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Posts posted by Circuitous
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Some Forward Dust ICPM combos by Consomme
Corner:
2H > 6H > Trishula > 6K > Trishula > j.K > jc.H > ICPM
SO KY AX VE ZA CH SL SI LE JO2H > delay 6H > Trishula > 6K > Trishula > j.K > jc.H > ICPM
FAOther characters:
2H > 6H > Trishula...May: sj.K > ICPM
Millia: sj.K > j.S > ICPM
Potemkin: j.K > j.S > ICPM
I-No: j.K > ICPM
Jack-O: sj.K > j.S > j.H > ICPMMidscreen:
2H > 6H > Trishula...Sol, I-No: j.K > ICPM
May: sj.K > ICPM
Millia, Elphelt: sj.K > j.S > ICPM
Potemkin: j.K > j.S > ICPM
Faust, Axl, Slayer, Jack-O: sj.K > j.S > j.H > ICPMhttps://twitter.com/consomme0914/status/636410244424339456
https://twitter.com/consomme0914/status/636410819970904064
https://twitter.com/consomme0914/status/636411524291031040
https://twitter.com/consomme0914/status/636411844786126848 -
I hope I don't have to explain to people that threats of physical violence aren't even remotely acceptable.
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Naoto's guardbreaks -> distorsion = spam
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The only spam we should be worried about in the Year of Our Lord Two Thousand Fifteen is what this thread is experiencing. I'm not sure what Naoto's DD does that constitutes spam to you, but rest assured you look like a scrub for calling it that.
As for everyone else, please jot down your thoughts somewhere, and then share them with the world when the stream's over, maybe? Just a thought. At least you're all discussing visible gameplay instead of speculating, so I'm alright with it. I'd just like to see it more organized.
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Is this a UNIEL thread?
Oh, it is! Cool. Let's talk about UNIEL.
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I'm late but this isn't the Melee thread. Or even the Smash thread.
If you want to discuss a topic that does not fall fully under the umbrella of Guilty Gear Xrd, make a new thread. This one gets cluttered enough even when it's on-topic. Don't make it worse.
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Definitely distance-based, if you can recognize the positioning right away you can pull off combos like that.
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I'm too tired and old to go through the last few pages to delete stupid shit, but I'm going to put a big huge warning here.
TAKE YOUR BULLSHIT SPECULATION ELSEWHERE
This thread is for discussing what we know, not what we hope and dream.
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idk how many times I have to ban this dipshit but I'm getting real tired of it.
He's not entirely wrong, though. It's possible to get better matches with someone farther away geographically than you do with someone up close. Unfortunately the "distance" in question re: netplay is the distance your packet travels, not your distance as the crow flies. My connection routes from my house, to Cincinnati, to Indianapolis, then to Chicago, then back that same way. Therefore I have a better ping to Chicago than Cincinnati, or even my own hometown.
Don't be a dipshit. Think real hard before you make a claim.
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Ugh. That means we have to deal with the "e-sports" movement
lmao
"What's the use of having respect and legitimacy if we can't act like dipshits all the time?"
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Yeah you're right, #33 (i;ve got to #30).
Stupid question, I do apologise. It is pretty hard though.
EDIT: Wow as soon as I typed this I got it multiple times in a row :D
Hammerfall
Only tip I can give to those struggling is input the as soon as it is possible while still allowing the move to come out, and charge back. A split second after connects press . Takes a few goes, but it does get easier.
Yeah, this is actually the general advice for most combos involving charge moves. Gatlings are very lenient in timing and can be input quite early, giving you plenty of time to charge. 6K > Hammerfall can combo raw, but the timing is very strict.
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About the playstation plus colors, i have them both purchased online, but does the stupid "limited availability" until 2/10 mean that eventually you won't be able to download them at all anymore?
How stupid that would be. If one of my playstations die they won't be able to download it anymore...
They're available for "purchase" during that time, they'll be re-downloadable even after the window.
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So you'd rather they save replays automatically, and eat up your whole hard drive with matches? :p
Well, there's a 100 replay limit. But replays do add a substantial wait time between match end and the replay/character select menu.
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Good stages would be Arena, Central Organ Tower, and Dragonica Falls, off the top of my head. Leo and Sin's stages are also pretty good. The worst would be Axl's and Potemkin's, and Ky's is kinda up there.
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So is the way to mash out of Stagger state, like Slayers command grab or Elph's 2S, different in Xrd?
It feels weird to me
As the UI indicates, you need to mash buttons for stagger, and mash buttons + waggle stick for Stun/Dizzy.
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Makes sense to me. S-sort of.
Anyway, Consomme posted an evernote full of Potemkin combos with video examples. I took the liberty of (somewhat poorly) translating them. Original is here: https://www.evernote.com/shard/s525/sh/5904ada9-dd6f-4519-9592-3b6fe8e9999b/0c7bcedb61d3964b5573910c710806bf I'll get these up on the wiki eventually, I swear.
