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zaeris

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Everything posted by zaeris

  1. zaeris

    AC+R: Dizzy Changes

    I just want to know if dizzy ice spike still has the 85% force proration, or it is reload style with ice spike frc combo for big damage again.
  2. zaeris

    AC: Strategy Guide

    master in training mode or in real matches against players? there's a big difference ^^, I-no Chemical love FRC depending on if you can do JI during combo or TK cancel your HCL... in the end, no one can give you an answer, try posting some matches instead.
  3. zaeris

    AC: General Discussion

    In my opinoin, bubble loop is not practical and if you ever pull it off in tourny it won't happen often, until AC+R comes out, it will be one of those rare thing happen every 100 games and even if it does happen you will drop it half way . Ice spike frc is useful but not a must. Small things you need is good neutral, know your mix up and the range of your pokes and read this guide: http://www.dustloop.com/forums/showthread.php?3473-AC-Strategy-Guide for the short answer
  4. zaeris

    AC+R: Dizzy Changes

    my guess is miss input, something like there was suppose to be a 2k first then 2s into 5hs, usually happens when you time the landing wrong and input your gatling string too fast. Or he is trying to catch jump frames with it instead although I'm more confident he just time it wrong.
  5. zaeris

    AC+R: Dizzy Changes

    AC+R Dizzy looks so much fun with all the small/big changes, the wall stick on S/HS fish is one of the best addition along with auto pop with bubble. Hopefully someone has found something better than HS+HS fish> ice spike> lazer> ice spike> lazer> Ice spike, since the third ice spike causes them to air tech instead. I can dream of something like HS+HS fish> ice spike> lazer> ice spike frc> lazer iad bubble jhs instead/IAD j2s.. ^^,
  6. zaeris

    AC: General Discussion

    Hell yeah! one of the greatest dizzy of all time is back, KA-ZU-KI sama ^^, crying tears of joy. Finally a dizzy that does justice. OMG!! 2k can otg after a corner ice spike ender without frc.... this is a awesome new change. p fish providing the best lock down to set up air pike into IAD high or low, being the a true stable mix up ... man I so maining only dizzy now. Finally a dizzy player that uses necro anger super ^^, K fish causes stagger on hit? is it the property of the 2nd input or is it all K fishes.
  7. zaeris

    AC+R: Dizzy Changes

    well it is more obvious from the next combo which was 2p>2k>5hs>, all combo-ed, so that would confirm it wasn't on conterhit. A good change since I tend to go into that 2k 5hs habit and cry when it doesn't combo for a character like dizzy.
  8. zaeris

    AC+R: Dizzy Changes

    I'm starting to see the benifit of wall stick HS laser, since this happens often to me with oki > 5k 5hs 2hs 236HS > HS laszer, thus I tend to lose my KD sometimes but in this case the wall stick might be a new oki combo ending with ice spike > laser wall stick then add xyz combo e.g. f.s ice spike. Beside that D version ice spike was enough to get my hype and no more Venom/Faust out zoning me lol.
  9. zaeris

    AC+R: Dizzy Changes

    subtle as it may be but the bubble change is awesome At least it will feel like old dizzy but with newer buff and tool. FB spear frc, I smell a strong combo potential outside of frc ice spike. 2d slighter longer range? maybe its for 5hs 5D gatling to make it not whiff on standing or without a dash momentum?
  10. zaeris

    AC+R: Dizzy Changes

    that really depends on the level of competition in your area, for example when I knock down my friends slayer he will opt for a few things usually dizzy oki game is very reactable because she doesn't have a solid high mix up. anyway... fish oki iAD j.2s x 2, slayer can choose to IB j2s and just 5p punish dizzy attempting another AD j2s, even wrost jump cancel back dash so he has invul. like nehle said dizzy weakness is neutral and that is where she is terrible. Venom, Axl, testament, lol most players in my area uses characters that dizzy has a hard time against. Even landed that one knockdown is quite difficult. My scene consist of Axl, Eddie, baiken, testament, slayer, bridget, JAM, Millia and Venom. The only time I feel like I might have a good chance is vs potemkin and even that match is gay with one slide head being enough for him to win the match.
  11. zaeris

    AC+R: Dizzy Changes

    It just the new direction GG is heading, with the many new tools people now have they shouldn't be making new input for them beside what else would make sense ^^, HS is already the strongest button, it has got to be D being above it. I don't think 236p/k/s would make sense.
  12. zaeris

