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About Circuitous

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    Burliest of Hearts
  • Birthday 04/03/1985


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    Rising Sun, IN
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  1. Arcana Heart 3 LOVE MAX SIX STARS!!!!! is halfway through its Kickstarter campaign, and thanks to its passionate fans they've already reached their initial goal of $100,000, and will be porting the game to PC via Steam! But, like any good Kickstarter, EXAMU has added some exciting stretch goals in hopes of bringing in more funding, and we need your help to reach them! When the Kickstarter first launched, EXAMU worried that they wouldn't even be able to fund the game itself. But thanks to the outpouring of support in Japan and from around the world, and so they've announced these stretch goals with the intent of releasing the final, definitive Arcana Heart 3 revision. The first stretch goal - Paracelsia (the game's boss character) as an Arcana, and updated balancing - has already been reached, and as of writing we need another $85,000 to reach the next: a new playable character, currently nicknamed Shark Girl! Next, at $400,000, is the mysterious, dual-wielding Dark Heart, and her Arcana: Love Prison Geist! Little is known about her, but I must admit her design has me very interested. At the $500,000 mark we see the introduction of a new boss character, Omega! Additionally, a new storyline will be added that also brings together the stories from earlier titles. At $570,000, Omega will also be added as a playable character! We've still got a way to go before these new characters are funded, so please consider chipping in if you can! Just $25 gets you the port on Steam, in English, as well as a key for all the DLC funded by the stretch goals (not to mention a love letter from the producers), which is an incredible deal on its own. There are only 15 days left, so get it while you can!
  2. If you'd like to speculate on something specific, consider making a new thread for it, rather than derailing this one. [Insert typical warning about double-posting and going off-topic here.]
  3. Circuitous

    [Xrd] Potemkin Combo Thread

    Some Forward Dust ICPM combos by Consomme Corner: 2H > 6H > Trishula > 6K > Trishula > j.K > jc.H > ICPM SO KY AX VE ZA CH SL SI LE JO 2H > delay 6H > Trishula > 6K > Trishula > j.K > jc.H > ICPM FA Other characters: 2H > 6H > Trishula... May: sj.K > ICPM Millia: sj.K > j.S > ICPM Potemkin: j.K > j.S > ICPM I-No: j.K > ICPM Jack-O: sj.K > j.S > j.H > ICPM Midscreen: 2H > 6H > Trishula... Sol, I-No: j.K > ICPM May: sj.K > ICPM Millia, Elphelt: sj.K > j.S > ICPM Potemkin: j.K > j.S > ICPM Faust, Axl, Slayer, Jack-O: sj.K > j.S > j.H > ICPM https://twitter.com/consomme0914/status/636410244424339456 https://twitter.com/consomme0914/status/636410819970904064 https://twitter.com/consomme0914/status/636411524291031040 https://twitter.com/consomme0914/status/636411844786126848
  4. Circuitous

    [CPEX] PSN Match Finder/GGs Thread

    I hope I don't have to explain to people that threats of physical violence aren't even remotely acceptable.
  5. The only spam we should be worried about in the Year of Our Lord Two Thousand Fifteen is what this thread is experiencing. I'm not sure what Naoto's DD does that constitutes spam to you, but rest assured you look like a scrub for calling it that. As for everyone else, please jot down your thoughts somewhere, and then share them with the world when the stream's over, maybe? Just a thought. At least you're all discussing visible gameplay instead of speculating, so I'm alright with it. I'd just like to see it more organized.
  6. Circuitous

    [UNIEL] News & Gameplay Discussion

    Is this a UNIEL thread? Oh, it is! Cool. Let's talk about UNIEL.
  7. I'm late but this isn't the Melee thread. Or even the Smash thread. If you want to discuss a topic that does not fall fully under the umbrella of Guilty Gear Xrd, make a new thread. This one gets cluttered enough even when it's on-topic. Don't make it worse.
  8. Circuitous

