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StrawberryGL

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Everything posted by StrawberryGL

  1. StrawberryGL

    [Xrd] King Ky - Q&A/FAQ Thread

    It's true, 6HS is a great meaty to start pressure with.
  2. StrawberryGL

    XRD Matchup Directory

    Ky vs. Raven: http://www.dustloop.com/forums/index.php?/forums/topic/12892-ky-vs-raven/ Ky vs. Haehyun: http://www.dustloop.com/forums/index.php?/forums/topic/12893-ky-vs-haehyun/ Ky vs. Dizzy: http://www.dustloop.com/forums/index.php?/forums/topic/12894-ky-vs-dizzy/
  3. StrawberryGL

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    @starlord There are no ways to combo into an IK with normal conditions (red activation), but when it's the opponent's last round, they have 20% or less health, and you have more than 50 tension there are lots of ways to combo into it! You can also get an IK mid combo, even if the opponent didn't start at 20% health, by reducing their health to 10% or lower mid-combo. This is called a gold activation. The easiest way to do it is 5D[6] > IK. You can get more creative by doing it in combos, like 214K > c.S > 2HS > 623HS (RC) > IK as they're falling down. Or from a sacred edge confirm in the corner with 100 tension, c.S > 6K > 236D > 236236P > IK.
  4. StrawberryGL

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    @BladeOfJustice7 The timing is a little strange, I think you need to input a 5HS as soon as possible, then input another 5HS as soon as you can after that, etc. I find that if I just kinda mash the button fast it works often, i've got a kind of rhythm for it that's hard to explain though. The best advice I can give is to repeat it with slightly different timing each try until it clicks. Remember the key is to press the button again the moment the first 5HS connects, and then the same for c.S
  5. I can't wait for Evo, I hope to see Machabo and Ogawa go at it! Also maybe Dizzy announcement? That'd be awesome.
  6. I was almost positive the input buffer was confirmed at 3f after the 1.1 patch...but I can't seem to find anything concrete on that. It feels like 3f to me, at least.
  7. StrawberryGL

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    Yep yep. Go to training mode and record an opponent to hold down back a second, then start mashing a jab. You can practice the timing that way Combos of off CH c.S (from your sucessful frame trap!): [c.S (CH) > 6HS > 66c.S > 6K > 236D > 236K] For a stable knockdown. [c.S (CH) > 6HS > (c.S) > f.S > 3HS > 214K > (HJ) > j.S > j.HS > 623HS] For maximum damage.
  8. StrawberryGL

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    @SoulGuitarist The frame trap that I use for basically everything is 2P > c.S. CH c.S nets you lots of damage because you can go into 6HS for a crouching combo. If you're finding that hard, maybe try 2P > 2K. It's less rewarding but 2f easier timing. You can do anything into throw, really. 2P > 2K > throw, 2P > 5K > throw, falling j.S > throw. Once you have them conditioned to expect throw you can see how they deal with it, either by mashing, reversals, or jumping. It's very important to Ky's mixup game to threaten with throws and force the opponent to choose an option other than block.
  9. StrawberryGL

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    It definitely won't work from that far away. They need to be close enough that you can input a microdash and then immediately 2D. Try omitting 5K and see if that works.
  10. StrawberryGL

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    @Maekah Try walking forward a bit before doing f.S > 3HS.
  11. until
    Stream starts at 5PM CST: http://www.twitch.tv/epicgl Event details: https://www.facebook.com/events/986359928073545/
  12. StrawberryGL

    [Xrd] King Ky - Gameplay Discussion

    The only advantage i'm seeing are the things you already pointed out, it might just be his preferred method of pressure? It looks like he's saving tension, maybe he wanted to save up for a big combo? He ended up using it to RC a throw into an awesome 4X VT loop!
  13. StrawberryGL

    XRD Matchup Directory

    I went ahead and included Jam/Johnny/Jack-O! Ky vs. Jack-O Ky vs. Jam Ky vs. Johnny
  14. StrawberryGL

    XRD Matchup Directory

    Ky vs. Bedman Ky vs. Chipp Ky vs. Faust Ky vs. Ky Ky vs. Leo Ky vs. May Ky vs. Millia Ky vs. Potemkin Ky vs. Ramlethal Ky vs. Sin Ky vs. Slayer Ky vs. Venom Ky vs. Zato
  15. StrawberryGL

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    @xlolxlolx Where are they? I didn't know about them until a couple weeks ago to be honest. We need to add them to the wiki.
  16. StrawberryGL

    [Xrd] King Ky - Gameplay Discussion

    @Cashus I don't use Skype much anymore, so i'm not sure if they're still active, but if you give me your Skype username I can get you an invite!
  17. StrawberryGL

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    @Kizzercrate I'm trying that in training mode now, is it possible to connect a 2HS after GS? I can't get it to land at all.
  18. StrawberryGL

    [Xrd] King Ky - Combo/Setup Listing and Discussion

    On the topic of corner 5D combos, does anyone have a good one ending with Ciel against Faust? My best is 5D > c.S > 6P > c.S > 2HS > Greed Sever > 2HS(1) > HVT > c.S > Split Ciel at 139 damage. 5D > c.S > 6P > 5HS > Greed Sever > c.S > 2HS > HVT > c.S > Split Ciel doesn't work because Ciel misses 5D > c.S > 5HS > 2D > 3HS > Greed Sever > HVT > 2HS > HVT > c.S > Split Ciel doesn't work because 2D misses
  19. StrawberryGL

    [Xrd] King Ky - Gameplay Discussion

    I can help fill in the wiki page if you guys need the extra help! I've got an evernote i've been writing in since launch. @Thread.Meister https://docs.google.com/document/d/1h0OBcFGQVP3eBB2zsYla6lYHzXlvVe4T9YEda-BY6hM/edit
  20. Whattt? New applications of burst?? Sounds interesting.
  21. It looks like she wears the mask when she fights? That's really cool, the new Dragonica Falls looks great too. The pumpkin things look like little houses, maybe those minions come out of the houses after a certain amount of time? New blitz shield looks nice
  22. I kind of like the idea of Blitz Shield triggering Mortal Counter. It feels like by applying Mortal to situations outside of Danger Time they might be thinking about tweaking or removing it, like someone said above me~
  23. I'm definitely all for including new characters. The old cast is cool and will forever been in our hearts, but Xrd needs a cast to separate it from the other games in the series. That means focusing on bringing new stuff to the table and adding the old characters when they get the chance. Hopefully Jack-o surprises me in the long run!
  24. I'm a little disappointed! She's supposed to be halloween themed but she looks...extremely cute, like Ramlethal and Elphelt. Couldn't they give her a freaky mask or scary looking face or something? I'm sure her playstyle will be interesting but I can't help but feel like El already filled the niche of cutesy character that fights comically
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