Things I like to do after blocked 6K:
- 6K, 6P is a really good frametrap. Mixed with occasional 2K to keep them honest if they're mashing on a fast low.
- if I'm close, 2p 6p 6hs. Of course, people won't let you get away with 6p 6hs strings often if they're awake though.
- a stun edge FRC to continue pressure (depends on who i'm fighting, my distance, and if they have tension)
- 2k, 6k, 2k, 6k, ... (anyone with half a brain will mash out of this but it can be frustrating to deal with this the first time you see it)
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question: Is there any way to reliably TK CSE WITHOUT getting a super jump? I want to have my double jump as an option after FRC, and it's not like I can just SJI out of nowhere to give myself a double jump in any given situation.