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Destroyermix67

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About Destroyermix67

  • Rank
    Dr. D
  • Birthday 04/17/1995

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  • Interests
    Getting bodied and collecting then spreading salt.

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    https://www.youtube.com/channel/UCMZ37Fd4QMv8Pl6-scG8c6Q
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    @Destroyermix67

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    South Carolina
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    SYG Destroyer
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    destroyer_mix67
  1. Destroyermix67

    [P4AU] Yukiko Amagi Combos

    This is all that I have and also observed since I currently lack the execution timing for certain of these combos, so if anything here has been listed before just ignore it. Any SF only combos that Ive made will be listed with S.Y. beforehand. Most of these are mid-screen combos that end in the corner with a super (usually single or double agidyne D) or if you're in awakening with send them toward you with Maragidyne D into Agidyne given you have the meter to do so of course. If it's full screen of corner only I will make a subset for it. Also shout-outs to dooblovah for helping me modify some of these combos to have a more viable combo not ending. "/" = or, "|" = any version of a move that can be ex'd; Example: "236C|D = 236C, 236D, or 236CD" while "236C/D = 236C or 236D". Do note any Agidyne D super can hit twice with proper spacing granted you didn't use another super before hand because it will drop/whiff if you try to connect it again Example: "Combo into Maragidyne D - Agidyne D - Agidyne D" the second 236236D will drop/whiff even in proper spacing and leave you free to get hit. Side note: Her challenge mode combos are usable/viable and can be modified to a degree for damage or mater gain so don't hesitate to learn those when you're just learning her. J1D - 5A - 5BB - 5C -2C - 214B - 5AA - 5C - 2C - 236A - 214214D *50 meter required FC 3/4/5D - 2C - 5C - 214B - 2C - 5C - 214AB - 2/5C - 214214D - 2336236 *50 meter required J5/6D - FC 4/5/6D - 5B - 2C - 214B - 2C -5C - 214A - 236236D (basically you launch the persona behind them then have her chase them with Standing 4/5/6 D for fatal counter, use if you get respected by your opponent as it is unsafe if they are too close for the persona to catch up after launch) *50 meter required 236C/D - 2C - 5B - JC - J5A - J5B - J236AB - ]A[ - ]B[ - 66 5C - 236A -236236D *75 meter required FC 5D - 66 J5A - J5B - J236AB - ]A[ - ]B[ - 236D - 66 J5A - J5B - J236AB - ]A[ - ]B[ - 214C/D *50 meter required FC 5D - 66 J5A - J5B - J236AB - ]A[ - ]B[ - 236D - 5BB - 5C - 214B - 2C - 5C - 214A - 236236D *75 meter required FC 5D - 2C - 5C - 214B - 214A x5 - 236236D (crowd favorite troll combo in 2.0 lol) *50/100meter required, 100 meter idea i have needs to be tested(double super ending) FC 236C/D - 5B - 5C - 214B - 2C - 5C - 214A - 214214D - 236236A *50/100 meter required FC 236C|D - 66 J5A - J5B - J236AB - ]A[ - ]B[ - 5C - 5BB - 236A - 236236D x2 *50/100 meter required Corner: S.Y. 236D - SF- 236236D - 214214C - 214214D Grab - 236D - 236AB - 2C - 5C - ]A[ - 214C - 2C - 5C - ]B[ {Agi oki required} ]A[ - OMB - 236D - 2C - 2B -5C - 5C - 214B - 2C -5C - 214A - 236236D *50 meter required Touch of death combos (I have a few of my own and they are confirmed to kill 7-9 fire level, guaranteed at level 9. Kanji and ahkihiko require level 9) If FC is required it will be listed with FC next to it. I'll update this post after I remember it lol. Also yes this is from full health. Typically uses all of of your meter so roughly 125-150 meter is required for these. Also note that combos listed above do have T.o.D potential the higher the fire level especially at around 8 or 9 with FC. Might not work in SF due to alternate damage scaling for shadow characters. 214214C - 214214D - 236236D
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