Jump to content

dj asakura

Members
  • Content count

    18
  • Joined

  • Last visited

About dj asakura

  • Rank
    Legit Member
  • Birthday 02/16/1990

Contact

  • AIM
    LigerUnit

Other Info

  • Location
    Naperville, IL
  • XBL
    dj asakura
  1. dj asakura

    [CT] Hakumen Thread

    I feel like most of Haku's combos are kind of easy. But check out this: http://s1.zetaboards.com/blazblue/pages/hakumencombo/ It lists a lot of combos. Otherwise, I would say not to focus a whole lot on combos, but rather making room to appraoch with j.6C and using something with your magatama (either 214B or 41236C probably) I'm sure others will be able to give you a little more specific help than I did :P
  2. dj asakura

    [CT] Hakumen vs Jin

    Since this is much more official, I'll post there here. http://www.dustloop.com/forums/showthread.php?t=6113 Pretty much a copy paste from zetaboards with fixed annotations.
  3. dj asakura

    [CT] Hakumen Combo Thread

    Not sure how useful this is, but it lists a lot of combos. Might be worth re-posting them all here. Hakumen Combos
  4. dj asakura

    [CT] Hakumen Thread

    Question about this combo you gave me: 5C -> zantetsu -> 5C (replace with 6B for carl, noel and nu) -> guren -> 6C Is Guren suppossed to hit? I've tried it in training against Jin and guren (236A?) doesn't hit. I assume it hits if they tech? But otherwise I'm a little confused
  5. dj asakura

    [CT] Hakumen Thread

    Yea, I think it's the C spam, sorry, I'm still working on notation stuff :/ And yea, I'm seeing how important walls are, and yea, I'll learn the j2c loop. Thanks for the help on this stuff, sorry being pretty...well, unaware of what everything is, this is the first fighting game I'm taking really seriously
  6. dj asakura

    [CT] Hakumen Thread

    I think my only losses online at this point are to Jin's and it's really annoying. They all use the same tactic so far. 41236C -> mash B (or something like that, I only used Jin once) And they just do it the whole match. Ugh. I feel like this isn't a very viable combo, but it does a lot of damage. 236A -> 314B -> 41236C (uses 6 megatama) I feel like at higher levels, it won't be useful at all without some sort of entry attack
  7. dj asakura

    [CT] Hakumen Thread

    I've actually really begun to notice how important and useful spacing is, it's amazing how at easy it is to space in the lower levels. But I really like how he plays, he may be pretty basic he's fun and I feel like in the right hands, he's amazing. And yea, I fought a V-13 who sort of knew what they were doing and I had to do some stupid shit to get close enough. Btw, the rub one out in training part me lol
  8. dj asakura

    [CT] Hakumen Thread

    Hakumen > I don't really have a strong understanding how best to use him (combo and approach wise) but he's amazing and it seems like not a lot of people online know how to fight him. It's great.
  9. dj asakura

    [CT] Hakumen Thread

    Gotta start somewhere though...
  10. dj asakura

    [CT] Arakune Beginner Guide (How to make bees out of sarcasm)

    This is very cool! I'm sure I'll start looking at this a lot more once I pick up the game and start practicing with Arakune
  11. dj asakura

    [CT] Hakumen Thread

    @Angrynord: A guide like that would be an amazing thing. I'm not exactly *new* to fighter, but I'm by no means a vetern and often have some trouble understanding the terminology that I've been given for a game like this. I think having a guide that goes from your most basic information (explaination of terms, system mechanics, etc..) leading all the way up to advanced combos and setups/strategies would be an amazing guide for any player to have. I would love to see something like this come together. And since there are already some sites that go over things like system mechanics and other basic information, no one would need to write anything up, but just link the site and give some credit to the writer.
×