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[P4AU] Mitsuru Kirijo Gameplay Discussion
DaikenxDan replied to LegendaryRath's topic in Mitsuru Kirijo
Really? I usually just get DP'ed out of everything since max range dose not matter vs him. After that its time to play the guessing game. I guess that was before I knew that I was not affected by him if the persona only touched him. That will definitely change my game plan around a bit. -
[P4AU] Mitsuru Kirijo Gameplay Discussion
DaikenxDan replied to LegendaryRath's topic in Mitsuru Kirijo
Ok I'll definitely try this out next time I fight him or anybody if I'm in a punch in the corner. Kanji is one of those matchup I really hate because I feel like I have to take more risk than usual. -
[P4AU] Mitsuru Kirijo Gameplay Discussion
DaikenxDan replied to LegendaryRath's topic in Mitsuru Kirijo
236236A > OMC on wakeup? I have never seen that done before. Is that just for kanji or is that a legit reversal option? -
[P4AU] Mitsuru Kirijo Gameplay Discussion
DaikenxDan replied to LegendaryRath's topic in Mitsuru Kirijo
Whoa I truly appreciate the time you took to write all this up for me! This is far beyond what I expected for an answer. All of this is very useful information that is making a lot more sense as I explore my options. Again thank you for all this! Oh and the tad bit about kanji's DP was also helpful. I thought it was impossible to bait if you touched him period. -
[P4AU] Mitsuru Kirijo Gameplay Discussion
DaikenxDan replied to LegendaryRath's topic in Mitsuru Kirijo
Okay so it has been a little over a month for me playing Mitsuru and I'm fairly pleased with the results. Combo wise I finally got used to charges and my execution has improve a lot since when I first start started. However, the thing I'm noticing as I look at saved replays are my block strings. I always seem to do 5AA > 5B into something else.Eventually that get too pretictable and i start getting called out. So what are some other block strings that are useful? Also, when is it good to place out 2C and what block strings are good to make sure it makes contact with the opponent once it's out? One more question I have is the use of j.C and Tentarafoo. I find myself never using these two moves in a match never. -
[P4AU] Mitsuru Kirijo Gameplay Discussion
DaikenxDan replied to LegendaryRath's topic in Mitsuru Kirijo
The two with the max AoA D ender always seems to reset the opponent. If I put the dummy on block everything they will block the last hit. Am I doing something wrong? -
[P4AU] Mitsuru Kirijo Gameplay Discussion
DaikenxDan replied to LegendaryRath's topic in Mitsuru Kirijo
What are some good Mitsuru corner throw combos? Also is there any way to combo off of a throw midscreen at all? -
[P4AU] Mitsuru Kirijo Gameplay Discussion
DaikenxDan replied to LegendaryRath's topic in Mitsuru Kirijo
So it seems that you can also safe jump an opponent after B Coup with IAD > j.A -
[P4AU] Mitsuru Kirijo Gameplay Discussion
DaikenxDan replied to LegendaryRath's topic in Mitsuru Kirijo
Do Mitsuru have any midscreen safe jumps? -
[P4AU] Mitsuru Kirijo Gameplay Discussion
DaikenxDan replied to LegendaryRath's topic in Mitsuru Kirijo
So that not good for baits? I used to try max range 5a during first week of the game release then Yukari blew me up -
[P4AU] Mitsuru Kirijo Gameplay Discussion
DaikenxDan replied to LegendaryRath's topic in Mitsuru Kirijo
These options really helped me out against opponents like this thanks! However, sometimes I expect DP so I use 2AB (feint). The problem is the punish when they do DP. I try to do 6B but instead I always get [4]6B because I am holding back. Even if I stop in neutral for a second [4]6B still comes out. Any idea on what I'm doing wrong? -
[P4AU] Mitsuru Kirijo Gameplay Discussion
DaikenxDan replied to LegendaryRath's topic in Mitsuru Kirijo
Hey new Mitsuru player here! I have been player her for about two weeks now and her charges are still a bit weird to me. However I expected at least this much since it is my first time playing a charge character. Besides that are some ways Mitsuru can open up very patient opponents? I usually stagger pressure carefully to frame trap and convert off random sweep and 5a hits. However patient opponents who are good pretty decent at teching throws are mess up my game plan. Any help would be greatly appreciated! -
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[CP1.1] Kokonoe - Combo Thread [Updated 05/13/2014]
DaikenxDan replied to Kurushii's topic in Kokonoe
Thank You! I don't know why I didn't think to buffer it. Just tried it out a couple of times and it works perfectly! -
[CP1.1] Kokonoe - Combo Thread [Updated 05/13/2014]
DaikenxDan replied to Kurushii's topic in Kokonoe
Is 6[A] > 22B > 5A/5B really tight or something? I can barley pull it off half of the time.