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Everything posted by BANGER
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[CS1] Jin Gameplay Discussion v2 (No bitching edition)
BANGER replied to Wolf Pup TK's topic in Archive
I second fireball zoning. I've been experimenting with it lately and it seems to "stagger" people's mind sets and they become extra cautious/defensive whenever they see an ice sword floating around. There are barely any Tao players at the arcade I play (the cab says she's the least played character at 5% game time iirc), but I predict fireball zoning should stifle their crazy mixup mind set. I think this is one of the reasons why some people have a hard time approaching lobelia spamming Rachels. As long as a projectile is flying around, even though her recovery from it sucks and you can tell where the projectile will go and land, people still wuss out. And when they do decide to go, they get hit by lightning. jC spam is also another way of forcing an air dash happy opponent to be cautious. Mind games, etc. EDIT: Hey Heidern, aren't you a hazama main now? -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
BANGER replied to Wolf Pup TK's topic in Archive
It's because your sprite is off the screen that the timing of the dash has been difficult for me. I usually watch my sprite for timing a move after a previous one has finished. I can't really see myself when his ass is all the way up there. Another way to end it is to do ice arrow super. If you got spare 50 meter and your opponent is almost down, this is a surefire way to end the match. -
Arcade Infinity - BB:CS Tournament/Ranbat Series (OMG LOOK AT ME: 5/27/10)
BANGER replied to Xie's topic in Archive
Oh hey ken, it's me, david's friend. I'll most likely be at AI this Sat. as well too. Just tagging along with some friends. -
BB only needs 4 fingers in the same place. Barrier and throwing is intuitive. You'll know once you try it.
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[CT-CSE] Critique my Jin Thread. Post videos of yourself playing and get advice
BANGER replied to shtkn's topic in Archive
You need to learn basics like smooshman did a month ago. Watch videos. Hit training mode for hours straight until you get combos right at least 5x in a row or so, then hit vs for under-pressure practice. If you're thinking, "that's it? that's all the advice I get?": You're too new at the game for any more advice since you won't understand until you get to a certain level. So just keep watching those vids, practice your bnbs in training mode, and most importantly, keep playing against other people. -
I don't quite get what you're saying. For crouching opponents in general, standard Jin protocol: 5C > 6C > etc. C ice car can hit larger crouching targets like Hakumen after 5BB > 5C > etc. but why would you do that anyway, given the above. If you insist on ending your ground combo with ice car, there is 5BB > 5C > 2C > 3C > 214B. etc > 3C > 214C also works on Rachel, Hakumen, Tager, and Tao (I think, I am probably wrong). But you can even do better with a 5BB > 5C > 3C > 2B > etc. variant.
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Burnt Toast Series: Monthly SoCal GG/BB/General Poverty Tournament
BANGER replied to Spidey's topic in Archive
I'm going to bring some extra speakers and other hardware next time... CS had no sound back there, and we had to mooch it off an SFIV guy who had to leave early, even. No sound at grand finals != hype. -
Actually, it's pretty much not a useful move since there are better uses for 50 meter, and it's FC property is a gimmick. I only use it for flashiness. It's gratifying landing it.
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There was already discussion about Yukikaze. Search around.
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Because kaqn is too godly for rankings. Jokes aside, I sure wanna see vids of that top Jin... And those Taiwanese jins were pretty horrible.
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Burnt Toast Series: Monthly SoCal GG/BB/General Poverty Tournament
BANGER replied to Spidey's topic in Archive
Looking forward to next one. I think I'll actually play this time -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
BANGER replied to Wolf Pup TK's topic in Archive
http://www.nicovideo.jp/watch/sm9597041 At 5:01, 214B CH crouching sure does a lot of hitstun. Could confirm into a crouching hit combo. Fishing for a 214B counter, a crouching one nevertheless, is pretty suicidal anyway though. But something to keep in mind... -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
BANGER replied to Wolf Pup TK's topic in Archive
Ye, jB seems to have more of a circular hitbox to me than it did a 1/4 circle back in CT. It suits the appearance of jB to boot. I've hit people above me many times with jB these days. -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
BANGER replied to Wolf Pup TK's topic in Archive
ryokoalways. He's a vet around here and he posts tons of good info and is the main provider of nico vids in the BB General thread. -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
BANGER replied to Wolf Pup TK's topic in Archive
Other chars are calling out to you. Sooner or later, you will leave Jin like everyone else. -
Burnt Toast Series: Monthly SoCal GG/BB/General Poverty Tournament
BANGER replied to Spidey's topic in Archive
Never been to one of these... will try to go. Need an outlet after all these damn exams. -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
BANGER replied to Wolf Pup TK's topic in Archive
Not really, I only watch what ryoko posts, lol. Ye, all I've seen is RC'ing ice car but imo that's a horrible thing to do. 50 meter for a bit more damage, ehhh. Jin is more of an EX type of guy to me. -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
BANGER replied to Wolf Pup TK's topic in Archive
^what he said. This is interesting. I think I've seen this before on the latest but few jin vids, but I always remembered them RC'ing it. Maybe I remembered wrong and one of them has probably done this already. 4k meterless is purty gud. -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
BANGER replied to Wolf Pup TK's topic in Archive
I'm thinking dash cancel 66 5C. -
Arcade Infinity - BB:CS Tournament/Ranbat Series (OMG LOOK AT ME: 5/27/10)
BANGER replied to Xie's topic in Archive
Just throwing this out there, are there vids of this ever coming out? I missed it. -
I actually like ice autobreaking. It's made Jin play more interesting to me. As for Noel, my condolences.
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[CS1] Jin Gameplay Discussion v2 (No bitching edition)
BANGER replied to Wolf Pup TK's topic in Archive
I do 6C > 66 > 5C > sj > jB > jC > dj > j2C > 214C (posted this earlier), assuming not too many hits have been done already i.e. doing it from j.236D ice swords. Good damage and knockdown. And a trick I do to pulling j2C easier is to "buffer" it during moves before it, like jC or jB. Trying to input j2C instantly after recovering from a previous air move makes me slip up sometimes and I end up doing j236C or j214C. For example, right after pressing 8 for the second jump above, I put the stick down right away and hold it still until j2C is ready to come out, instead of going to 8, then neutral, then suddenly j2C right away. -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
BANGER replied to Wolf Pup TK's topic in Archive
Dang it, I'm really messing up these days. 6C > 66 > 5C > super jump > jB > jC> j2C > double jump > j2C > jD > 214C. I super/high jump it. Dunno if it works on the chars with funky hitboxes. -
[CS1] Jin Gameplay Discussion v2 (No bitching edition)
BANGER replied to Wolf Pup TK's topic in Archive
My bad, I meant jB > jC> j2C > jc > j2C > jD > 214C. I don't think there's any good follow up on pointblank A fireball. On CH, maybe try 3C 214B.