    The Reality of the "One Frame Jump", and Other Jumping Myths

    Sadly I don't have that sort of fine-grain control over tables with BBCode.
  9. Disclaimer: This article has only been tested for Accent Core and AC+R. Though it's likely the same holds true for Xrd, this is still unproven. Let's take a moment to talk about One Frame Jumps. The fact is, what most of us understand One Frame Jumps to be simply isn't the case. I made a video a while back demonstrating how they actually function - if you haven't seen it, you can check it out below. https://www.youtube.com/watch?v=OIXuOx8WbFU To summarize: starting a jump with Faultless Defense doesn't reduce your jump startup. It does, however, put you into your blocking animation on the first frame that you're considered airborne, shrinking your hurtbox. This allows you to dodge some attacks with tighter timing, but it won't get you out of smaller gaps in a string. Brett then posed a few additional questions regarding some commonly-held beliefs. Is it true that you can only block on the first frame of your jump if you FD? Can you perform any other actions (like an attack) on the first frame of a jump? After testing it with the same method I used in the video, I found that the answer to both questions was a resounding no. No video this time (for now). Instead, I'll show here the frame count, what inputs were entered, and when they were drawn. First, to test air blocking on the first frame. Dummy Sol jumps forward with j.S against Player Potemkin. [table] FramePotemkin InputPotemkin AnimationSol InputSol AnimationFD Jump PO InputFD Jump PO AnimationFD Jump SO InputFD Jump SO Animation1[/td] 234 Frame 1 Frame 15 67Jump Startup Frame 1Jump Startup Frame 189101112Jump Frame 1 Active Frame 1Air FD Active Frame 113Instant Block* Active Frame 1*Air Instant Block FD* Active Frame 1*[/table] * The game animates the result of an attack making contact on the frame after it actually makes contact. With me so far? We'll use the same system for testing actions on the first frame with Potemkin's j.P. The first test inputs the P in time to make it happen as soon as jump startup ends. Test 2 is one frame later. Test 3 is an FD Jump control. [table] FrameInput Test 1Input Test 2Input Test 3 (FD Jump)Input Test 4 (TK Bandit)1 2 34JumpStartupFrame15 6 789Jump Frame 1Jump Frame 1Air FDAir Bandit Frame 110Jump Frame 2Jumping [td]Air Bandit Frame 2[/table] So what does this mean? Only two things can be performed on the very first frame of jump state: Faultless Defense or a Special Move. Normal attacks and Slashbacks can't be performed until the second frame. Double Jumps can't be performed until the fourth! And, of course, air dashes have a minimum height requirement. This information may alter the timing of "fastest possible" rising normal overheads, so please take it into consideration. Edit: contrary to the original writing of this article, aerial special moves can be performed on the first frame of jump state. That's all I have for you, thanks for reading.
  10. Circuitous

    [Xrd] Potemkin Combo Thread

    Definitely distance-based, if you can recognize the positioning right away you can pull off combos like that.
  11. I'm too tired and old to go through the last few pages to delete stupid shit, but I'm going to put a big huge warning here. TAKE YOUR BULLSHIT SPECULATION ELSEWHERE This thread is for discussing what we know, not what we hope and dream.
  12. Circuitous

    [CPEX] PSN Match Finder/GGs Thread

    idk how many times I have to ban this dipshit but I'm getting real tired of it. He's not entirely wrong, though. It's possible to get better matches with someone farther away geographically than you do with someone up close. Unfortunately the "distance" in question re: netplay is the distance your packet travels, not your distance as the crow flies. My connection routes from my house, to Cincinnati, to Indianapolis, then to Chicago, then back that same way. Therefore I have a better ping to Chicago than Cincinnati, or even my own hometown. Don't be a dipshit. Think real hard before you make a claim.
  13. Circuitous

    Buckeye Airdasher Circuit 2/21

    Stream: www.twitch.tv/arcadelegacy Thread: http://www.dustloop.com/forums/index.php?/topic/10335-22115-buckeye-airdasher-circuit-cincinnati-oh/
  14. Circuitous

    Applications of XRD’ Mechanics V2.0

    I've gotten through Leo's S projectile with it. I was at least able to Buster him with it still on my character. Again, not sure on the frame data, but it's a thing.
  15. lmao "What's the use of having respect and legitimacy if we can't act like dipshits all the time?"