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drzero7

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Everything posted by drzero7

  1. drzero7

    [Xrd] King Ky - Gameplay Discussion

    So in Rev2, how does the new Ky new 6H work? Like is it still a good oki tool after the foe's knockdown? is it plus on block? what's the timing to use this move after the foe's knockdown? (It seems I have to make the 1st hit whiff and make the 2nd hit connect the foe while they get up. )
  2. is there a list of the changes of the new patch notes? I know it's been only few days, but at least a list of the ones discovered so far?
  3. STILL no Jubei? Well, Nine and Hibiki were obvious choices. And it seems Nine is the boss of this new version.
  4. wait so the english version is patched too already?
  5. I'm sure this was posted somewhere in here but, what are all the changes in the arcade 1.1? (i.e. where can I see the patch notes)
  6. drzero7

    [Xrd] King Ky - Gameplay Discussion

    how do you consistantly land the combo 5K, c.S, 6K, 236D, 2D? I keep missing the sweep. In corner it's easy, but I'm talking midscreen.
  7. drzero7

    [UNIEL] News & Gameplay Discussion

    https://www.youtube.com/watch?v=OQIJJkDLbKs This is interesting. Every char in this game have kara throw, and you can throw tech with command grabs instead of another regular throw.
  8. K thank you. I was always shield guarding while jumping and blocked some stuff while can't block others. Wow, so it's very unsafe to jump in this game. No wonder this game feels more footzie based then most "anime fighters". (loose term) I guess you just jump for pressure of you see an opening (Or Merkava, who don't give a ****)
  9. This is IMO Easy: Gordeau, Waldstein, Hyde, Linne, Nanase, Orie, Carmine, Byakuya, Seth Middle: Merkava, Eltnum, Hilda (Just because her defense is so bad), Chaos, Akatsuki (He's easy to learn, it's the match-up that's really hard to learn for him) Hard: Vastista, Yuzuriha
  10. Question. How does air block work in this game. I know air to air, you can air block. But you cannot air block ground attacks right? So how does Air shielding block works?
  11. drzero7

    [CP] Yuuki Terumi Combo Thread

    This is my B&B Rapid Cancel corner carry combo midscreen. (don't know if it's posted or not) 5B > 5C > 3C > 6C(3), RC, 2C, 5C, 3C, 6D then if at corner already, finish with land, 5C, 3C, 236D, Optional Super 3725dmg with 50% meter without super ender 4386 with 100% meter super ender if still not at corner land, 6C(3) or j623B at the air. (I prefer land 6C for farther corner carry plus hard knockdown.) 3641dmg without super ender, 4202 dmg with super ender (again, not worth 100% meter for just 4K damage IMO)
  12. Wait, after those 10 pics of Abyss mode, I have to beat Unlimited Mars for the next 10?! Oh god no...
  13. drzero7

    [CP] Video Posting Thread

    http://www.youtube.com/watch?v=Qg1GJS1 Noel astral on kagura glitch.
  14. Man, so that item section for gallery, it's for each char you beat in Unlimited mars mode huh? Bah, never getting THAT one completed. >_>; Anyway, I unlocked the first 10 for Abyss mode gallery, how do you unlock the next 10? Those last 10 pics in abyss mode and Unlimited char pics are the only ones I haven't gotten.
  15. K, thanks. Playing Abyss Mode, unlocking the illustration part, but the first section in the item section is still locked. Is that the unlimited Mars one?
  16. How do you unlock everything in the gallery? There are some section where you can't buy it with cash. (i.e. first section under item or 3rd section under illustrations) Also, how do you unlock unlimited chars?
  17. I do wish that Kokonoe's Astral is actually Magic related instead of just all science.
  18. http://www.youtube.com/watch?v=Y2sxke_7Yyk Don't know if this is the correct place to link this. A demo match between Kokonoe and Terumi.
  19. drzero7

    [CP] News & Gameplay Discussion (Old)

    My first impression. Kagura is SLOW. But that's expected. He have a huge hitbox of an attack, if he had a fast walk/run speed with that, he'll be broke. Terumi looks broken in first impression. I hope I'm wrong but he seems to gain meter WAY TOO FAST. I know his Drive system is meter drain, (And he have like only 3 special and load of DD moves) but his meter drain system should be toned down like how Ragna's health drain system is. Kokonoe looks very fun, and also seems to be a high learning curve char. Reminds me of Carl and Rachel style because of alot of potential set-up plays.
  20. drzero7

    GGXXACR changes. facts. no theory fighter plz.

    Anyone got any basic B&B combos for Slayer? I'm literally re-learning this whole char. Like combo after 236D? (I know 5H, 2H, into 236D works now) Or combo after 236H FRC? Or combo after the usual c.S, f.S, 236K RC follow-up combo? (After that I just used to finish it with H, 214+P,P or H, 2D, for now, I finish it with H, 2H, 2D) It seems combo after 214P,K is still the usual launcher + K2KK, JC, K2KD
  21. drzero7

    [P4AU] News & Gameplay Discussion

    So all the gang's here except for dead/sealed chars and Ken huh. (It would have been interesting to seen a grown up Ken with like Koromaru assist or something.) Or maybe we can somehow have a Arisato and Shinjiro come out as fake-shadow versions or something. And man, they nerfed Narukmi alot. (But why did Chie got buffed on her meteors?)
  22. drzero7

    Ky-Kiske Info/Combos Thread [Accent Core]

    Does anyone have the basic combos for Accent Core +R stuff?
  23. drzero7

    [AC+R] News & Gameplay Discussion

    where can I find like Accent Core +R combo list and movelist changes for each char? Or is it too new that it's not updated yet in Dustloop?
  24. drzero7

    [AC+R] News & Gameplay Discussion

    any clue of when is the USA release of Vita and PS3/Xbox? I'm almost tempted to just get the JPN PSN version. (I do have Japan PSN account, and know how to swap my vita to USA account to JPN account)
  25. drzero7

    [AC+R] News & Gameplay Discussion

    That chart is after the patch? I really don't think Kliff got nerfed THAT BAD after the patch...
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