Jump to content

crimsonstardust

Members
  • Content count

    443
  • Joined

  • Last visited

1 Follower

About crimsonstardust

  • Rank
    Gold Member
  • Birthday 10/28/1990

Contact

  • AIM
    aznswordmaster1

Other Info

  • Location
    Portland, Oregon
  • PSN
    crimsonstardust

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. crimsonstardust

    [CP] Hakumen Q & A: New players check here first

    Ah ok, I guess I would have to learn the spacing to see when I can combo 6B also.
  2. crimsonstardust

    [CP] Hakumen Q & A: New players check here first

    Cause I didn't see a CPX Q&A thread I'm gonna ask my question here. So is there a specific height or maybe character specific ways for 6A anti air to combo into 6B?
  3. crimsonstardust

    BlazBlue Question Thread - Ask your questions here!

    This is something I can ask in either the Lambda or Nu boards but what are the difference between them as far as tools and normals go? I know roughly that Nu doesn't mode change anymore cause of Lambda being a character again.
  4. crimsonstardust

    [CPEX] Izayoi General / Q&A - "DO IT FOR HER"

    This is always a weird thing with her, she plays a decent fireball footsie ground game and her rush down is alright in NM. 5B is a good long range normal but you wanna be careful with using it to much cause its active + recovery time makes it really easy for people to airdash in on you. Stock gathering and when to switch modes isn't so textbook in my experience, its pretty common to switch modes after an Aegis Blade ender which keeps your opponent close and are your advantage slightly. There are time where you may have to go in with 4 or less stocks to get the momentum again, don't forget there are mode change combos with using RC. Anti airing I usually will still use Aegis blade when people airdash in on me cause I find the other one will miss if they dash in deep enough, jump ins I do use Aegis blade as well, just is a matter of reacting as quick as you can or you can try jump back jA. Aegis blade as an anti air is a little risky to use like you said but keep in mind that if people like to do empty jumps Aegis blade will be blocked so using 623B is good too I would learn the spacing on it. Off of jBCD it is a safe jump set up so that is an option. 623C ender as I mentioned in the above part does put the situation back in neutral at your favor slightly. So I have a question, do we know how long the invincibility of Aegis Blade cancel lasts? I've been in the lab with it and I dunno if its cause some moves like Ragna's DP is just active for a long enough time for me to get hit or if I'm timing it wrong
  5. crimsonstardust

    [CPEX] Izayoi General / Q&A - "DO IT FOR HER"

    It's about the same execution wise, the decision making is a little easier on the defensive end thanks to having a DP.
  6. crimsonstardust

    BlazBlue Question Thread - Ask your questions here!

    Anyone know a good way to grind for money in this game? Wanna unlock all those colors soon.
  7. crimsonstardust

    [CPEX] Izayoi General / Q&A - "DO IT FOR HER"

    So you guys think Aegis Blade would still be a good anti air option?
  8. crimsonstardust

    BlazBlue Question Thread - Ask your questions here!

    Does anyone know what the price for BBCPX is in Yen and HKD? I've been out of the loop with it.
  9. crimsonstardust

    BlazBlue Question Thread - Ask your questions here!

    He didn't tell me the specifics of who he was playing against, he also told me he might of messed his barrier input up but I figured I'd ask anyway cause I was curious too.
  10. crimsonstardust

    BlazBlue Question Thread - Ask your questions here!

    So a friend asked me if there was any start up time on barrier, from what he told me he got chipped out when he did wake up barrier, I didn't see anything on it framedata wise so was wondering if anyone knows.
  11. crimsonstardust

    BlazBlue Question Thread - Ask your questions here!

    Hmm, I guess I need to think more while I play matches, rather then think about it after the match. I'll have to implement some of this thought process into the way I play. Thanks for that.
  12. crimsonstardust

    BlazBlue Question Thread - Ask your questions here!

    Anyone have tips of bait bursts and what to do against an opponent that's looking to bait one as well? I generally know the whole use jump cancelable normals and RC method of baiting but I'm looking for more of the lines of the thought process that goes into baiting one. A guy I play against locally a lot knows my burst patterns and with him playing a character like Azrael he pretty much baits one with 5B or Growler and I usually feel stupid about my decision. I can't seem to pick up on people's burst habits unless I set up a situation where I think they might burst oppose to looking at how they burst and think about why they bursted then.
  13. crimsonstardust

    [P4AU] Aigis Combo Thread

    So mortar loop question, so when doing 5aaaa 214A jAB 214A 2AC x2 if they are teching out of the second 214A (after jAB) am I inputting 214A too slow? Also the transcript in the earlier post for it has a typo where it's jAC instead of j2AC got me confused when I was trying the combo out.
  14. So questions about melee speed and priority. So when melee moves are mentioned to have high priority, what does that exactly mean when you are using a melee move that may have high priority but slow in terms of speed and are being approached by a melee with high speed but lower priority? I'm having a bit of a confusing time understanding how priority works in this game, I've had a few cases where I seem someone coming at me with a melee and try to counter it with one with a move with high priority, though I imagine the fact I had to turn around also may have played a part in it but either way still confused on the subject.
  15. So when I look at a suit's melee move set, what would be the defining trait(s) the move is cut proof?
×