    AC+R: Dizzy Changes

    my bad for exaggerating it lol. but it looks like a mid screen oki into wall stick is possible, I wasn't focus too much on day 2 but just how far is it possible for lazer fish to wall stick?
  13. zaeris

    AC+R: Dizzy Changes

    The one thing about wall stick is it seem be anywhere on screen as long as lazer fish hits on air hit, which can set up more combo opportunity. Although it is something that requires a keen eye, since I can never hit confirm my CH ice spike into fish summon lol.
  14. zaeris

    AC+R: Dizzy Changes

    2d is still going to make me sad, its range is still short, its not going to make 5hs 2d fantastic by any means when you can just do 5hs into 2d in combo, in blockstring? let see where it goes. D fish seems to be stationary as in it doesn't move forward after first input of double fish command. bubble nerf is going to be the undoing of dizzy lol, 2d jc IAD back bubble and got punished by a chasing air dash chipp. EDIT: I was fine about her oki and wake up game since the old fish provided enough solid mix up, maybe lacking some highs. However I was keen to see her neutral changes, besides D version Ice spike doesn't seem anything new that would improve her neutral games. FB bubble and FB daggger are nice additional but they are meter option, I can still use imperial ray to set up my neutral safe fish summon. Lol, I still want to see imperial ray not being interrupted, at least trade and continues its active frames and not stop when she gets hit.
  15. zaeris

    AC+R: Dizzy Changes

    well baiken (bacon) is a different kettle of fish rather ^^, although I can see you attempting this at full screen and she will just ouran gc into ouran frc, Well the idea is fine, I just can't justify the meter spent but like you said maybe you can use it for that circumstance, your opponent is full screen from whatever, so you go full screen ice spike frc into fish... although for me I would go ice spike D frc IAD j2s/ or IAD land 2k if I was that positive in frame advantage. But in reality if it full screen away, I wouldn't care and just spam more summons to control space and let them jump because I will have a fish and air pike out waiting for them to land, then scypher to control air space. lol, guess I will stop because I don't see benifit in a full screen ice spike as oki. Usually playing as dizzy the opponent is always in my face or near me, and the only time we would be full screen apart is if they can outzone me e.g venom and faust.
  16. zaeris

    AC+R: Dizzy Changes

    I mention that 214s/hs before using ice spike is possible but that is not a mix up, it is more of a tech trap and that is why dizzy players tend to use when throw dash 2k f.s > ice spike doesn't hit them low enough. The purpose was for them to mid air tech, where ice spike their air tech forces them to land, so you can mix them up on the ground. Anyway what you say would work, but that is not a mix up, and maybe a waste of meters since kd into fish is already a solid oki. then you can add air spike hold, IAD j2s x 2, scyher k/s ectera, why ice spike frc if your opponent is going to block. Most people after a KD vs dizzy know she has oki, they are not going to be pressing buttons. Unless it is the above circumstance where they can air tech or recover before landing. if you see this you can ice spike meaty to keep them grounded or go for air throws traps. let say this is mid screen, after 236h you should frc here instead so you can dash up and summon fish, this point here will be meaty instead and not jumpable but beside that what is wrong with 214s iad j2s oki? or if I know its techable early 214hs/h fish jump j.s to hit them jumping instead.
  17. zaeris

    AC+R: Dizzy Changes

    I don't think 214s/hs will combo after an ice spike even if you frc, that thing is extremely slow on start up, maybe on CH as Kurokun mention, since alot of us do frc after ice spike just to set up meaty oki and thats about as far as you will get. 214S HS > ice spike would work for sure, but that doesn't rely on mix up however. @kurokun above post. back to AC combo lol, 2c CH> 214S HS > dash 421 S hold > IAD j.d/hs bubble > wall stick lol sounds interesting enough.
  18. zaeris

    AC+R: Dizzy Changes

    Atm I'm only excited about D ice spike which is what dizzy needed against most of her unfavourable match up e.g. bridget, Axl, Venom, faust and who else outzones her? Maybe eddie. FB Air pike which is usable after a normal air pike is rather interesting. The bubble nerf is going to make me sad and using it to bait is not exactly what I believe is practical since dizzy is always running away where bubble summoning was the safest option we have, now when dizzy runs she will be cornered faster by speedy characters chipp, millia, jam. Lol, overall I think the zoning game will get better but rush down characters are likely to have a bigger advantage over her.
  19. zaeris

