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Strife

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Everything posted by Strife

  1. Strife

    [P4AU] Junpei Iori - Gameplay Discussion

    Here's the archive for the tournament I mentioned above! (02h50m35s) Junpei Vs. Elizabeth (02h54m40s) Junpei Vs. S.Chie (04h57m15s) S.Junpei Vs. S.Teddie (07h19m26s) S.Junpei Vs. S.Chie (07h23m35s) Hina (S.Junpei) Vs. S.Chie (07h28m07s) Hina (S.Junpei) Vs. S.Ken (07h32m37s) Hina (S.Junpei) Vs. Yamashita (S.Mitsuru)
  2. Strife

    [P4AU] News & Gameplay Discussion

    Here's the archive, no timestamps though.
  3. Strife

    [P4AU] Junpei Iori - Gameplay Discussion

    Hello, fellow bat-mans. There was a 3v3 today over in Japan with 83 teams (249 players), and it was stacked. MAD, Minori, Damosu, Taihichi, Souji, Die Chan, YMST, Ougi, Mokke, Shikki, Hama, and like a bajillion god players were all there. Winning team was Unknown (S Junpei), Hina (S Junpei), Pet(Adachi). Pet only had play once, and Hina OCV'd YMST's team in GF.
  4. Strife

    [P4AU] Junpei Iori - Video Thread

    Pet (S.Junpei) Vs. Souji (Teddie) Pet (S.Junpei) Vs. Tahichi (Margaret)
  5. Strife

    [P4AU] Junpei Iori - Video Thread

    S.Junpei 10 Run & Damage Combos by Pet
  6. Strife

    [P4AU] Junpei Iori - Video Thread

    P4U2 2.0 - S.Junpei Matches! Soirate (S.Junpei) Vs. S.Aigis Hina (S.Junpei) Vs. Minazuki Hina (S.Junpei) Vs. Adachi Hina (S.Junpei) Vs. Koichi (Aigis) Hina (S.Junpei) Vs. Adachi Hina (S.Junpei) Vs. Koichi (Aigis)
  7. Strife

    [P4AU] Junpei Iori - Gameplay Discussion

    A whole lot of seven new S.Junpei matches were added to the video thread, check the gloriousness of them asap. EDIT: S.Junpei seems to be the best choice right now. Pet is already 859 PSR even though we barely got to 800 in 1.1!
  8. Strife

    [P4AU] Junpei Iori - Video Thread

    P4U2 2.0 - S.Junpei Matches! Roriotto (S.Junpei) Vs. Hakase (Adachi) Pet (S.Junpei) Vs. Yui (Rise) Hina (S.Junpei) Vs. Inui (Rise) Pet (S.Junpei) Vs. Domi (S.Akihiko) Pet (S.Junpei) Vs. Good Loser (Minazuki) Pet (S.Junpei) Vs. Hakase (Adachi) Pet (S.Junpei) Vs. New (Mitsuru)
  9. Strife

