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Everything posted by DaiAndOh
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Huh that's a good point about the basic loop.....I never even bothered with that lol. The classic 2in1. TKing mad struggle is pretty essential overall, but it's not just for mixup. Advantage, pressure, and fills the guard gauge too!
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How are you going into DBC Loop? It's not really possible without meter off of 5hs ground hit, but should be no problem with a little practice off of throw, air hit 6p, 6k ground bounce, etc.
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The threat of balls keeps Venom strong yeah. But when people start to wise up, it gets harder and harder to summon safely. They might overthinking things in the end. The beauty of FGs though is that when they learn how to get around it, it forces you to figure out solutions, and everyone's getting better :D
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I'd trust this guy, he's good at the loop he named himself after it. When you say strike fear, what do you mean with? Basic okizeme? Pressure? Zoning?
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I am likely to go. Getting off from my current job shouldn't be an issue. Game relevancy shouldn't be a problem unless there's some kind of Xrd 2 that dies a horrible death. Money...I can afford it...it's still a lot...gotta think a little bit. The main issues would be a change at work or life getting in the way, the latter is always possible to anyone though.
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When he gets knocked down a certain amount (10?) times.
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Venom was really strong in AC. He did not get better in AC+R. In a nutshell: His 6P reverting back to it's old version (as well as the gatlings that came from it) is a big nerf for his anti-air and rewards off of it. His 6hs no longer groundbouncing also plays a part both in reducing his damage in a lot of situations, as well as the reward that came with it (extra balls and more time for setups). Overall, his damage and neutral are nerfed, and his buffs just play to his strengths rather than compensating for anything.
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Venom is worse than Justice, Anji is def an A. Pot...not too sure, but he's always going to have a couple of pretty bad matchups here and there. I'd say Kiisha's list has credibility to it, especially considering who he is and what he's accomplished in AC+R....
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You mean 214HS~D after the 6K right? Also 421P, 214HS? That wouldn't put a ball in a place to be hit by 2K?
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Yeah the combo you posted is wrong, here is the combo: (AA) 6P, (ball hit), c.S(1), 6k, 214HS~D, f.S, 421D, 214HS. Then after dashing with the 2K as you said, he does 214S, 2S, S Stinger. If you're still having trouble despite doing it correctly, try adjusting your spacing a bit on where you end up after dashing 2K. Secon question, nothing changed I'm 95% sure, sounds like you're returning to neutral briefly or doing something else sloppily that's messing up the charge input.
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Could you link me a video? Also regarding the second, you're holding back from the second 214s all the way through right?
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Made my JP PSN. DaiAndOh1
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Thanks Setsuna. Going to be putting in a lot of work then...
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So questions: With the physical version, can you use the online pass on your American account? Any voice chat features? Seems there's no LAN...anything to make "offline" tournaments easier? Probably early to ask this...Side 7 still going to be the main stage?
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The King's Games (BBCP 3v3)($200 in Prizes)
DaiAndOh replied to GBS Giovanni's topic in BlazBlue Online Play
Waiting on responses from mine... -
To me, if any character in any fighting game had a practical full meter combo, it's this one (outside of Alpha 3 where you start with full meter :P)
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I think ya'll need to be patient and get your hands on the game as well as see way more quality videos (given how limited the usage for this character is, let alone good players) before crying about what she needs. Not like ASW is going to see it. Anyway, I enjoy the fact she has more variety of tools overall. Still can't go over Awakening 236AB. I wonder if those Hama combos will prove practical....
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Consider UFGT maybe? Not sure if that's driving range though, but it may be cheap to fly to?
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I can't even get a nonstop flight from NY. RIP x_x.
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[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!
DaiAndOh replied to brett_'s topic in Gundam Extreme Versus
To me, Virtual On is ST while this closer to GG/ASW game of the genre. Give it a shot Vulcan! -
Remember, the UBW Gundam Resources contain an in depth Beginner's guide, I'd add that as a note Brett.
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THAT IS NOT A TIER CHART. That's an in-game ranking system based on results that happen in matches on the cab/cabs.
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I'll be there running things!
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Most people that REALLY care about GG have AC+R one way or another. There's plenty out there, you just won't find them in netplay outside of pre-arranging because of how bad it is. For the few still waiting, the JP and US versions are region free netplay wise, so the online playerbase will remain constant.
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The King's Games (BBCP 3v3)($200 in Prizes)
DaiAndOh replied to GBS Giovanni's topic in BlazBlue Online Play
I will be out 3 of the next 4 weekends due to various majors. The weekend of APEX I was told, games will be cancelled. In addition, Lark may not be available a couple of these weekends. Will any sub like to sign a temp contract (aka join the team for now)?