    [AC+R] News & Gameplay Discussion

    I'm guessing he's talking about the background characters in may's stage which replace Huruhi characters with magica madoka characters instead.
  20. zaeris

    AC+R: Dizzy Changes

    Well yes that's why I said its a bad tool at neutral but when you have oki, it is going to be amazing and the option are limitless. So I am looking forward to that. EDIT: btw do u think it is possible to do some reload style mix up I wouldn't mind being able to do HS lazer fish double air dash cross over jhs. Lol, stratch that, now I just want to play gg again.
  21. zaeris

    AC+R: Dizzy Changes

    that depends how long for it to auto burst... for example throw > 214 Hs. k fish tk bubble-> iad foword> Iad back j.2s jhs> to bring opponent to bubble> land and do ambigous cross over jump> auto detonate fun cross over. rather the old style throw> hs lazer fish IAD just above head s/k bubble for ambigous cross over although its not that ambigous. something like that be fun to play with, using the right set ups.
  22. zaeris

    AC+R: Dizzy Changes

    it is still an FB bubble that never or rarely so play at competitive level and with the abundent of new FB there might be better option. althogh it did make for some nice combo video that I remember xD.
  23. zaeris

    AC+R: Dizzy Changes

    I'm just wondering if its still jump cancelable. if it goes back to special cancelable only I rather it go back to reload and keep that range ^^. 2d> 5hs sounds like we have more gimmicks besides 2hs ice spike to troll with. hmm is my theory wrong on it absorbing active frames, but if the opponent has more than 1 active frames is it possible to hit both dizzy and the bubble together with the one hit? What makes testament nets better is it detonation based on contact while dizzy still needs to commit to an attack while testament could just block and let the unsuspecting opponent come near it.
  24. zaeris

    AC+R: Dizzy Changes

    Actually I'm treating bubble nerf the same as testament net, from what the description says it is more to act like that, meaning it doesn't have a body that absorb hit. In most case it will be like spear and other projectile that disappear on hit, meaning it will always trade in their favour regardless even if it activates as long as they land a hit, the activation will cancel even if the attack is active. A fish is stronger because it has health and a body that does absorb one hit. Anyway, I can see them hitting you without worrying about the bubble if it works that way (not absorbing hits). Beside that standing P and jump P are both great option to get rid of bubble, now imagine the slayer match up, his buttons are way faster than yours ^^, I like bubble because it move into the opponent territory without issue, since they have no choice but to hit dizzy instead or play defensively. Now it can be rid off by the opponent making it less of a pressure tool at neutral, in my opinion anyway. I still like bubble IAD back j.s but I feel that retreat method will be less strong if the opponent has better mobility. On a second thought, lets just wait and see later. although I'm pessimistic, the auto detonate seems to be aim at bubble loop timing is my guess. I guess I am somewhat excited to see if she has new technology later on. My friend always tells me dizzy has no combo and I say she does it's abc special lol, sometimes something fancy like ice spike frc ^^, hopefully there will a more cooler and practical bnb for her. About 6hs frc point, might be move because of lag lol, but I was thinking of a new possible combo without staggering, like for example IAD j.2s >j.hs. or on air hit into IAD j.hs land 2s > spear (421s). Well I do see what you mean, it does sound like a fun gimmick although higher + move are harder to time throw, while it is easier to go into high, low or frame traps mix up. Similarly 2hs frc has massive +ve frame but that also makes it harder to set up tick throws.
  25. zaeris

    AC+R: Dizzy Changes

    Well in the past dizzy already has amazing tick grabs but will have to see later on how the changes work. About Gamma Ray, it requires 100% tension but it consumes 50% of your bar at two phases, well it is still a trololo attack ^^. Now about 2k decrease proration sounds fair to me, dizzy's combo are not that lengthy or damaging but rather we do a basic bnb abc special to get our knock. Maybe the developer are just lessening the time we need to land hits into oki. hmmm did anyone read about the bubble nerf where your opponent can now destroy the bubble? I don't mind with all the extra tool we are getting but I do feel sad about losing that pressuring tool in neutral.
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