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About drzero7

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  1. drzero7

    [Xrd] King Ky - Gameplay Discussion

    So in Rev2, how does the new Ky new 6H work? Like is it still a good oki tool after the foe's knockdown? is it plus on block? what's the timing to use this move after the foe's knockdown? (It seems I have to make the 1st hit whiff and make the 2nd hit connect the foe while they get up. )
  2. drzero7

    [CF] Es Combo Thread

    Are these universal combo or on some chars it doesnt work? i'm failing on the small characters like Carl. (the 5B,6B,214C, 2A,5B,3C,5D etc. the 3C whiffs)
  3. drzero7

    [CF] Es Combo Thread

    My day 1 scrub combo. Feel free to post some better stuff. no meter med screen B&B 5B, 2B, 5C, 3C, 214C, 214C no meter med screen 100% HP start Overdrive combo (i.e. good for first round immediate active flow) 5B, 5C, 6C, OD Cancel, 5C, 6C, 5D, 6B, A+B+C+D (3099 damage) EX stocked med screen (prep 214D) 5B, 2B, 5C, 6C, 623C (EX) jD, land, 5B, 2C, HJC, jBB, JC, J.BC-j2BBB (3232 damage) Corner no meter 5B, 5C, 3C, 214C, 214C, 5B,5C,2C, HJC, jBC, j2BB, jBB, JC, jBC, j2BBB (3070 damage) Crouching foe only med screen no meter 5B, 5C, 6C, 5D, 214B (hold and charge), 5B, 5C, 3C, 214C, 214C (3130 damage) regular grab, 5B, 5C, 2C, HJC, jB,B, jC, jBC,j2BBB Back Grab, 214B (Hold and charge) 5B, 5C, 3C, 214C,214C
  4. is there a list of the changes of the new patch notes? I know it's been only few days, but at least a list of the ones discovered so far?
  5. drzero7

    Nitroplus Blasterz: Heroines Infinite Duel

    quick question. is this accurate with amazon? http://www.amazon.com/Nitroplus-Blasterz-Heroines-Infinite-Duel-PlayStation/dp/B014YE12CM/ sounds TOO good to be true that this game is coming in NA release on january. (If thats the case, I'll wait for one month) Or is this the usual Amazon with their BS release date thats incorrect. (i.e. random holder number)
  6. STILL no Jubei? Well, Nine and Hibiki were obvious choices. And it seems Nine is the boss of this new version.
  7. wait so the english version is patched too already?
  8. I'm sure this was posted somewhere in here but, what are all the changes in the arcade 1.1? (i.e. where can I see the patch notes)
  9. drzero7

    [Xrd] King Ky - Gameplay Discussion

    how do you consistantly land the combo 5K, c.S, 6K, 236D, 2D? I keep missing the sweep. In corner it's easy, but I'm talking midscreen.
  10. drzero7

    [UNIEL] News & Gameplay Discussion

    https://www.youtube.com/watch?v=OQIJJkDLbKs This is interesting. Every char in this game have kara throw, and you can throw tech with command grabs instead of another regular throw.
  11. K thank you. I was always shield guarding while jumping and blocked some stuff while can't block others. Wow, so it's very unsafe to jump in this game. No wonder this game feels more footzie based then most "anime fighters". (loose term) I guess you just jump for pressure of you see an opening (Or Merkava, who don't give a ****)
  12. This is IMO Easy: Gordeau, Waldstein, Hyde, Linne, Nanase, Orie, Carmine, Byakuya, Seth Middle: Merkava, Eltnum, Hilda (Just because her defense is so bad), Chaos, Akatsuki (He's easy to learn, it's the match-up that's really hard to learn for him) Hard: Vastista, Yuzuriha
  13. Question. How does air block work in this game. I know air to air, you can air block. But you cannot air block ground attacks right? So how does Air shielding block works?
  14. drzero7

    [CP] Yuuki Terumi Combo Thread

    This is my B&B Rapid Cancel corner carry combo midscreen. (don't know if it's posted or not) 5B > 5C > 3C > 6C(3), RC, 2C, 5C, 3C, 6D then if at corner already, finish with land, 5C, 3C, 236D, Optional Super 3725dmg with 50% meter without super ender 4386 with 100% meter super ender if still not at corner land, 6C(3) or j623B at the air. (I prefer land 6C for farther corner carry plus hard knockdown.) 3641dmg without super ender, 4202 dmg with super ender (again, not worth 100% meter for just 4K damage IMO)
  15. drzero7

    Aquapazza: Aqua+ Dream Match

    Sorry, I'm a noob at this game. And I got my ass kicked by Manaka mainly because I had no clue what she was doing. And http://wiki.mizuumi.net/ doesn't have ANYTHING listed under Manaka. So, can someone help me out with the match-up somewhat? I'm assuming her bookshelf move where she hides behind it is a counter-move? (So then, when's the recovery phase to punish it?) Also, the player kept doing c.A,c.B,c.A,c.B, etc and it seems like a legit pressure? (I couldn't get out of it.) And what the heck is the Manaka's tip-toeing move that she seems like she'll fall over, and then when I get close, she kicks me for a launcher? Like I said, I would like to see an actual movelist description so I can understand this char. (Or someone give me a link to a Manaka FAQ I can look up?)