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Canine

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About Canine

  • Rank
    Mandala Mandala Mandala :B
  • Birthday 03/10/1994

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  • Location
    USA, FL
  • PSN
    CanineV2

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    caninev2
  1. Canine

    [CPEX] PSN Match Finder/GGs Thread

    granted I'm sure my sig would make this somewhat clear but I'm going to assume it's not viewable to you for whatever reason No, no I am not.
  2. Canine

    [CPEX] PSN Match Finder/GGs Thread

    Late thanks for the matches to a JRivera fella, today was a Teru night and I only hope I wasn't all that boring to play o7 pft.
  3. Canine

    [CPEX] PSN Match Finder/GGs Thread

    Thank you for the matches a certain chicken that revolves o7 The sweatdrop emote was.. more so because I don't know what the JP quick texts say lol. Also I went the xD face more so because I landed both a meaty spring raid and an astral in that same match, icing on the cake lawl.
  4. Canine

    [CPEX] PSN Match Finder/GGs Thread

    didn't a Nico vid prove that lessons lags less than silent colo edit: Yeah, it's on youtube too uploader even has the rankings for what lagged more or less in these circumstances, Lessons being 1, Old gate 8, Silent Colo 9 Anywho, thanks for the games those I found on Ranked this early afternoon o/
  5. Canine

    [CPEX] PSN Match Finder/GGs Thread

    Thanks for the matches anyone from here I might have faced within the past 14ish hours or so (I didn't play for that long though of course, pft)
  6. Canine

    [CPEX] PSN Match Finder/GGs Thread

    Late night GGs to not_lunaris o/ I.. think, either way I was too scared to press buttons for the most part lawl.
  7. Canine

    [P4A/P4AU] PSN Match Finder/GG Thread

    GGs not so late night PSN (not that I played 'that' many people so far tonight), figure I should lab it up some more, so many yellow beats, bluh.
  8. Canine

    [P4A/P4AU] PSN Match Finder/GG Thread

    Ggs player rooms, not sure if I ran into anyone from here but eeeeeh /o/
  9. Canine

    [P4A/P4AU] PSN Match Finder/GG Thread

    GGs late night PSN, gah though, I wanted to save a replay and kept mashing orz Oh well
  10. Canine

    [P4A/P4AU] PSN Match Finder/GG Thread

    Ggs fruits_punch and not p4uplayer /o/ as well as any other people I might've fought today from here I dunno. Admittedly those weren't very good games and we both can agree I think. I hate fighting Mitsuru with a burning passion eheh.
  11. Canine

    [P4AU] Tohru Adachi Q&A Thread

    CH Combos with what particular starters, what meter restrictions, etc, so vague. Typically though if you're reacting to something punishable it'd go something like so.. for midscreen anyway Collapsed: Midscreen 5C: Collapsed: Meterless: 5C(1)>IAD jC>(66)5AA>5B>5C>Sweep>214A for midscreen, 2978, 24 meter 5C(1)>IAD jC>665B>2B>jC>(66)5AAA>236AA for crouching/fatal midscreen, 3278, 35 meter, auto combo to ensure knockdown for safejump, 5C(1)>IAD jC>665B>2B>jC>665B(2)>5C>Sweep>236A(A/2D) another crouching/fatal midscreen, 3564/3262, 27/24 meter, offers safejump/meaty 2D oki, latter of which at the distance this creates will beat all DPs that aren't Yosuke's. (Cuz you know, screw him) Collapsed: SB Gunshot: (5B/)5C(1)>Sweep>214AB>5B>2C>Hop jC>5B>2B>j2C (2817, -17 meter) 3417, -15 meter, standard midscreen hop route withj 2C knockdown blah blah 5C(1)>Sweep>5B>2C>Hop jC>5C(1)>jcjB>j2C 3489, -15 meter, optimal if only by 72 damage, this uses the tricky 5C after midscreen hop, probably not worth it from a netplay standpoint 5C(1)>IAD jC>665B>5C(1)>Sweep>214AB>5B>2C>Hop jC(>5B)>2B>j2C (4034,-7 meter) 3991, -7 meter, crouch/fatal only standard gunshot hop route, (will cause j2C to air tech) Collapsed: Heat Riser Midscreen: 5C(1)>IAD jC>665B>5C(1)(>Sweep¹)(>236BB²)>236236B(>5B³)>2C>hop jC>5B>2B>j2C (¹4785, -32 meter) (²4877, -32 meter) (³4508, -35 meter) (¹³4800, -32 meter) (¹²5067, -29 meter) (²³ 4892, -31 meter) (¹²³5133, -28 meter) 4470, -35 meter, standard HR hop route, (¹,¹²,¹³,¹²³,² Crouch only) (³,¹²,¹³,²³,¹²³ will cause j2C to air tech) Collapsed: Midscreen 2B: Meterless Collapsed: Heat Riser: 2B>whiff jC>5B(>236B)>236236B>5B>2C>hop jC>5B>2B>j2C (3985, -38 meter) 3650, -42 meter, standard HR hop route, landing 236BB is height dependant, j2C will air tech Thaaaaaaaaaat's pretty much all I'ma write before I sleep tonight, I'll put some corner/back to corner stuff in the combo thread when I wake up I guess. Remember this is all also very flexible and you should always try to go for gold but just do what's currently working for you, blah blah. Consider the knockdown/damage factor and remember you can use our infamous awakening supers after j2C usually. But I'm not gonna cover every route so shortly and all. (Or at all really lol) Also do pardon how confusing I might be about all this ;A;
  12. Canine

    [P4AU] Tohru Adachi Gameplay Discussion

    Oh, midscreen equivalent is pretty simple, though comes at the cost of cutting midscreen hop route short, but can still frazzle the opponent.
  13. Canine

    [P4A/P4AU] PSN Match Finder/GG Thread

    I can't tell if you mean that like a bad thing on my part ;-; but ggs, I knew your name looked familiar when I checked this thread again, hah. </couple days late>
  14. Canine

    [P4AU] News & Gameplay Discussion

    Unrelated to the loketest but still gameplay, more on about what Red mentioned I noticed about Persona Break here
  15. Canine

    [P4AU] Tohru Adachi Gameplay Discussion

    So, with the knowledge that air turn j2D pushes people towards you, allowing you to take the corner and attempt a left/right as well as a high/low (courtesy of Sougo) I applied the concept in two samples as you know, a thing. Pretty tough execution wise though, allows for some really dirty play however (❍ᴥ❍ʋ) (Quick note though there are many combos this'll work on, and if you want to quickly frazzle your opponent end a hop route at the jC and quickly jump>air turn>j2D, if it hits then wowzers 1.9k right there, if they block it backdash and attempt mixup)
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