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Everything posted by Anne
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You'll do a bit of [6] and [3] to get there for the j.B just depending on spacing. In all honesty, unless you're just looking for something fancy, you'll never need this combo. You can get better damage for less by doing the triple Megido path from j.B or just do a simpler SB Megido > 214A > Megido ender combo that doesn't use all that for comparable damage.
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You're right, I just fixed it. Once I get everything sorted out I'll update the OPs and might change the format a little bit.
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In that case I can take a look at WF and GF vs Lord Knight. No promises on getting it done anytime soon though, things get busy and I still need to record the BnB video and finish added all the combo stuff to the wiki :x
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Sweet, thank you ^_^
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With Aigis is the command throw a special or a super, or are there both? ^_^ (If you happen to know)
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I can probably do this over the weekend or sometime next week. Would be a neat project. Any match in particular?
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No worries. I'm working on updating the wiki with proper BnBs and combos you should be doing, should be done by the end of this week but might be done in a day or two if I'm lucky. Just for the sake of cool 0 bullet combos, I wanted to find triple Megido routes when you have the strange 5AA and 2B and this is what I got so far: 5AA > 2AB(whiff) > 2B > j.B > j.C > 236CD > j.A > 214A > 5B > 236C > 214A > 236D 2AB > [6] > j.B > 5AA > Orgia Backdash then boost forward > j.C > 236CD > 214B > 5B > 236C > 214A > 236D If you guys come up with anything nuts lemme know. Took a quick shakycam of the last one to show the backdash/boost part. Edit: found another one today. [No Ammo] j.C(1) > 5AA > sj.A > j.B > 236CD > 214B > 5B > 236C > 214A > 236D. These are pretty neat. Have another ludicrous combo using 5AA > 214B after a fatal. Again, nothing even close to match practical but still amusing to me.
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Thanks Kyle, I got that down pretty quick ^_^ I'm going to be hanging around this thread a lot btw, still have loads of questions and keep dropping stuff and having people escape oki ;_;
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So, +R is here and I'm trying to get a bit more into GG and things. I'm having trouble figuring out all of Bridget's air options though, like how you get the extra jumps using 214K or how Ruu just bounces a couple times to stay at the top of the screen, how the instant overheads using 214k go etc. Basically, how to you use 214K to get all of those options?
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Most of the challenges are not so good. I'm working on updating the wiki with some BnBs off 5A. Off 5A you can do a mode change combo just like Bane posted that's simple and easy, you can do double megido for no meter, and you can even get triple megido easily off 5A. Like 5AA > 22B > j.C > 236D > 2B > 5B > 236C is meterless and good to do. Just gotta get the 2B when they're as low as possible. If you have the meter you can do the combo Bane posted or learn triple Megido.
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Sorry I didn't answer your first one, it had been so long so I assumed you'd moved on by then >_<
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So, with mode change stuff I haven't seen anybody talk about the non EX Megido stuff really. The basic 5AA > 5B > j.A > j.C > 236D > 22A > 2B > j.A > j.B > j.2B is probably a thing we should list as something to be doing. there's other confirms like it but that's just the simple one. Also, basic stuff like j.B > j.C(1) > j.A > j.B > j.2B > 5AA > 22B > j.C(1) > Megido things is missing from the OP and whatnot.