    [P4AU] Junpei Iori - Video Thread

    P4U2 2.0 Junpei Combo Collection by Maeken.
  10. Strife

    [P4AU] Junpei Iori - Video Thread

    P4U2 2.0 S.Junpei Combos by Nanashi
  11. Strife

    [P4AU] Junpei Iori - Video Thread

    Some legit 2.0 footage. Hina (S.Junpei) Vs. Tahichi (Margaret)
  12. *Note* - When browsing the Junpei Iori forums please follow the rules of the site, failure to do so will result in an Infraction. If you do not know the rules you can check them here -> Site Rules. Changes Video 2.0 Patch Official Changelist (Credits goes to @XiePlus for the translation!) Clean Hit Increased vertical judgement area. Probably making it easier to connect. Other than SP Skills, can only Clean Hit opponents who are midair (and taking damage midair). Ball Counter Throw breaks do not count as an Out. Hitting a Persona or another object counts as a Ball. Batting Projectiles (Front, Upward, Downward) When a projectile is hit, Junpei will become invincible for a time. Adjusted the location where the returned fireball will appear from. Returned fireballs will disappear if it clashes with a projectile. 5A Decreased startup time. Decreased attack active frames. 5AA Adjusted blowback on air hit, easier to follow up. Decreased startup time. 5AAA Can be normal canceled into Sweep and Super Bunt on block or hit. Can now be canceled sooner, before switching sides. 2A Increased upward area hitbox. 5B/2B Decreased startup time. Various Persona Attacks Persona is now invincible when appearing until active frames (5C, 2C and j.C). 5C Decreased startup time. 2C Persona is now invincible to Chest attribute attacks. 5D/j.D Decreased total recovery time. j.A Increased attack level. j.2A Decreased startup time. Increased untechable time on air hit. No lower counts as a low attack when striking opponent’s lower hitbox. No longer floats on ground hit. j.C Increased falling speed after the attack finishes. j.2D Decreased startup time. Increased falling speed after the attack finishes. Can be canceled into from j.A and j.B. Adjusted appearance and angle, making easier to hit from previous attacks. All Out Attack Invincibility time sets in sooner. Decreased recovery time. Super Flamingo Swing (B+D) Lengthened the invincibility time during the stance. Decreased startup time. Damage is now based on time spent in stance. Super Spin Swing (236A, B and SB) Grounded version's last hit automatically turns to face the opponent. Reduced blowback of the aerial version, making it easier to combo off of. SB Version Clean hit now causes the same blowback as the B Version. A Air Super Spin Swing (j.236A) Decreased startup time. A Super Bunt (214A) Changed so that it is more difficult to accidently perform Super Spin Swing on accident. Full Speed Slide (236C, D and SB) Increased hitbox size. Air version is also Fatal Counter recovery state. Decreased startup time of air versions. Air version property changed, C version is a low attack, and D and SB versions are high attacks followed by a low. C Full Speed Slide (236C) Reduced recovery time. Adjusted blowback. Deathbound (214C, D and SB) Removed Fatal Counter recovery state from ground version. After the last hit, can be ground teched. Decreased total recovery time. SB Inferno Homer (236236AB) Will cause a Homerun even if the later portion of the attack hits. Comeback Grand Slam (236236C, D and SB) When a projectile launched by the A or C follow up hits, it causes a wall bounce. Increased startup time for Junpei’s attack. Will cause a Homerun even if the later portion of the attack hits. Increased startup time for Persona’s projectile for D and SB versions. C Comeback Grand Slam (236236C) Persona now appears at a closer distance. SB Comeback Grand Slam (236236CD) Persona now appears a little bit further behind the opponent. Adjusted projectile speed and projectile blowback, making it easier to hit back. Vorpal Bat (214214C, D and SB) Increased blowback when a Homerun is hit. Untechable time no longer scales with proration. Decreased total recovery time. Explosive Level-Up Grand Slam (222+CD) On hit, sets score to 0 and removes Victory Cry (lol).
  13. Strife

    [P4AU] Junpei Iori - 2.0 Changelog

    All official changes are in the first post! Credits for the translation goes to @XiePlus!
  14. Strife

    [P4AU] Junpei Iori - 2.0 Changelog

    2.0 Junpei Changes video.
  15. Strife

    [P4AU] Junpei Iori - 2.0 Changelog

    Asked Hina's opnion regarding 2.0 Junpei, he says that he's definitely better this version but... Shadow Junpei seems stronger with all the system changes.
  16. Strife

    [P4AU] Junpei Iori - 2.0 Changelog

    Shadow Junpei HP confirmed to be 10500, it was 11500 in the last version. Assuming all Shadows lost 1k HP.
  17. Strife

    [P4AU] Junpei Iori - 2.0 Changelog

    Added all of Hina's notes to the first post! Not yet, but hopefully we will.
  18. Strife

