DJ Xero
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About DJ Xero
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Rank
Noobie Cakes
- Birthday 04/15/1989
Other Info
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Location
Pickerington, OH
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Good game at Ohayocon there Sly. Anji on Anji was fun.
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Messing around with Ky, and I know it probably isn't really that useful, but if you use a low j.D and follow it up with a 2H, you get good unprorated damage. On Sol and Axl, I was getting about 220 damage. On Faust and Anji, I could get about 230, and on Millia and Chipp, about 310.
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FDC > Land > 2P/5D IB/SB Go for the 2P the first three times, and if they have a habit of trying to hit you, use the 5D, most time they'll whiff, and you get a free Dust combo. Edit: Don't go for the FDC K, 2j.k combos unless you are in the middle of the screen, and they are between you and the bomb. ___F___O_________B______ That situation is good. ___F___B_________O______ or _________F_____O_______B usually means you'll start up a combo and get hit by the bomb, or you won't actually use the bomb in your standard combo.
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This tells me you have never played as/against Jam. Almost everything leads into at least 25% health. The ones you're talking about lead into 60+% damage, and on top of that, 6H is a great tool, if only for the gatling for H > 6H. I mean, the character is in the top 5 easy, just because of Damage potential, ability to combo, and ability to get in on opponents.
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- crazy larry
- dirty mary
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In the corner, you should always finish the 6H>236S>S>H More damage, plus, puts you back in the same situation. Don't use the j.2k so much. if you throw it out that early, they can rip you to shreds.
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It's really hard on a pad. I'd say near impossible for the kick. On a stick, it's muscle memory.
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I know they aren't on youtube anymore, but is there any way to Download them from like a Rapidshare or Megaupload thing?
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Does anyone have that combo video that teaches you a ton of his different combos on every character?
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Once you've learned his guardstrings, you can IB them and use a 5D to dodge the next move. It's flashy and it works really well if they try to throw out stuff like the 6K to mix you up. I know it's risky, but it's good damage, and he'll eventually get you in the triple unblockable, so it's worth it. I really don't count Eddie, because he beats everyone Chipp and Millia are really hard fights.They're fast, and they can stay in your face forever. May does so much damage, and your hitbox is hueg, so it's going to be pretty tough. I don't play against Anji that much, but how exactly is he one of your toughest fights?
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Faust's Hardest match is easily Millia. You can't zone, and she beats you up close.
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GGX was something like Millia Dizzy Johnny Sol Everyone else Potemkin Testament
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- crazy larry
- dirty mary
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IB his strings, and interrupt with 5P > Knockdown combo. It's not going to do good damage, but it's really easy to Oki on him (early 2k to bait out Strum Viper). Superjump bag is ok in this match too. Don't get too cocky, since you are huge, and he can do big combos on you he can't do on anyone else. Slayer is pretty hard to fight against, but one thing to always remember is NEVER USE THE SCALPEL PULL, UNLESS YOU COMBO INTO IT WITH A CH 2H or 6H, OR IF THEY ARE CROUCHING WHEN YOU HIT WITH EITHER ONE. Seriously, 6P, BBU, sometimes DOT will beat you, and that usually means upwards of 50% life. Your DC'd j.H is a lifesaver, but he can, and will punish every slow move you pull out. Pretty much, no random 2H or 6H, unless you REALLY think it's worth the risk. Play this one really cautious, and you might find it's tough, but still a plausable match.
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On most DP chars, you can try to bait it with an early 2K and punish. It's easy to set up, and block, and it's really easy to combo them when you fake them out.
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I have to ask, how do you Backdash Cancel, and what's the purpose of it? I would guess Invincibility from the backdash, but not moving, but how is it done exactly.
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Here's a question for you. If the arcade setup is K S H P D How are you supposed to taunt in a match on the arcade machine?