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StrawberryGL

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    154
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About StrawberryGL

  • Rank
    ✞Hope✞
  • Birthday 07/12/1995

Profile Information

  • Interests
    Stargazing, Sleeping, Cooking, Drawing, Old cars

Other Info

  • Location
    Dallas, Texas
  • PSN
    StrawberryEclair

Contact

  • LINE
    strawberryfc
  • Skype
    strawberryfc
  • Twitter
    @StrawberrySoryu

Recent Profile Visitors

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  1. StrawberryGL

    Adding discord info into dustloop

    I definitely agree, i've been putting as much information from the Ky discord as I can on the wiki page so that the information is all organized. I'm not as experienced with other characters so I don't feel as comfortable compiling their information onto the wiki, but I think it'll really help players of all skill levels and encourage the growth of the community if there's accurate and readily available information for each character on the wiki.
  2. StrawberryGL

    [Xrd] King Ky - Q&A/FAQ Thread

    It's true, 6HS is a great meaty to start pressure with.
  3. StrawberryGL

    XRD Matchup Directory

    Ky vs. Raven: http://www.dustloop.com/forums/index.php?/forums/topic/12892-ky-vs-raven/ Ky vs. Haehyun: http://www.dustloop.com/forums/index.php?/forums/topic/12893-ky-vs-haehyun/ Ky vs. Dizzy: http://www.dustloop.com/forums/index.php?/forums/topic/12894-ky-vs-dizzy/
  4. StrawberryGL

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    @starlord There are no ways to combo into an IK with normal conditions (red activation), but when it's the opponent's last round, they have 20% or less health, and you have more than 50 tension there are lots of ways to combo into it! You can also get an IK mid combo, even if the opponent didn't start at 20% health, by reducing their health to 10% or lower mid-combo. This is called a gold activation. The easiest way to do it is 5D[6] > IK. You can get more creative by doing it in combos, like 214K > c.S > 2HS > 623HS (RC) > IK as they're falling down. Or from a sacred edge confirm in the corner with 100 tension, c.S > 6K > 236D > 236236P > IK.
  5. StrawberryGL

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    @BladeOfJustice7 The timing is a little strange, I think you need to input a 5HS as soon as possible, then input another 5HS as soon as you can after that, etc. I find that if I just kinda mash the button fast it works often, i've got a kind of rhythm for it that's hard to explain though. The best advice I can give is to repeat it with slightly different timing each try until it clicks. Remember the key is to press the button again the moment the first 5HS connects, and then the same for c.S
  6. I can't wait for Evo, I hope to see Machabo and Ogawa go at it! Also maybe Dizzy announcement? That'd be awesome.
  7. StrawberryGL

    ArcSys OST Discussion

    I wonder if Sky Should Be High will be a selectable in versus mode. It's the arcade boss theme so it's got a good chance I guess, It's my favorite new song so I hope it makes it!
  8. I was almost positive the input buffer was confirmed at 3f after the 1.1 patch...but I can't seem to find anything concrete on that. It feels like 3f to me, at least.
  9. StrawberryGL

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Yep yep. Go to training mode and record an opponent to hold down back a second, then start mashing a jab. You can practice the timing that way Combos of off CH c.S (from your sucessful frame trap!): [c.S (CH) > 6HS > 66c.S > 6K > 236D > 236K] For a stable knockdown. [c.S (CH) > 6HS > (c.S) > f.S > 3HS > 214K > (HJ) > j.S > j.HS > 623HS] For maximum damage.
  10. StrawberryGL

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    @SoulGuitarist The frame trap that I use for basically everything is 2P > c.S. CH c.S nets you lots of damage because you can go into 6HS for a crouching combo. If you're finding that hard, maybe try 2P > 2K. It's less rewarding but 2f easier timing. You can do anything into throw, really. 2P > 2K > throw, 2P > 5K > throw, falling j.S > throw. Once you have them conditioned to expect throw you can see how they deal with it, either by mashing, reversals, or jumping. It's very important to Ky's mixup game to threaten with throws and force the opponent to choose an option other than block.
  11. StrawberryGL

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    It definitely won't work from that far away. They need to be close enough that you can input a microdash and then immediately 2D. Try omitting 5K and see if that works.
  12. StrawberryGL

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    @Maekah Try walking forward a bit before doing f.S > 3HS.
  13. until
    Stream starts at 5PM CST: http://www.twitch.tv/epicgl Event details: https://www.facebook.com/events/986359928073545/
  14. StrawberryGL

    [Xrd] King Ky - Gameplay Discussion

    The only advantage i'm seeing are the things you already pointed out, it might just be his preferred method of pressure? It looks like he's saving tension, maybe he wanted to save up for a big combo? He ended up using it to RC a throw into an awesome 4X VT loop!
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