Jump to content

LH621

Members
  • Content count

    93
  • Joined

  • Last visited

3 Followers

About LH621

  • Rank
    i-rep glitches
  • Birthday 06/21/1987

Contact

  • AIM
    BXC6218705

Other Info

  • Location
    Cola SC
  1. LH621

    South Carolina?

    i dont play that character. he free for everyone
  2. LH621

    South Carolina?

    Why is this thread filled with chat from 2 people? and why are yall so freeeeeeeee....especially that one guy who used to go by deadly tuna...and who is this godlike person named Lord Byron? i swear that mofo be on top of everything...even if it is the list for shittiest shit talker...he's STILL on top...i mean by gawd...i wanna be like him some day discuss
  3. LH621

    Bridget Q & A

    ignore that video. That's the old glitchy japanese version of AC that had the invincible FB Roger rush attack. In the American version, Roger retains the same defensive properties as normal Roger Rush (in other words, if u get hit, or if roger gets hit, it disapears)
  4. Hey B this is K u know that axl guy i dont know if our names would show up if i said them so i didnt any way u should totally add me as your friend cause im trying to get more u dont have to if u dont want to but if u ill probably be upset for like a few days then get over it but of course i want forget anyway ADD ME lol!!!

  5. LH621

    Bridget Basics

    <------
  6. Keyon and I drop'n by to say hey

  7. LH621

    Bridget Basics

    well even if u 2D up close or far away, u can always get it, its just a matter of how good your execution is. Up close, u do the FRC and then immediately do 5k, 6S...it'll feel sorta like a piano motion, if u understand what that means Far away, u FRC 66 5k...or if u cant get that work, u can do 66 f.s 6s and it'll connect but u may miss some of the hits near the end of the combo (its character specific based on the size of their hitbox)...the deeper you can get in with the dash (buffering the dash within the FRC input yields the best results), the more likely you are to connect the entire combo.
  8. LH621

    Bridget Q & A

    Its "ok", but you'll find yourself using MAMKH moreso than LtL. As for the 3rd special (Maintenance-chuu no Higeki), if your in a bad situation, sometimes it's a good move to throw out there but for 50% tension, you may be better off doing something else (MAMKH if the yo-yo is out, or doing Starship FRC for less tension and the same result)...different move choice(s) for different scenarios. In general, the only special you'll probably end up using alot is MAMKH (if any specials). LtL is good for 1 hit confirms only when the opponent is near dead, and Maintenance is more defensive oriented and is not there for AA purposes (i guess if it works, thats nice..but not really worth it in the long run).
  9. LH621

    Bridget Q & A

    well its main purpose is in breaking a person's guard who's constantly blocking low. its best used in the middle of a block string (most people are trained to block low and then try to react to an overhead if/when necessary), during MAMKH, or during some roger/yo-yo buffered attack. As a stand alone move, it serves 0-little purpose imo (it leaves you at -5 if blocked unless FRC'd) and your better off doing some rolling yo yo block string as an overhead replacement instead. The only time it'd be an ok move by itself is if it kills the opponent What exactly is your opponent doing that isnt making it work?
  10. LH621

    Bridget Q & A

    For the first question Starship does more damage compared to j.D (18x3 vs 16x3 respectively). I would imagine that starship enders would allow u to use j.2S prior to ending, which tacks on more damage than w/e move allows j.D to beat (i dont actually do anything into j.D , so i cant remember what the gatlings are for it). 2nd question 6P should only be used in 2 situations 1) anti air (when someone IAD towards u mostly)...alternative between 6P and 6S depending on the situation 2) within a combo 3rd question j.P is an ok option.....KSMH, not so much. All KSMH options leave u in negative frames. Try buffering a yo yo or using roger instead and get in when roger/yo yo has the opponent in block stun
  11. LH621

    Bridget Q & A

    General advantage 1) Mobility 2) Proper usage of all his tools can make getting in his "space" a task (This is the case early on...as people understand Bridget better, Bridget's "space" changes drastically and...probably..not in your favor [read: people will RTSD on you]...so you kinda lose this as time goes on...but not really) 3) umm...he beats Potemkin? ...sorry, i dont really have a better response for that question since i look more at the bad aspects of Bridget's game and work to get rid of them rather than assess what good thing(s) Bridget has
  12. LH621

    GG:AC Official Tier List Thread

    Warrant doesnt trigger till frame 4 (according to the frame data) , so no, it wouldnt be a viable option against a well timed note
  13. LH621

    Bridget Basics

    The combo's between slash and AC havent changed, its just that certain properties have been altered on some moves (to account for new mechanics implemented in AC).
  14. LH621

    Bridget Unblocks

    Id like to hear some input from someone else about this particular part b/c i havent ever had f.s (whether close or far) be a reliable meaty attack for stuffing DP's ever. I recall back when i was trying to figure out a means of using a glitch loop on oki but this particular option went out the window when DP's were CH'ing me. Aside from that, starting the bug loop from f.s ALWAYS gives the opponent time to jump out (you have to run back in to get close enough for c.s + the yo yo doesnt do that much guard stun) . Any time f.s comes out, either roll back j.k glitch and hope they dont jump, or gatling into 2.S FB Roger Rush and be prepared to shoot out a 6S or air throw their escape attempt.
  15. LH621

    Bridget Unblocks

    Loop? Do u mean...for instance...doing 2D, Maintenance, 7set Roger get, IAD 2S (unblock), Maintenance, 7set Roger get, IAD 2S, air combo? Cause if so, ive never seen anyone do this in any of the videos ive watched, and seeing how you need 100% for this, that lowers the practicality of it a good bit (tension is way too important to just not use and expect to land this setup....and u dont even get it (tension) that fast to boot) Here's my analysis on doing it just once: it depends on which character your going up against, but i suppose it has its moments...i dont personally use it very often but it does give some Ok damange (in terms of bridget damage) if it connects...its just that certain characters wont even get affected by the unblock portion due to some mechanic that works in their favor (Maintenance knocks the floaties to high so they can tech before they hit the ground [doesnt happen all the time, but it does occasionally], Baiken alpha countering before the unblock portion hits, Sol can DP thru allll of that shit if he felt like it....not to mention that its distance dependent, etc.) Ive seen it used by Ruu once or twice back in the day when AC was still relatively new (as well as in the AC unblock setups video i believe) but that was about it...fast forward to now, and i almost never see it (Maintenance) used except to get outta pressure (Mugen), and even then, its a very low occurrence.
×