-
Content count
10 -
Joined
-
Last visited
About drunkaigis
-
Rank
Legit Member
- Birthday 07/09/1990
Other Info
-
Location
Tampa, FL
-
PSN
drunk_aigis
Contact
-
Skype
tlwilli4
-
Twitter
http://www.twitter.com/@Drunk_Aigis
-
drunkaigis started following [Xrd] May Combo Thread
-
Ooo, that makes a lot more sense than what I had thought. It's sort of like a slow and overwhelming pressure more than a punish for whiffing something pressure. Interesting. It wouldn't really be on my mind, but I think my avatar in lobby-play attracts Nu players. They see it and home in. Maybe I should switch it to Jin or something.
-
I like to live on the wild side (which I really just mean "I'm pretty lost in this game")! What about Nu matchups? Am I alone in thinking that we kinda' have the shorter straw in that matchup? I've been thinking that it's a really elaborate guessing game until we can get a stein or two on the field, then we can set up pressure into the corner. Thoughts? Tips?
-
So, is it just me, or does Terumi's j.D clash with Wisdom of the Divines? On two separate occasions, I thought I had managed to set off the most perfect distortion to counter his j.D in the corner, but both attacks just...didn't hit. Looking at the Dustloop wiki, it doesn't say that his j.D clashes or anything (seriously--it hardly says anything). Any insight?
-
Man, I swear, I'm just gonna send you an LGP to record this stupid shit, haha.
-
Something I've been wondering is, for the tachi combo ender, can you use anything but j.6D? I mean, maybe j.2D and then do it? I haven't been able to get the backdash out properly afterwards, and was wondering if anyone else could. Maybe it's just user-error. Maybe I'm just bad at video games.
-
Just some ideas I've been kicking around: Airthrow->6C->tachi->j.6D->bdc.C->j.2C - 2582 dmg./18 heat. Works midscreen, I couldn't get the other two to work for me (chalking it up to operator error). Airthrow->rapid j.C->j.2C->dash 2B->5C->6C->tachi->j.6D->bdc.C->j.nD - 2995 dmg./14 heat after rapid. Again, works midscreen, and you can either RC before her flip (requires you to jump backwards in order to land j.C), or RC after she's in the air, and just airdash forward. Either way, I don't really like this one because I like ending with knockdowns. I couldn't figure out how to get j.DP to link like in one of the 3C RC combos. Anyone have any ideas? My execution just shot out because it's so late, but I'll try to check the damage on the 50 meter 3C combos later.