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RamenNoodles

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About RamenNoodles

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    New Blood
  1. RamenNoodles

    General Johnny Questions

    I have a question, sorry if this has been asked before but I can't seem to find it in the thread Johnny's pressure strings using MC followed by a forward dash and an attack then repeat. Basically my problem is that after I forward dash to attack I seem to be always hit out near the end of the dash. It feels very slow between the time before I can attack again and after the MC. What is wrong with me orz.
  2. RamenNoodles

    Ky Beginner Guide

    I haven't really noticed but are their any other uses for jump install besides juggles? And, when you guys say 5k is meaty it means that it is out for a long time. So on the enemy's wakeup say against another ky they do vt, a 5k meaty will hit them before they get it out?
  3. RamenNoodles

    Ky Beginner Guide

    Damn I guess I'll have to just use j.s then. It seems that air D was the fastest way to put myself at a low height too.
  4. RamenNoodles

    Ky Beginner Guide

    No no, you aren't mistaken at all. My question is more in detail how to perform this. Is it like, I time air HS just as I land so that the animation comes out but doesn't hit? I've tried that but the recovery frames are still there as I land. Reason I find this interesting is because I played mbac and it's easy as hell do this.
  5. RamenNoodles

    Ky Beginner Guide

    Interesting it's not fd or frc. I asked elsewhere and a source gave me air s,p,s in and it does in fact combo after air dust. However it's extremely hard for me to pull it off. Either the p will miss if too high and sometimes the last s won't finish. Otherwise I don't have a problem continuing with 2p on the ground. Something about canceling the attack frames into the recovery frames.
  6. RamenNoodles

    Ky Beginner Guide

    ok i'm not sure if i got it lol but from what i read after performing air dust when you land there is recovery frames and the only way to continue would be to dust cancel? I was looking around and I couldn't find the process of performing dust cancels. it's not frc air dust is it or FD?
  7. RamenNoodles

    Ky Beginner Guide

    haha... My english sucks even though though I'm a native born. Alright after some testing it seems that it doesn't really matter how high the airdash is but rather how close the air S or H is to the ground so I can continue on the ground. Although, I feel I'll get hit out of the air H since I'm delaying it right before I land. And, I did mean 'jump dust to iad air H land combo' um sorry for asking but is dust canceling?
  8. RamenNoodles

    Ky Beginner Guide

    "Doing air fireball > FRC air dash is a nice way to advance forward. Don't IAD to get in with Ky since all of Ky's air moves are vulnerable to anti air and at IAD height you can't really combo into anything from air to ground (at least I can't, anyone have different expericnes?)." I've been having trouble comboing from air to ground regardless if I try and FRC stun edge. Am I suppose to be close to the ground after the FRC stun edge? Because it's hard to time the airdash close ground for me unless jumping and waiting close to the ground. Even when I do starmine to airdash to j.C I am unable continue the combo. Added to the fact that if I try and do j.C by itself I almost always get hit out of it. But, if I try and add a j.k or j.s before it seems that sometimes it combos sometimes only the j.C's beginning animation appears. Perhaps that has sometime to do with when I start the j.S at the airdash?
  9. RamenNoodles

    Kenshiro make your head asplode

    As much as I know Hokuto Zankai Ken isn't the best move. Are there any better setups for pulling this off in a juggle rather than to just get them dizzy? I can't seem to pull it off even with boost before they land from wall bounce.
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