

crimsonstardust
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[CP] Hakumen Q & A: New players check here first
crimsonstardust replied to Spark's topic in Hakumen
Ah ok, I guess I would have to learn the spacing to see when I can combo 6B also. -
[CP] Hakumen Q & A: New players check here first
crimsonstardust replied to Spark's topic in Hakumen
Cause I didn't see a CPX Q&A thread I'm gonna ask my question here. So is there a specific height or maybe character specific ways for 6A anti air to combo into 6B? -
BlazBlue Question Thread - Ask your questions here!
crimsonstardust replied to KayEff's topic in BlazBlue Gameplay
This is something I can ask in either the Lambda or Nu boards but what are the difference between them as far as tools and normals go? I know roughly that Nu doesn't mode change anymore cause of Lambda being a character again. -
This is always a weird thing with her, she plays a decent fireball footsie ground game and her rush down is alright in NM. 5B is a good long range normal but you wanna be careful with using it to much cause its active + recovery time makes it really easy for people to airdash in on you. Stock gathering and when to switch modes isn't so textbook in my experience, its pretty common to switch modes after an Aegis Blade ender which keeps your opponent close and are your advantage slightly. There are time where you may have to go in with 4 or less stocks to get the momentum again, don't forget there are mode change combos with using RC. Anti airing I usually will still use Aegis blade when people airdash in on me cause I find the other one will miss if they dash in deep enough, jump ins I do use Aegis blade as well, just is a matter of reacting as quick as you can or you can try jump back jA. Aegis blade as an anti air is a little risky to use like you said but keep in mind that if people like to do empty jumps Aegis blade will be blocked so using 623B is good too I would learn the spacing on it. Off of jBCD it is a safe jump set up so that is an option. 623C ender as I mentioned in the above part does put the situation back in neutral at your favor slightly. So I have a question, do we know how long the invincibility of Aegis Blade cancel lasts? I've been in the lab with it and I dunno if its cause some moves like Ragna's DP is just active for a long enough time for me to get hit or if I'm timing it wrong
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It's about the same execution wise, the decision making is a little easier on the defensive end thanks to having a DP.
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BlazBlue Question Thread - Ask your questions here!
crimsonstardust replied to KayEff's topic in BlazBlue Gameplay
Anyone know a good way to grind for money in this game? Wanna unlock all those colors soon. -
So you guys think Aegis Blade would still be a good anti air option?
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BlazBlue Question Thread - Ask your questions here!
crimsonstardust replied to KayEff's topic in BlazBlue Gameplay
Does anyone know what the price for BBCPX is in Yen and HKD? I've been out of the loop with it. -
BlazBlue Question Thread - Ask your questions here!
crimsonstardust replied to KayEff's topic in BlazBlue Gameplay
He didn't tell me the specifics of who he was playing against, he also told me he might of messed his barrier input up but I figured I'd ask anyway cause I was curious too. -
BlazBlue Question Thread - Ask your questions here!
crimsonstardust replied to KayEff's topic in BlazBlue Gameplay
So a friend asked me if there was any start up time on barrier, from what he told me he got chipped out when he did wake up barrier, I didn't see anything on it framedata wise so was wondering if anyone knows. -
BlazBlue Question Thread - Ask your questions here!
crimsonstardust replied to KayEff's topic in BlazBlue Gameplay
Hmm, I guess I need to think more while I play matches, rather then think about it after the match. I'll have to implement some of this thought process into the way I play. Thanks for that. -
BlazBlue Question Thread - Ask your questions here!
crimsonstardust replied to KayEff's topic in BlazBlue Gameplay
Anyone have tips of bait bursts and what to do against an opponent that's looking to bait one as well? I generally know the whole use jump cancelable normals and RC method of baiting but I'm looking for more of the lines of the thought process that goes into baiting one. A guy I play against locally a lot knows my burst patterns and with him playing a character like Azrael he pretty much baits one with 5B or Growler and I usually feel stupid about my decision. I can't seem to pick up on people's burst habits unless I set up a situation where I think they might burst oppose to looking at how they burst and think about why they bursted then. -
So mortar loop question, so when doing 5aaaa 214A jAB 214A 2AC x2 if they are teching out of the second 214A (after jAB) am I inputting 214A too slow? Also the transcript in the earlier post for it has a typo where it's jAC instead of j2AC got me confused when I was trying the combo out.
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[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
crimsonstardust replied to brett_'s topic in Gundam Extreme Versus
So questions about melee speed and priority. So when melee moves are mentioned to have high priority, what does that exactly mean when you are using a melee move that may have high priority but slow in terms of speed and are being approached by a melee with high speed but lower priority? I'm having a bit of a confusing time understanding how priority works in this game, I've had a few cases where I seem someone coming at me with a melee and try to counter it with one with a move with high priority, though I imagine the fact I had to turn around also may have played a part in it but either way still confused on the subject. -
[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
crimsonstardust replied to brett_'s topic in Gundam Extreme Versus
So when I look at a suit's melee move set, what would be the defining trait(s) the move is cut proof?