Potemkin Basic Combos (with videos!)
Courtesy of Consomme, @consomme0914
[No Tension]
5K > (c.S >) 2S > 2D
Basic combo. c.S works if you're already close enough.
http://youtu.be/ru9HwFTFsNw
5K > (c.S >) f.S > 2D
Alternative version of the basic combo.
http://youtu.be/8rkCp77ute4
Corner: Potemkin Buster > 5P/2P > c.S > Heat Knuckle > Extend
Basic combo for a Potemkin Buster deep in the corner. Works on everyone, but if you're too far out you'll get f.S which does not properly combo. Learn the spacing and you'll be fine.
http://youtu.be/XnvRhdWkMAw
Corner: Potemkin Buster > 2K > c.S/f.S > Heat Knuckle > Extend
Basic character-specific combo for a Potemkin Buster. More reliable than the above, but only works against: Faust, Zato, Potemkin, Axl, Ramlethal, and Elphelt.
http://youtu.be/g6yz5vNr_Pc
CH 6P > Heat Knuckle > Extend
Basic combo from a counter hit 6P. If the opponent is fairly close and you hit them deep, you can fit in a 5H or f.S before the Heat Knuckle. However, if they're far away, you might not even be able to land Heat! Learn to judge the distance and try some different timings in training mode until you're comfortable.
http://youtu.be/NNOTNKtnZIg
CH 5H > Slidehead or Hammerfall
Basic combo for counter hit 5H. Hammerfall will work if you're close, and you should be charging it by default, but if you're at a distance you can use Slide Head and get in.
http://youtu.be/zpdc7ngHSZ8
CH 2H > 5H > Heat Knuckle > Extend
Basic combo for counter hit 2H, works on any height, distance, character.
http://youtu.be/v00qpYXOz_w
Corner: CH close 6H > Hammerfall Break > 6H
Good combo if you manage to land a 6H counter in the corner, pretty likely to cause Dizzy just by itself.
http://youtu.be/xwY_XhJOQOM
5D > Up Homing > j.H > j.H > j.S > j.H > ICPM
Basic Dust combo. Doesn't work on Faust! Contrary to popular belief, you no longer have to hold Up for Dust combos to work, the first two hits are automatically cancelled for you.
http://youtu.be/g6VCX8BLTK4
5D > Up Homing > j.H > j.D > j.S > j.H > ICPM
Basic Dust combo for Faust, only works at about midrange and closer.
[Tension]
Potemkin Buster > RC > 5H/6H > Heat Knuckle > Extend
Basic combo from Potemkin Buster RC. Use 5H at midscreen, 6H in the corner.
http://youtu.be/QBsu7HdwKmQ
Corner: Potemkin Buster > 5P/2P > c.S > 2H > Heavenly
Option for more damage off a corner Buster. Pretty easy for the damage it adds, just make sure you're deep in the corner.
http://youtu.be/x2Ncai8A6Zs
Hammerfall > RC > c.S > f.S/2S > Heat Knuckle > Extend
Basic combo after landing Hammerfall. If you get a f.S instead of c.S after the RC, 2S won't hit after it! Just do Heat Knuckle in that case. Learn to judge the distance once you RC.
http://youtu.be/yYSQx9mBBCw
Forward Mega Fist > RC > (2K >) f.S > 2D
At a distance, leave out the 2K.
http://youtu.be/rQOUck02wOE
Corner: Heat Knuckle > Extend > RC > forward jump > 6H > Heat Knuckle > Extend
Decent combo after an Extended Heat Knuckle, good for securing the kill.
http://youtu.be/tP9rqf_AaXs
CH 2H > 5H > Giganter > Bullet/6H
Basic metered answer after counter hit 2H. Using 6H will dizzy most characters, but Bullet gets you more outright damage.
http://youtu.be/c-07_B67DmQ
Potemkin Buster > RC > 2H > Heavenly
100% Tension for crummy damage, but at least you Bustered them twice.
http://youtu.be/L9ETjYsVzts
Heavenly > RC > 5H/6H > Heat Knuckle > Extend
Good follow-up off a raw Heavenly if you have 100 Tension. Use 5H midscreen, 6H in the corner.
http://youtu.be/2dCtwp3UTK8
[Advanced - No Tension]
5K > 2S > 6K > Hammerfall
If you hit with 5K up close, this is your best damage. Input 6K slightly early and begin charging back immediately. Slightly easier on crouching opponents.
http://youtu.be/dk1XVi6Bl8Q
Corner: Potemkin Buster > c.S > 2S > Heat Knuckle > Extend
Works on pretty much everyone, but much trickier timing than any above combo. More damage as well.