    [P4AU] Junpei Iori - Gameplay Discussion

    Just remember that, once you're in, there's no way out.
  19. Strife

    [P4AU] Junpei Iori - 2.0 Changelog

    Updating the list as loketest happens.
  20. *Note* - When browsing the Junpei Iori forums please follow the rules of the site, failure to do so will result in an Infraction. If you do not know the rules you can check them here -> Site Rules. Decided to make this so players can understand how this character works better. Junpei's Baseball mechanic is similar to Frank West's Levels in Marvel 3. Connecting specific moves will allow the character to get stronger. To do this, you'll need to pay attention to 5 things on the screen: Runs, Bases, Balls, Outs and Strikes. The most important is Runs. When he gets 10, he'll automatically go into Victory Cry Install, which gives him the following things: Clean Hits. With this, he can do longer and more damaging combos with his bat. HP Regeneration (Except when taking damage). SP Invigoration (Slower than Elizabeth's Invigorate). Once Victory Cry is activated, it stays active for the whole match. To get Runs, Junpei needs to get 3 Bases and hit his opponent with his bat. He will get 1 Run for every hit having all bases full. There's 3 ways to score a Base: - Hit your opponent with a bat move. For every attack, Junpei will get a base. If you do a combo with 3 swings, he'll get 3 bases. - Hit your opponent with a reflected projectile. Junpei can reflect most projectiles in the game with his bat and turn them into fireballs, for each of those you hit, Junpei gets 1 base. - Scoring 4 Balls. Junpei scores a ball by making the opponent block his bat. If you do a blockstring with 3 swings, he'll get 3 balls. OBS: Everytime Junpei gets a Base, Strikes and Balls reset. No player is perfect though, if Junpei gets hit or even fails to hit his opponent, he'll be punished with an Out. There's also 3 ways to receive an Out: - Taking damage. Junpei will receive an Out everytime he's in hitstun. Different from Bases and Balls, he can only get 1 Out per combo. - Getting thrown. It's important to note that Junpei will receive an Out even if he escape the throw. - Scoring 3 Strikes: Junpei receives a Strike everytime he whiffs a bat move. OBS: Receiving 1 Out, Balls will reset. Receiving 3 Outs, everything will reset except for Runs. Only Runs carry over between rounds. He starts with 0 and can go all the way to 55. He has 3 SP Skills that can definitely help him with this because of their ability to score Homeruns. When he gets one, he will get Runs for every base filled + Junpei himself. After 10 Runs, the following ones will boost damage in some Special Moves/Supers and improve HP/SP Regeneration. Each time Junpei scores 10 Runs (20, 30, 40 etc) his regen will get faster. At 30 Runs, his SP Invigorate is as fast as Elizabeth's for example. To wrap it up: Your main focus as Junpei should be getting the first 10 Runs to use Clean Hits as soon as possible. It's good to keep increasing them for HP/SP regeneration though, don't miss any opportunities to do so.
  21. Strife

    [P4AU] Junpei Iori - Gameplay Discussion

    Long Range: j.D, j.2D, 2D, Deathbound, Bat attacks to reflect projectiles. Mid Range: j.B, j.C, 5B, 5C, 2C, Sweep. Close Range: j.B, j.A, 5A, 5AA, 2A, 5B, 2B, Sweep. That's basically what you want to use depending on where you are.
  22. Strife

    [P4AU] News & Gameplay Discussion

    It has been answered before, but the colors mean your "skill". They go from: white, blue, green, light green, yellow, orange and red if I remember correctly. White is the color you get when starting, which is "undentified". Blue is the weakest and red is the strongest. You level up your color when fighting (and winning) against people of the same color/stronger color.
  23. Strife

    [P4AU] Junpei Iori - Gameplay Discussion

    SuperOast already answered the first question but I'd like to add: The thing with the D version is that it freezes the screen for more time, allowing you to swing with A or C for the Homerun. The speed of the swing is basically the same as the other ones. As for the second question, you can do that by using the B clean hit with 236236A/B, then going for 214214CD. The only problem with this is that it's combo dependant. Longer combos won't let you connect 214214CD even if you do get the clean hit on 236236A/B. Honestly, I never go for these. The extra damage from 236236A/B clean hit is really small and will make you lose 50 SP over nothing. Just go directly into 214214CD if you want big damage.
  24. Strife

    [P4AU] Junpei Iori - Gameplay Discussion

    This auto correct only happens with the D version as far as I remember. Meaning, if you jump and air turn j.214D, Trismegistus will appear in the direction Junpei's facing. Using j.214C, he's still going to fall in the direction Junpei was before. I'm not 100% sure though.
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