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About helix

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  1. helix

    Injustice: Gods Among Us

    i never said that cassandra didn't have a personality, she doesn't speak much which is why i said that, in a fighting game, she can't express her so called personality because she can't show it with body language, personally, barbra has a better personality to me because she makes a lot of clever, humorous retorts and remarks and she exudes personality all around her like dick when he was robin, i personally find that more appealing than what cassandra has to offer, because we already have batman. and even though stephanie and cassandra are both respectable likeable characters that i and many comic book fans like (except stephanie, poor girl doesn't get recognition most of the time), you've got to admit that barbra is the most famous and popuiar, everybody associates batgirl with barbra, she's appeared in the adam west live action and cartoon shows, in batman : TAS, in the batman, in animated movies, in young justice, and in several videogames, the only places in which the other batgirls got recognition and exposure in media is stephanie as a cameo in young justice. also, i'm surprised nobody mentioned that ed boon has made an unofficial voting poll for who you want as dlc , containing red hood, zatanna, swamp thing, dr fate, static, blue beetle and others, with dr fate apparently losing and red hood leading, vote as many times as you possibly can through different computers and browsers. vote for red hood ! we have to get as many bat characters as we possibly can ! let's get mr freeze, poison ivy, the penguin and let's not forget batwoman into this game ! #becausewedonthaveenoughbatmancharacters
  2. helix

    Injustice: Gods Among Us

    imo, barbra is the best batgirl to me, but who cares about my opinion. cassandra cain doesn't have much of a personality so so she would be boring, stephanie is boring and unappealing and she seems to be the weakest/least capable batgirl (barbra learned gymnastics , cassandra is a deadly assassin and stephanie is the daughter of a third-rate unkown villian... wait what ?) barbra's batgirl comic in the new 52 is also really popular (more popular than the other batgirl comics i think) and barbra is the most well known and liked batgirl and cassandra and stephanie are both wiped out of continuity, so it would only be logical that they put barbara.
  3. thank you. i also just started looking at the frame data and noticed some stuff: 5C is -3 on block, but in the official frame data, it was stated that max range 5C is 0 on block, the start-up of max range 5C is also 18 frames as opposed to 15 frames. how can 2C, 3C, 6A, 6B and 6C have better p2 than p1, is it a typing error or is it legit? why aren't attack levels listed ? what is an F starter and what is an N starter ? 5BB ground bounces on CH, no need for confirmation. it should be noted that 6C ground bounces aerial opponents on CH and that it has different frame data against crouching opponents (start-up 32 and +6 on block) how did you get the full frame data when the frame data a few pages ago didn't have all that information ? why don't you list the head invulnerablity and when it starts for 6B and 2C ? you should probably note that sentinel dump GP starts at the first frame up to the ninth frame. you should probably note that 214D is an anti air. 6A is listed to have 19 frames of start-up when nokita stated it was 20 frames of start-up, the same applies to 5B, it is listed as +2 on nokita's list, when you have it as 0 on block, 6B is stated by nokita to be 12 frames on start-up, but you listed it as 13 frames, start-up of 3D on nokita's list is 25 frames, but you list it as 24 frames, you have 6D listed as 27 frames of start-up when nokita stated it was 26 frames of start-up. and by "you" i mean zeth. EDIT: the attack level question was answered when i saw the full frame data page though.
  4. could somebbody please direct me to place that will actually EXPLAIN how proration works ? there is an article that teachs how to read frame data but nothing about proration. i couldn't understand what all that stuff mean, what is p1 ? what is p2 ? what is the purpose of those numbers under them ? what is an F starter ? what is proration ? what purpose does it serve ? is there anything else i need to know ? please help me.
  5. http://www.dustloop.com/forums/showthread.php?15328-CP-Azrael-Combo-Thread&p=1476356&viewfull=1#post1476356 that's my original post with all the links, go to the final 7 links on the post and you'll see what i mean. i don't even know why the links didn't work EDIT: nevermind, fixed all the links, go check them out.
  6. wonder who said azrael doesn't have oki?: http://www.youtube.com/watch?v=A1lkZii8I3A&feature=player_detailpage#t=230s (sentinel dump was used immediately after the opponent teched so he couldn't avoid it, he had 2 options: block or get hit, if the opponent gets hit they are launched and comboed for around 3k, if they block, they cannot punish and are in a disadvantage because it's ridiculously + on block) CH 214D launches grounded opponents into the air: http://www.youtube.com/watch?v=sYO_CDNsMB4&feature=player_detailpage#t=210s j.2D staggers on ground hit so you can follow up for a two weakpoint combo: http://www.youtube.com/watch?v=sYO_CDNsMB4&feature=player_detailpage#t=314s this is a strange combo: http://www.youtube.com/watch?v=sYO_CDNsMB4&feature=player_detailpage#t=453s (he does a low airdash after the 2C, i'm not sure if this is CH exclusive or not, but it looks damn cool) CH 6C ground bounces aerial opponents, needless to say, you can follow up:http://www.youtube.com/watch?v=A1lkZii8I3A&feature=player_detailpage#t=179s 6C can be followed up WITHOUT CH if the opponent is really high in the air, this can be done against opponents at the tip of their jump or after a throw, it is worth noting only 5A is used in this scenario:http://www.youtube.com/watch?feature=player_detailpage&v=YnwirYa4SMA#t=198s I also ask: has any new tech been discovered? did anything new happen other than the frame data and the unlimited video, i haven't watched BB in about a month.
  7. helix

