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BANGER

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About BANGER

  • Rank
    lolbbsux

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    sakiafa

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  • Location
    UC Riverside / Moreno Valley / Temecula CA
  • PSN
    X_BANGR_X
  1. BANGER

    [CS1] Jin Gameplay Discussion v2 (No bitching edition)

    ye, by aimed I mean air. Most hazama I've played weren't a problem, to the point I didn't have to contemplate the matchup. Not many good ones around where I am I guess.
  2. BANGER

    [CS1] Jin Gameplay Discussion v2 (No bitching edition)

    Well aimed ice swords. Don't air dash much if at all, or you eat FC flash kick. Hazama's really have a hard time moving around. His air dash blows, his walk blows, his dash blows. And most people so far don't have a good sense of where they'll end up after using his D moves. I like to run around and make them struggle. It works for me. Trolling or actually effective, I dunno, lol.
  3. BANGER

    [CS] Jin vs Hakumen

    When are you using 2C? I don't think it'd work too well unless the hakumen you were fighting did nothing but IAD.
  4. BANGER

    [CS1] Jin Kisaragi Video & Discussion Thread

    Makoto is a bit of a PITA matchup to me. She's like Noel, with more emphasis on resets and less on move startup speed. Her moves have tons of blockstun, and her 2A comes out fast as hell. She pretty much stuffs out everything Jin has at close range imo, cept jC and maybe jB. She gets a ton of meter too, and her almost-fullscreen punch super is safe as hell, fast as hell, and can get you during random things like backdashing, jC zoning, and even during jump startup. She can combo into her astral from any charge level 3 D move. Her j2C (I think... her tail drop move) has a GIGANTIC hitbox. Don't bother DP'ing after block, you're definitely at disadvantage. Not even Rehyou beats it, it just clashes and she continues coming down onto you. You can 2C it for delicious FC though. Methinks this is a "play getaway" matchup.
  5. BANGER

    [CS1] Jin Kisaragi Video & Discussion Thread

    With random ice cars and freeze shaking-off and everything? Ah, those were the days. I remember just doing a random ice car to save the match, and doing black beat combos.
  6. BANGER

    [CS1] Jin Kisaragi Video & Discussion Thread

    Aw, you missed our glory days. It's ok. At least you won't have reason (or know a reason) to mope.
  7. BANGER

    [CS1] Jin Gameplay Discussion v2 (No bitching edition)

    I think I saw gaga pull off a IAD grab cross up. He IAD past a Mu as you would for a IAD j.236D, but instead grabbed Mu from behind him when the Mu tried to jump barrier the crossup. How successful is this? Risks? People obviously won't fall for IAD j.236D all the time.
  8. BANGER

    [CS1] Jin Gameplay Discussion v2 (No bitching edition)

    haha. Compared to what Jin could do during R&D i.e. fresh release of BBCS, 3k is a godsend. Meanwhile, a litchi does 4k meterless to me into corner with godly oki afterwards. Fun stuff~
  9. BANGER

    [CS1] Jin Gameplay Discussion v2 (No bitching edition)

    Methinks j236D is one of his greatest tools still, even from nerf. Prevents people from rushing in to you brainlessly, and good for getting through that stubborn blocker when used as crossup. It's 3k dmg for 25 meter, which u mostly get back after a combo from it anyway.
  10. BANGER

    [CS1] Simple Q & A Thread

    @demonicZERO360: his best poke is, as you probably know by know, his jC. 2A is decent one, and can be actually used as an anti air, or for stuffing out moves from a decent distance. It's got quite a hitbox. I would not try to use j2C often in block strings. It has a bit of startup. It does have good blockstun though, especially on counter hit. Use it sparingly. I'd rather use jB.
  11. BANGER

    [CS] Jin vs Hakumen

    Dash super jump works wonders. Can get you to places pretty fast and out of range, plus you got an extra double jump just in case. Watch out when you land though. He's probably expecting you to land with an attack, so he'll try to drive-counter you. 2D works too on turtling hakumens, and outreaches his ground poke. Like always though, be careful with 2D use.
  12. BANGER

    [CS1] Jin Gameplay Discussion v2 (No bitching edition)

    You shouldn't even wait for it...
  13. BANGER

    [CS1] Simple Q & A Thread

    2A is one of jin's best ground tools. 5B is decent, but gets beat by a lot of things and has slower startup. You use it to start his basic 5B(B) >> 2B >> 5C string.
  14. BANGER

    [CS1] Jin Gameplay Discussion v2 (No bitching edition)

    You can try to minimize it as much as possible by using a VGA connection and turning off a bunch of post-processing features (assuming you're using an HDTV, not a monitor). Also, Game Mode; most HDTVs have them. Another thing is, while cabs may have huge HDTVs, they're also using commercial-only models i.e. you generally can't buy em, and they're really expensive if you find one. They have virtually no input lag. You'll just have to get used to it and make do I guess. I always have to make "calibrate" myself with a few warmup matches on whatever display I end up playing with. Earlier, I couldn't pull off Mission 8 at a friend's 40", but the moment I get home on my 22", I get it down on the third try.
  15. BANGER

    [CS1] Jin Gameplay Discussion v2 (No bitching edition)

    If it's any sort of projection display i.e. old school CRT, tube TVs, etc. there's virtually no lag iirc. Flat panel is where they're at. From what I've read and remember at SRK, the bigger the panel gets, the more input lag there is. 22" inches and below have a .5 frame~ lag. 23"-28" have 1~ frame lag. 32"-40" have 1.5~. 40" plus have 2~ and above. Those are my estimates from what I can remember... I play on a 22" Samsung that actually even has less input lag than the Asus 23" they use at EVO so ye. It's practically a cab until I hit online.
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