy fuck you play a lot of characters)

    7th: Skeletal Minion (A.B.A.)

    9th: Hsien-Joe

    9th: Azure Phoenix

    9th: Yarin

    9th: LukeR (Axl)

    13th: Jamarvelous

    13th: White Doren (Jam)

    13th: Notafiend

    13th: Zega (May)

    17th: Qren Gaffin

    17th: Ludwig Van

    17th: Arrogant Swagger

    17th: Tad (Ky)

    17th: Zetta

    17th: Shinsyn

    17th: Whoopie Goldburst (Not sure who they played but this is the best goddamn tournament handle ever)

    17th: Nope

    25th: Bking

    25th: Mojo

    25th: Sard

    25th: Klark Kent

    25th: Wanted Levy

    25th: C-Deezy

    25th: Jyosua

    25th: Naimat (Johnny)

    Blazblue CSE - 32 entrants total. LK wins, surprising absolutely no one. The person who was doing the surprising was Tectal Eastside, a long time XBL netplayer, to score some sick upsets with Mu and take 2nd at his first major!

    1st: Lord Knight (Litchi)

    2nd: Tectal Eastside (Mu-12)

    3rd: Ivysaur (Carl)

    4th: Team DAI | Urichinan (Litchi)

    5th: Guardian (Relius)

    5th: Axis (Tager)

    7th: Jackie Chandler (Ragna)

    7th: GH MastaStef

    9th: Eshi (Makoto)

    9th: Naimat

    9th: Skeletal Minion (Hakumen)

    9th: Setsuna

    13th: DWB (Noel)

    13th: Bulbasaur (Carl)

    13th: Lan5x

    13th: BlueLink

    17th: LastStarSavior (Noel)

    17th: Dark Rios III

    17th: Timez

    17th: GlitterSparkleDesu

    17th: Jyosua

    17th: Fakku | Reptar (Tsubaki)

    17th: Raiden

    17th: VR-Raiden

    25th: Kaqn

    25th: Rayjizzle

    25th: JDash247

    25th: Goryus

    25th: Nobodyexe

    25th: LunaKage~

    25th: Lieutenant

    25th: Wanted Levy

    Edit: Now with actual full results for BB since I apparently goofed them last night.


  12. GGs Mucky

    mAc: Up until the break I believe I was thinking too passively, lol. Lately it's been hard for me to get my head in the game, but coming back for the second half felt like I just got my shit slapped by the coach in the locker room.

    WHAT THE HELL WAS THAT, NOW GET BACK OUT THERE AND SCORE THOSE SCORES (at least I hear that's what they do in sports)

    Towards then end I scaled back a bit and played smarter, but the beginning felt like I was just "Ok, we're at neutral... Uhhhhhh GUESS" then I'd get CH 3C'd.

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