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Blackwing55

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About Blackwing55

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    Don't be too easy now
  • Birthday 02/13/1995

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    Canada
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    BTBxApoca1ypse
  • PSN
    Blackwing55

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  1. Made a brand new combo video, got some interesting routes that you guys might want to try out.
  2. I think you are forgetting someone. Though I wouldn't exactly blame you considering I have moved closer to Starcraft anyways. Here's some more optimal combo routes for you all. https://www.youtube.com/watch?v=vwjFRW8cAbc
  3. I have been using that forever it has limitations usually when you have to end the combo earlier. Like getting an air chain that you wouldn't be able to combo because they're to far from the ground.
  4. Blackwing55

    [CP] Hazama Combo Theory Discussion Thread

    I actually have a lot of combo's I can put up lol I like using the OD at the Zaneiga too because you get much more OD time and Drain from it.
  5. That's actually a frame trap? I used but always seemed to get punished lol must be delaying then.
  6. Only thing you focus on lol? It's going to be harder match up then it was before. Still like fighting rachels always ends up in time up with either me chaining up or the rachel flying up. Alright someone did a translation 6C can be cancelled into "Various Drive moves" and Jabaki "Can cancel into stance from on hit" so looks like are pressure wasn't buffed in that regard but at least Jabaki may get actual damage off of a counter hit mid screen making it a slightly better poke. Still to slow and has a lot of recovery for a poke though. 6C can be used as a frametrap and dp bait it seems though that's good since it didn't really have any use in pressure currently since it doesn't seem to need to have been a hit to use the drive moves. Also I said this on the general thread but are third chain takes FOREVER to charge like 5 seconds.
  7. Also 6C was only done on guard as well if I recall. Either he got really buffed pressure or it's the same but with slightly better neutral with worse chain neutral are normals aren't really suited to playing neutral chains where pretty important. It's pretty hard to get on Rachel personally I think it's still in Hazama's favour though but her changes could really make that match up bad for hazama if she decided to play zoning because wind affects chains and the bats follow and effect you in some way (forget what) and now she can lighting bolt off of it? That's going to be much harder. Of course when I make a post saying what I saw in the last video a new one comes out 2min later. anyone else see that are hirentsu is worse oki? It was kinda bad before. They really are lowering the skill in his combo's it seems if he can't loop and if we lost are proper corner swap combo's. I really liked 1.1 for Hazama he was pretty fun to use I shall miss it. It required skill to do his combo's unlike 1.0 which was the same thing repeated forever lol.
  8. I will list everything I see. They definitely lowered the chains retracting time when full extended. Really good in my opinion (at least grounded version) Od Jiyakou seems to do 2.5K damage. They may have buffed his forward dash. Our chains recharge incredibly slower then before. Before we waited till the amount of frames necessary hit then we would get full stocks back now it starts recharging in about the same amount of time. Stances charges so much faster. Probably to make S.Devouring fang hit faster during their falling frames of jiyakou. (yay) Falling fang ground bounces in both forms. Don't know if this will let us combo with it but it may actually make are level 1 combos stronger if we can. You can cancel into stances from jabaki at least on hit. (Really good since getting this on counter hit didn't really entire any damage before but may now.) That improves it's usefulness as a poke. 6A seemed fast just my imagination probably. During the ragna pressure it seemed like the chain stopped recharging as he was being hit (blocking) and while he started to jump though the chain gauge seemed to take less time to begin charging after the charge was interrupted by ragna connecting hits. That's about it for things I noticed. As an ending note I actually really like how hazama plays in 1.1 and will miss him come 2.0
  9. Blackwing55

    [CP] Hazama Combo Theory Discussion Thread

    I figured out how to do both hits on the 5C pretty consistently. All you have to do is delay the fourth hit and fifth hit as long as you can as well as the dash 5C follow up and that works about 90% of the time for me. It also helps if you delay the 5A-5C after 214D-d.B for a fraction of a second so he is lower to the ground. The thing I like about this combo is that it is very easy to see whether or not it will drop and since you have a good amount of time to react you can switch/choose which form of combo you wish to take standard or "new" they don't really do that much difference in damage so it's not like you're pressured to try or die on the combo. Putin do you have tips on Noze's 22D follow up on the zanegia combo's? You helped me a bit on the last thing but this one I can't seem to get down. He does as long a dash as possible off of 6C to get as close to Ragna as possible then the next thing I notice is he delays the hiren by a bit so he is closer to the ground while ragna is further up to get a good hit. I have done sometimes but it seems like I'm missing something since the hiren for me always seems a bit to close or high up to rags.
  10. Blackwing55

    [CP] Hazama Combo Theory Discussion Thread

    Yeah a mizuchi ender is more what I'm going for though doing hiren and going 5C-2C-hungry coils may still go higher. you could use 6D instead of 4D so you can do 5C-2C-4D- hungry coils-mizuchi potentially as shown by noze which is possible. (After the 6C) Now the question otherwise for looks would it even be worth attempting to do?
  11. Blackwing55

    [CP] Hazama Combo Theory Discussion Thread

    Pretty much this if you can't do the second hit of the 5C before doing the 6C you are already doing a less effective combo. Though putin how do you manage to get the second hit of the 5C? I always seem just a tad off and can only really hit the it once otherwise they're to high and tech. What that route is much better for though is ending in mizuchi meaning if you have 24-25 heat at the start of the combo you can end in mizuchi for a good deal more damage then you would otherwise. Finally note is what could make this combo route worth it is if you could do noze's little hiren technique for a follow up and an end considering that fact you can do that off of the follow up to 6C's. Of course the combo might be to soon to end anyways and it's not possible but hey if it works that would be interesting.
  12. lol Also can someone try out that 4D-2D-j214B-5C thing during are most damaging bnb the one where you put a 6C in during the first loop then go into 5C-2C-hungry coils-mizuchi. Might be a good way just to make that combo worth doing aside from already being close to the corner. Also can you write out some tips on how to do these combos? I can get them sometimes but nowhere near enough to try practically yet. (For the 6C I can only do that follow up with 1 5C hit instead of it's two which makes it do less damage then if I just did the normal bnb.)
  13. Guess who is going to Canada cup? I'm lucky enough to have them in my hometown this year yay! I have won my far share of tournaments myself so lets see if we can finally get a Hazama somewhere near a tournaments finals.
  14. Can someone fix the dustloop (BB) and blazblue wiki for CP? 5C is only jump cancel able on hit which doesn't make it very useful for pressure because you will be waiting for 26 frames to jump. 5B isn't jump cancelable at all anymore.
  15. Wow in my favourite language english! :/
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