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drunkaigis

Members
  • Content count

    10
  • Joined

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About drunkaigis

  • Rank
    Legit Member
  • Birthday 07/09/1990

Other Info

  • Location
    Tampa, FL
  • PSN
    drunk_aigis

Contact

  • Skype
    tlwilli4
  • Twitter
    http://www.twitter.com/@Drunk_Aigis
  1. drunkaigis

    [CP] µ12: Gameplay Discussion

    Ooo, that makes a lot more sense than what I had thought. It's sort of like a slow and overwhelming pressure more than a punish for whiffing something pressure. Interesting. It wouldn't really be on my mind, but I think my avatar in lobby-play attracts Nu players. They see it and home in. Maybe I should switch it to Jin or something.
  2. drunkaigis

    [CP] µ12: Gameplay Discussion

    I like to live on the wild side (which I really just mean "I'm pretty lost in this game")! What about Nu matchups? Am I alone in thinking that we kinda' have the shorter straw in that matchup? I've been thinking that it's a really elaborate guessing game until we can get a stein or two on the field, then we can set up pressure into the corner. Thoughts? Tips?
  3. drunkaigis

    [CP] µ12: Gameplay Discussion

    So, is it just me, or does Terumi's j.D clash with Wisdom of the Divines? On two separate occasions, I thought I had managed to set off the most perfect distortion to counter his j.D in the corner, but both attacks just...didn't hit. Looking at the Dustloop wiki, it doesn't say that his j.D clashes or anything (seriously--it hardly says anything). Any insight?
  4. drunkaigis

    [CP] µ12: Combo Index

    Man, I swear, I'm just gonna send you an LGP to record this stupid shit, haha.
  5. drunkaigis

    [CP] µ12: Gameplay Discussion

    Something I've been wondering is, for the tachi combo ender, can you use anything but j.6D? I mean, maybe j.2D and then do it? I haven't been able to get the backdash out properly afterwards, and was wondering if anyone else could. Maybe it's just user-error. Maybe I'm just bad at video games.
  6. drunkaigis

    [CP] µ12: Combo Index

    Just some ideas I've been kicking around: Airthrow->6C->tachi->j.6D->bdc.C->j.2C - 2582 dmg./18 heat. Works midscreen, I couldn't get the other two to work for me (chalking it up to operator error). Airthrow->rapid j.C->j.2C->dash 2B->5C->6C->tachi->j.6D->bdc.C->j.nD - 2995 dmg./14 heat after rapid. Again, works midscreen, and you can either RC before her flip (requires you to jump backwards in order to land j.C), or RC after she's in the air, and just airdash forward. Either way, I don't really like this one because I like ending with knockdowns. I couldn't figure out how to get j.DP to link like in one of the 3C RC combos. Anyone have any ideas? My execution just shot out because it's so late, but I'll try to check the damage on the 50 meter 3C combos later.
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