http://youtu.be/d8n0Yec-1hw
Corner: Potemkin Buster > c.S > 2S > 6K > Heat Knuckle > Extend
More damage, but doesn't work on Zato, Millia, I-No, Ramlethal, or Elphelt.http://youtu.be/_bodAEDxUEw
CH 2H > (Hammerfall > Break >) j.S > j.H > ICPM
Because of how ICPM hits, you'll have to quickly judge whether to neutral or forward jump to get the confirm.
http://youtu.be/c9t5y_xFFuQ
[Advanced - Tension]
5K > 2S > 6K > Giganter > Bullet
Useful for pushing the opponent farther towards the corner, or as a big damage confirm.
http://youtu.be/2OsOnSDj9oA
Potemkin Buster > RC > forward jump j.H > c.S/f.S > Heat Knuckle > Extend
Another common Potemkin Buster confirm, land the j.H late in the jump to give yourself time to land and follow-up.
http://youtu.be/bFFucUmJfBQ
Corner: Potemkin Buster > RC > 6H > Hammerfall > Break > c.S > f.S/2S > Heat Knuckle > Extend
Strong corner Buster combo. c.S > 2S works more consistently, so you should probably go for that.
http://youtu.be/r4bAT7PF_XA
Corner: Potemkin Buster > 6H > Giganter > walk forward 6H > Heat Knuckle > Extend
Massive stun.
http://youtu.be/oB2Zlbl-u20
Corner: Potemkin Buster > c.S > 2S > 6K > Giganter > walk forward 6H > Giganter > 6H > Hammerfall
More massive stun, this one's a bit harder than the above. Doesn't work on all characters.
http://youtu.be/PAoKSSjutrw
Corner: 5K > 2S > 2D > RC > 6K > Break > 2S > 6K > Break > 5H > Heat Knuckle > Extend
6K loop off a deep corner confirm. The 2S > 6K needs to be fairly deep as well to confirm properly.
http://youtu.be/rPQAgZNHofs
Corner: 5K > 2S > 2D > RC > 6K > Break > 6K > Break > 2S > 6K > Heat Knuckle > Extend
More difficult but more consistent version of the above. The extra 6K ensures that you're deep enough to hit the 2S properly, allowing you to start from further out of the corner.
http://youtu.be/GLYlHBoeNXI
Corner: 2D > 2D > RC > 6K > Break > 6K > Break > 2S > 6K > Break > 5H > Heat Knuckle > Extend
A more "complete" version, merging the two above combos.
http://youtu.be/vpDWB1ErDhE -
Red Star that's some of the weirdest shit I've heard in a while, gonna have to lab that up.
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What are you guys doing after blitz shield?
Whiffing Potemkin Buster.
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Don't forget that Faust in the video has low life, the game failsafes to prevent Faust from suiciding with the move.
Nope! The move doesn't do that much damage to Faust to begin with, and I've actually gotten the KO with a correct guess against a friend playing Faust. (I was 4 for 6, git rekt Jetm.)
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Yeah, that's a glitch alright. Cool that those colors exist! I wonder what their plans are...
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Sometimes Faust doesn't give a shit and does the super anyway.
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Are Gold and Black colors supposed to be in this game? I just downloaded the all colors pack and my colors 7 and 8 are Gold and Black (like EX characters in old games?)
First I've heard of it. Screenshots? Which characters?
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So... Has anybody in the US gotten their Limited Edition version yet? The GS where I pre-ordered mine still has the LE listed as "in transit" even though they were supposed to get them in on the 23rd.
Mine arrived on the 22nd or 23rd, forget which exactly.
can i play against leo whitefang (maybe in arcade mode or online) if i don't buy the character?
Yes.
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Is there a page that explains what is unlockable and what is available only via purchase? I don't want to buy something that is actually unlockable in-game.
The only unlockable that can also be bought as DLC is Sin. He can be unlocked for W$200,000. Everything else is either unlock only (music, art) or DLC only (Elphelt, Leo, colors, announcers).
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This thread is ultimately a general one; full blown tangents deserve their own threads because they're too specific. It'd be otherwise okay if the netcode discussion only lasted a few posts.
Thank you. I'm glad people are getting the idea.
Also, as for complaining potentially scaring people away... maybe? But you're free to discuss the game as you see fit (in the proper threads pls). There are plenty of sites heaping praise upon the game to balance us out.
For my part, netplay since 1.03 has been plenty smooth in my experience. 3F delay to locals without slowdown. Need to play more in general, but it seems fine.
Bear in mind that no netcode will magically make every connection playable. Wireless, packet loss, distance, routing are all still real problems. The game seems to do a better job of setting an appropriate delay, but ping jitter can still cause issues if the game doesn't adapt to it fast enough. And of course there are still desynch issues, but even "the god tier" GGPO has those. For what it is, the netplay is solid.
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
in BlazBlue Gameplay
Posted · Report reply
If you'd like to speculate on something specific, consider making a new thread for it, rather than derailing this one.
[Insert typical warning about double-posting and going off-topic here.]