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Doyoudigworms

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About Doyoudigworms

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    New Blood
  1. Doyoudigworms

    [Xrd] News & Gameplay Discussion 2 - Console is Out!

    Now that I have my hands on the full copy, I believe it is well worth the wait! I have not even tried Raven/Kum and can already say that Arc has really outdone themselves on this release. In all my years playing fighting games, I never felt compelled to play any game modes other than the typical Arcade/Versus/Training. However, the additional game modes are fun, challenging and immersive. The presentation is refined and easy to navigate. Something should be said about the tutorial modes because they even top Sign's quality tutorials, they are fully interactive and I can see novice and seasoned players having solid appreciation for it. Plus, the guy behind the item fishing at Arc deserves a pat on the back! I hate to draw comparisons because it's done so very often...but how is it that this relatively small company can have this level of refinement and attention to detail, and Capcom can barely deliver a completed product?! It's astonishing. Xrd has single-handedly set such a daring, modern and beautiful precedent for current gen fighting games. People need to get past the silly stigma of 'Anime Fighters' and support the best the genre has to offer. There is something for every type of player here regardless of skill and experience. Arc games have always been impressive (P4U and BB included!) but Revelator should be celebrated. Not too mention, it is one of the only '2.5D' fighters that pay attention to classic animation techniques and employ the squash and stretch that made earlier Capcom titles like VS & 3S practically leap off the screen. *Gush* *Swoon* <3 Revelator!
  2. Doyoudigworms

    [Xrd] News & Gameplay Discussion 2 - Console is Out!

    Hey folks, 4gamer.net has updated Revelator information (unfortunately in Japanese only). This includes move breakdowns, all new colours (including Eclipse DLC Colour pack) and gatling charts. If someone manages to translate the information, it could be some valuable information for the WIKI. http://www.4gamer.net/guide/ggxrd/
  3. Doyoudigworms

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    Thank-You LK and Reako for taking some time to respond to my questions. I've made subtle attempts at conditioning myself to try and be more creative in my approach. I think one thing your advice has made be realize is that this game has a lot of wacky and insane stuff that must be respected, particularly with the addition of the DLC characters. I think I tend to lose my patience when I approach a fine player with good Mitsuru experience and get frustrated when I loose big opportunities to do big damage. Sometimes, autocombo is a good thing and punish opportunties must be earned. That being said, her changes are quite nice and I like that she is more refined and balanced this time around. Thank-You for the advice and perhaps we may see each other online! The advice you posted is very helpful and I will try my best to integrate said advice into my game. Cheers!
  4. Doyoudigworms

    [P4AU] Mitsuru Kirijo Gameplay Discussion

    A few questions for all you Mitsuru pros out there... I played bucket loads of P4A with my friends and mained Mitsuru and had a pretty good grasp on her character and combos, but I have very limited match-up experience. However, I've decided to be a bit more adventerous this time around and play more online but have been really struggling against any character really (so many character specialists in a game called Persona, go figure) and find it exceptionally difficult creating situations that lead to heavy combos. Most of the time, I seem to only get a clean hit with a max range 5A which thanks to the new auto combo gives me a full auto combo but not much else. The opponent always seems to fall out of he range of my 5B for mix-up, OMC and the lot. Most opponents seem to understand this and apart from a random D I never seem to get an opportunity to deal heavy damage. So most of the time I'm just mashing auto-combo to get in close or gain meter. Anytime I try and do anything fancy in terms of footsies or high low I get blown-up with a FC. It doesn't help that all my old punish combos don't work and I am struggling with the proper button holds (charge time not an issue, just 2B, B charges). This is day four for me, but I feel I'm really struggling to get some good solid damage. Very hard to open up a lot of these new characters. Any advice?
  5. Doyoudigworms

    [P4A] Mitsuru Kirijo Combo Thread (Updated 9/20/2012)

    Thanks for this! The info you provided is very insightful. Great primer.
  6. Great stuff here and amazing matched at Apex above.
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