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Cardinal_Sin

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About Cardinal_Sin

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    SCORPION WINS

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    Vancouver
  1. Cardinal_Sin

    [CT] ν-13 General Discussion Thread

    here is some unlimited nu data HP: 1234 TP: 30 EXP: 248 G: 0 Weakness: Nothing watch out for the headbutt it lowers your health to 1 HP
  2. Cardinal_Sin

    AC: Ky Kiske Discussion

    They were probably afraid of rewarding Ky with big damage every time he reversals out of someone's pressure; but given that the guard bar drops like mad, LJ loops do shit damage, and the fact that VT is like the most baitable and terrible DP in the game, it does seem kinda unneeded. Unlike Sol though, Ky doesn't need to spend a lot of tension to combo off DP (slash VT is free combo on CH, 25% at most for a generic LJ loop?), so I guess it's low risk/cost for low reward. Just like everything else in Ky's arsenal
  3. Cardinal_Sin

    Hokuto No Ken: Japanese Matchvids

    Watching these videos makes me wish the muteking glitch was still in the ps2 version
  4. Cardinal_Sin

    Ky-Kiske Info/Combos Thread [Accent Core]

    Things I like to do after blocked 6K: - 6K, 6P is a really good frametrap. Mixed with occasional 2K to keep them honest if they're mashing on a fast low. - if I'm close, 2p 6p 6hs. Of course, people won't let you get away with 6p 6hs strings often if they're awake though. - a stun edge FRC to continue pressure (depends on who i'm fighting, my distance, and if they have tension) - 2k, 6k, 2k, 6k, ... (anyone with half a brain will mash out of this but it can be frustrating to deal with this the first time you see it) ============================================= question: Is there any way to reliably TK CSE WITHOUT getting a super jump? I want to have my double jump as an option after FRC, and it's not like I can just SJI out of nowhere to give myself a double jump in any given situation.
  5. Cardinal_Sin

    Bridget Q & A

    Question: How do I reliably do a roll while delaying my callback? Is it even possible? whenever I have [H] held down and I press 214K I inevitably just FD in place instead of rolling. Basically I want to use the yoyo to cover the initial frames of the roll before I attack and/or set up a basic frametrap. Should I just be doing [H] and airdashing into an attack instead?
  6. Cardinal_Sin

    Bridget Basics

    ^^^^^ yup that's exactly what I meant. Thanks for the explanations everyone I still have a lot of trouble doing extra-late 2D FRC and early 2D FRC (i usually can only FRC the sweep at midrange); I guess i'll just have to keep practicing. What kinds of shenanigans can you pull off a 2D FRC on block? The close one i'm thinking is semi-decent for 6k or throw mixup, or to get off a yoyo set to cover your tracks.
  7. Cardinal_Sin

    Bridget Basics

    I've been playing Bridget for a while now but I've been using a lot of bootleg tactics and shitty combos since my execution isn't really up to par. I see a lot of combos in this guide list 2D FRC into 5k 6s jumpcancel, standard aircombo. Is this corner-only? I'm finding the FRC into 5k exceedingly difficult (well, almost altogether impossible) at midscreen. Do you have to buffer a dash into the 5K? Is it more useful to just learn the 2D FRC to use it in UB setups instead?
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