    Injustice: Gods Among Us

    you can change the MK style motions in the game into street fighter motions by going to the BUG-ME1 menu (press triangle on batman in the character select screen ) and press up 3 times, right 1 time, down 1 time and then press X, this is only available in the ps3 version though. press all attack buttons plus meter burn to do a super in an arcade stick, and pressing all 3 attacks at once does a stance flip.
  8. helix

    Injustice: Gods Among Us

    I don't understand all the hate for this game, in fact, it's actually wonderful! i don't understand all this hate over the default control layout, it's actually pretty fine and i've had no problems whatsoever with the game (only at the beggining though) i just thought i should share some stuff i found that is pretty intresting: the game doesn't have roman cancels, but it has something similar, it is known as a bounce cancel and you have to use 2 bars from your super meter to activate, it actually cancels your combo into either a wallbounce or groundbounce allowing for follow-ups, it is done by pressing the meter burn button and doing a QCF motion for ground-bounce and QCB motion for wallbounce. you can pushblock by holding the meter burn button while blocking( uses a full bar). there are four bars for the super meter, the first one is really easy to get, the second is also easy, the third and fouth bars are harder to get though (a strange choice of design) you get more meter by getting comboed then comboing your opponent, the first one who hits gets one full bar of meter. hit trades are in this game, unlike MK9, double KO'S are probably almost impossible in a real match since the are extended matchs for people who knock each other out at the same time. you can dash-cancel your heavy forward and heavy backwards move, you can use one bar by pressing the MB (meter burn) button to give your self one hit armor. you can press the MB button while using an interactable to give yourself one hit armor, there is also more than one use of an interactable with a gadget character, for example: batman can press the interact button near the batsignal to wall jump, however, pressing interact and down near the batsignal makes batman set an explosive on the bat signal and destroy it , or he can press the interact button and forward when the enemy is close to smash their head at the batsignal. interactables are unblockable. press heavy and back near the edge of a stage for a stage transition. clash can only happen in your second health bar, you activate it by pressing RT forward or A forward on the xbox controller while getting comboed to break the cobo like bursts, if the one who does the clash wins the wager it regenerates their health, and if the other person wins the wager, they deal extra damage. I also suggest that you don't turn off interactables and stage transitions, the interactables add a whole new layer of depth to the game and change your metagame completely, they also help you with zoning, combos, additional damage and getting in, and even gives you unblockable resets. Stage transitions are your only way to take a breather and strategize since there are no pauses in between fights.
  9. i checked the video thread and the combo thread, i actually like your idea, it makes it much easier to surf and go through specific combo routes in the combo thread, but it's probably not as good in the video thread. I have also subscribed to the video posting thread, any new post that comes out i will check and post the videos on that post with Azrael so you don't have to worry about constantly updating the thread. Unfortunately, some of the buttons on my keyboard are broken so i can't follow the same style you do in the combo thread when i post my combos, so i'm going to have to replace the signs with commas.
  10. Updated my post in the combo and video threads with new combos/videos, not much but you can check them out for now, gonna add some more later. I'm also going to post a list of things i noticed in matches, most notably the effects of moves on CH and what they're able to cancel into, basically things i think should be added to the wiki and/or the character overview .
  11. i can't believe it! look at this: http://www.youtube.com/watch?v=IvHUYMTuxkw&feature=player_detailpage#t=127s 6B hit an airborne opponent and they were sent spinning, and he actually jumped and was able to follow up the combo to a certain degree without CH.
  12. Then what if i upload everybody's vids ? and by that i mean pktzan and any other person,also, the video posting thread is pretty slow compared to what jourdal and pktzan upload from their channel, so to cause less trouble, i'm going to upload pktzan's and any other person's videos as well . Also, you don't understand what i'm saying, what i'm saying is that i post the videos to the thread, and by handpick, i mean i search through every single video that comes through and find an azrael, then i timestamp the video. sorry, but english's not my first language and i can't describe everything to you over the internet. EDIT: i cleaned up my post in the video thread, now i understand what you mean, zeth, okay then, i will only be uploading videos that are posted in the video posting thread, but can you please tell me how to link posts? And my post contains ONLY videos that you didn't post, i updated my post with videos from the final post in the video posting thread so feel free to check them out, and in order to cause less confusion i'm going to stop posting in the video thread and make it less difficult for us both.
  13. I'm thinking of contributing some more, so i'm going to post in the video thread, are there any rules/ways to format and organize that i should follow? And when i do upload, i'm only going to upload jourdal2012 videos, in fact, i will be posting up all jourdal2012 vids that include Azrael, so i recommend that nobody uploads jourdal2012 videos as to cause less confusion and unnecessary clutter, and to save you the trouble and effort it takes to upload his videos. 5-10 minutes after this is posted, i will have already posted some videos already, so watch out for them. EDIT: posted tons of videos in the video thread, will clean them up and delete certain videos later but you\re free to check them out. Also, Azrael's front dash seems to have more than 5 frames of invincibility, because look here : http://www.youtube.com/watch?v=vh6wPTNxHIA&feature=player_detailpage#t=842s Amane's 5B is definetly more than 5 frames, yet azrael's front dash passed right through it. I'm also looking for a video i saw where Azrael's 6A wall-bounced on CH and the Azrael was able to combo from it as a starter mid-screen.
  14. Oh!now i see,this should be listed somewhere, because i didn't know about this(and others probably may not know as well)