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Ryock

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About Ryock

  • Rank
    \o/
  • Birthday 04/25/1989

Other Info

  • Location
    Phoenix, AZ
  • PSN
    RyockVermat
  1. Short intro: Yo, I be Ryock. Ryock is a name I have been going by for about 10 or 11 years now. Been maining Rachel since the arcade version of CT came out. I stopped playing her during CS1 and have picked her back up in CS2. Unfortunately, I am still making the move from Xbox to PS3, so I have yet to get a stick and really practice her the way I would like to. That should be remedied soon though. I love anything intellectual, whether it be philosophy, theory crafting, and tactics. Because of this, my love for fighting games and RPGs is extremely high. Been playing RPGs for about 12 years now, and have 18 years of experience with fighters(been playing since I was 4). I'm a very easy to talk to, very laid back kind of guy =) Dustloop Username: Ryock PSN Username: RyockVermat XBL Username: BlizzardWizards(I don't really play Xbox anymore though)
  2. Yeah it is. I was giggling to myself over the easy 3500-5k combos that I was able to do just screwing around.
  3. Wow, the lyrics version of Rachel's song is really good. A great welcome back for Rachel :D Gotta start practicing as soon as my stick finishes o.o
  4. Ryock

    [CT] Rachel vs V13

    I seriously need help on this matchup. I think I'm getting better, but it's just not good enough. I feel rather helpless, and if you'll talk to people who face me, I play a more patiently oriented Rachel, as I'm a natural turtle. So I have no problems blocking and evading all day waiting for openings. However... the fact that I'm getting punished for blocking, for pumpkin summoning, for frogs, for lobelias, for MOVING or even thinking is getting really aggrivating, so I'm hoping for some tips or something. Just having a hard time finding an opening, and every time I think I see one I either don't get it in, or get punished for it by a 30%+ heat-less combo... the way I see it against Nu, Rachel gets three shots and she's out. Halp. I need a lot of it.
  5. Ryock

    [CS1] Rachel Info and Discussion

    Well, you are right Discotheque, there is a good chance a lot of the nerfs don't stay on arcade release. I'm just worried that it'll turn Blazblue into a bit of a boring game, since honestly Rachel's the only reason I have any interest in this game to begin with. If she wasn't in it, I doubt I'd play it, simply because of her style of technical attacks based on wind usage greatly intrigued me to see how she'd play when she was first announced. Her entire character is incredibly interesting to me, so all these changes feel extremely forced and odd. A lot of them don't make much sense to me especially since of the top three, she was the least complained about. Frankly, it just ticks me off. I hope you're right, I really do. I would hope she's as interesting to play in CS as she is in CT.
  6. Ryock

    [CS1] Rachel Info and Discussion

    So it would seem... they don't seem to have a very strong thought process if this is their idea of balance. I love how just about every character now has new combos, new ways to do stuff, and overall, a lot of the cast looks pretty solid now. Except Rachel. I don't really have much hope for them to buff her considering from what I heard, they want to release this in winter? So that's something like December or January I'm thinking.
  7. Ryock

    [AC] May Tactical Discussion/Questions/Help

    @TheRealBobMan If you do want to start a loop on somebody from jackhound, there's two things to keep in mind. 1: who are you attempting this on? Some characters you'll have a harder time doing this on due to their hitbox. 2: Unless you're in a corner, sometimes I have to FRC my dolphin so I can restart a loop. If you get lucky and manage to hit somebody with a CH 2HS, or a 2D, then SHD is the one you want to use, and the timing for 2D is a lot stricter than 2HS, but definitely well worth it. For 25% tension, you can eat up almost half their life bar in one combo with something like this.
  8. Ryock

    [AC] May Tactical Discussion/Questions/Help

    May, being a charge character, you gotta get used to holding the stick in a direction for an extended period of time, sometimes buttons if you use hoops. So, I hope you've played someone like Bison before. I think May's a fairly popular character, but with Blazblue around, people kind of moved from GG to that. The lame loop is usually something like: 5S, 5HS, SVD, rince and repeat as needed, finish as needed, change as needed. For some characters, you'll have to get used to something like 5P, SVD. If you have trouble with it, basically what you're supposed to do is charge down while your HS is in its active frames, so that when you let it go, SVD comes out. It takes a little getting used to, but it's a lot simpler than a lot of the other combos other characters have.
  9. Ryock

    [CS1] Rachel Info and Discussion

    I'd be okay with the pumpkin's current range if they didn't nerf the hit stun to hell. That makes the pumpkin almost useless in a lot of ways. Based on all of her current normals as well, it seems like only about a quarter or less of the combos that have been made for Rachel currently still work... maybe. That's me being generous. I'm wondering if they even realize how unplayable they're making her. I'm wondering if during a character's production if they even test the character first to see if they themselves can get combos off and such. Cause it doesn't look like it.
  10. Ryock

    [CT] Rachel vs Jin

    For me, sometimes Jins gamble ice car if they get knocked away and expect a 236B or pumpkin. In this case, away knocking them away in whatever fashion I may have, I find 236A works a lot as well, but only if you add 8D to it. Helps make up for the delay on it quite a bit as sometimes I found myself getting punished for doing a normal 236A. This matchup really frustrates me at times, as I have trouble with their block strings.
  11. Ryock

    [CS1] Rachel Info and Discussion

    I really don't think they'll keep even half this stuff for her honestly at this point. It looks like every character got hit pretty hard in the same way, and a lot of good attacks that were used by characters are now slower. That just makes the overall gameplay a lot slower, which completely goes against what we're used to from this company. What they're trying to do with her confuses me completely. If you're trying to make a zoning character, you don't make their zoning weaker.
  12. Ryock

    [CT] Rachel Alucard Combos v2.0

    Has anyone tried these? The only difference mostly is that you don't run in to 3c. The 3c actually reaches far enough to hit one time to knock them into a pole. I found myself getting almost 1k more damage on a lot of the characters when I tried this as compared to running in with 3c. The pole is pretty much always right on the opponent which could actually lead to an easy one combo kill by the time you hit 50% heat, assuming they don't burst. (in corner)5b, d5cc, frog, 3c, 236a, run in, 632146c, wait, frog, 3c, j.2c, j.214b oki(Litchi, Tao, Tager, Nu, and Jin) (in corner)5b, 5cdc, frog, 3c, 236a, run in, 632146c, wait, frog, 3c, j.2c, j.214b oki(Hakumen, Ragna, Bang, Arakune, Rachel) The 3c towards the end of the combo sometimes has to be held a tiny bit depending on the character so it hits two-three times to let the frog detonate. But wow, I was getting 5350 damage most of the time. From my tests, it works on everyone except Noel and Carl, but 3c combos never were good for them anyways.
  13. Ryock

    [AC] May Tactical Discussion/Questions/Help

    What happened to the collaboration video topic? D=
  14. Ryock

    [AC] May Tactical Discussion/Questions/Help

    Oh, this helps a bunch. I was not JIing . I can get the timing almost every time now. At first I wasn't able to get the install right. I think my problem was that I was just simply tapping the up, instead of actually timing it the way I would with jump cancelling.
  15. Ryock

    [AC] May Tactical Discussion/Questions/Help

    I'm having some trouble pulling off May's slightly more advanced moves, like... OHK, S, HS, SVD, S, HS, HSVD, FRC, j.HS, SVD, etc etc Now... the point where I screw up is j.HS. I can't seem to dash through the air fast enough no matter how many times I try after FRCing the HSVD, I can't seem to dash through the air afterwards. I don't know if I'm just not doing it fast enough, or if I'm not doing something right? Help? o.o;
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