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Toum

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About Toum

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    Bronze Member
  • Birthday 06/14/1981

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  • Location
    Pau, France
  1. Toum

    [Xrd] I-No Gameplay Discussion

    I wonder why the I-no players we saw in the latest videos don't use any RC like other chars... If HCL is considered a projectile, it should be YRCable, no ? Would be great to slow time > airdash after it :p
  2. Well, the technical barrier and the spectacular display of HCL 6FRC6 combos are one of the most appealing things with I-no, so it's natural to begin with it :p (actually that's why I started to play her) But it's just a part of her gameplay, and some other things are as important or even more important than that. I-no is fragile, and if you want to win, you have to master how to move well, how to defend well, how to break your opponent's guard and how to confirm into big damage when you have the opportunity.
  3. You can if you hoverdash and you hit 2S/2D just as you land. Hoverdash has an auto-jump install that's kept if you land without letting the stick be back to neutral.
  4. Johan > I would say, learn: - good movement, how to airdash after a hoverdash - some mixups after a knockdown + note (hover dash j.S > 2K, empty hoverdash into a low, empty hoverdash into a throw..., hoverdash j.S to another short hoverdash, etc...) - some counterhit combos, especially after 6H and STBT.
  5. Thanks Honnou ! I won't be home for the next 4 days, so there won't be any updates of the damage values until next week. But I'll keep going ! Also, I did'nt mention it, but I ran into some troubles to land some of the combos on Testa or Sol. I know Sol's hitbox can be a pain sometimes. Usually they work well on Faust. Don't know if my execution is in cause or it's just the combo is somewhat character specific.
  6. Wow, great job Mynus. For damage values, the first list of combos is almost done (and edited in the wiki), but: - I just can't do the DM HCL thing : x (well, sometimes I get it but I can't combo with 5P after it) - for the 9TNine combo (with the late airdash after high air VCL), I just can't get 2S > HCL to work. Is it a mistake, or does it really connect ? Apart from that, if the 6P happens midscreen, the opponent is pushed to the corner where you can go for c.5S > j.S > j.H > K Dive for 166dmg.
  7. Ok I tested some basic ones on Testa and Faust this morning, so I will probably update the wiki tonight. Oh, and just to be sure, there's one combo that seem impossible to me: j.D > dj.H > P Dive > air dash j.H > P Dive > air dash j.H > S Dive > c.S > VCL You can't get that second air dash after two jumps and an airdash, no ? Or did I miss something ? Do we just have to S Dive without airdashing ?
  8. How do we have to note the damage values for the combos starting by "Starter" ? I just tested the very first one on Testa with a lot of different starters, and the values go from 71 to 120.
  9. Toum

    I-no vs Potemkin

    Thanks a lot for your answer Maybe I should go to training mode to see if I can improve my timing with oki notes, with Potem spamming 5P. For the lack of damage, I know I still miss a lot of things in my execution, and most of the time I don't know exactly what combos are working against Potem', so I try to improvise with low success rate :x And for your questions regarding my friend: 1 - I think he knows that you can freely slidehead after a blocked 6H. Why doesn't he do it ? No idea. He did it earlier. In fact he purposely stopped doing slidehead > OTG into Heat Knuckle to "prepare" for the AC+R version of the game (and because we both think this OTG is totally abuse :p). Maybe there's a bond with 6H > slidehead ? I'll ask him to answer himself, he's member of Dustloop too :p 2 - Oh yes, in fact I often try to IB that 2D and get caught. But maybe it's not worth it. 3 - I'll train myself to shoot notes. 4 - That FDB really annoys me. I keep getting pounded by it, and I still can't figure its huge hitbox yet ¬¬
  10. Toum

    I-no vs Potemkin

    Hi guys, I've been playing I-no since January and I have a hard time dealing with my friend's Potemkin (actually he crushes me 99% of the time since January). Yesterday we recorded some games, the video can be found here: http://www.youtube.com/watch?v=d1q3qy3bm3g Sorry for the quality and the lack of sound, but that's all we have for the moment. Please note that these games are online games, and that we had a little bit of lag coming at the party (I get hit A LOT by 6HS when I want to IB them ¬¬). My questions: - How can I improve globally ? (I just saw the record and it's obvious I'm rushing too much at Potem like a dumbass, but there are probably a lot of other things to note) - Why am I just getting pounded by 5P 5P 5P when I want to get in after a KD ? (probably some timing issues, but I don't know exactly what I'm doing wrong) - Could you give me some oki setups after a KD and hover dash > IAD ? It seems I can't beat that Potemkin backdash, even with a STBT S just after landing. - How do you deal with the neutral game ? I feel I just can "poke" with HCL. Any advice would be appreciated =) And don't lose your time saying I suck with I-no, I already know that :p
  11. Unfortunately it's done that way (956 or 754) It's just a question of training, you'll quickly get used of it.
  12. Toum

    I-No Combo Thread (Accent Core)

    Ok, thanks. So I probably don't do the S > VCL part fast enough after HCL > 6FRC6
  13. Toum

    I-No Combo Thread (Accent Core)

    Hi there, As a pretty recent I-no player (less than 6 months), there's something I don't get technically: how exactly do you do a fastfall VCL ? I can do HCL 6FRC6 now, but the follow-up 5S > VCL is always a non fastfall VCL and that ends my combo. Is it just a question of timing, doing the VCL very soon in the airdash, or is there something else ? Same thing with the hover dash to airdash > FF VCL. I can only get it if I do it very soon in the airdash (in fact I have to do 66 > 9632146S). And when I watch some games, it seems that I-no players manage to do FF VCL whenever they want :p Thanks for the help !
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