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About Clousephinat
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HAH, LETTUCE FIGHT!
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PSN
Sephinat
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Clousephinat
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[Xrd] News & Gameplay Discussion 2 - Console is Out!
Clousephinat replied to Anne's topic in Guilty Room
Wow, it's the first time in a long time that I'm actually hyped with I-No's buffs, are we getting diagonal Chemical Love now when used with 663? -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
Clousephinat replied to Anne's topic in Guilty Room
Seems to be actually better than the old 6HS, unless it doesn't leave Ky that much in positive is actually faster so it should be more easy to use it as a meaty and the opponent will have to react more quickly if it wants to BS it without having to guess, the trick of FD the first hit and IB the second hit should be a little more difficult as well with that animation. -
I-No has double air dash in +R, and yeah the FB Dive allows you to reset any jump or air dash you did before, like with her command throw in Xrd.
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[Xrd] News & Gameplay Discussion 2 - Console is Out!
Clousephinat replied to Anne's topic in Guilty Room
Well, if this is really true and Baiken is again like it was in the previous games, I wonder how many people will drop playing with I-No again because of her, unless they make her hurtbox bigger like they did with Faust. -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
Clousephinat replied to Anne's topic in Guilty Room
Did they say anything of future balance changes other than Dizzy? -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
Clousephinat replied to Anne's topic in Guilty Room
Does someone know where can you watch the first matches between Daru and Ogawa? I was only able to find this. -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
Clousephinat replied to Anne's topic in Guilty Room
Double post. -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
Clousephinat replied to Anne's topic in Guilty Room
Well, for me at the very least the netcode was already better than Sign since first day, I haven't had a single bug so far playing Revelator unlike Sign. -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
Clousephinat replied to Anne's topic in Guilty Room
What was all that about improved usability in the end? More input buffer? -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
Clousephinat replied to Anne's topic in Guilty Room
http://www.ggxrd.com/rev/gginfo_july.pdf -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
Clousephinat replied to Anne's topic in Guilty Room
Forget about Sign, you can laugh to those EU plebeians that have to pay to play Kum instead. -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
Clousephinat replied to Anne's topic in Guilty Room
You've to beat the Episode Mode of the character you want the color in order to have it, at the very least that's how I gained the PS+ color with I-No. -
[Xrd] News & Gameplay Discussion 2 - Console is Out!
Clousephinat replied to Anne's topic in Guilty Room
You've to beat the Episode Mode of the character you want the color in order to have it, at the very least that's how I gained the PS+ color with I-No. -
Has anyone figured out how to make a good use of the P Dive when it doesn't bounce? I've found many cases when it happens, but even then I was not able to come out with a combo that was really worth the effort though, here's an easy example where I found it happens against Leo.
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I think he means the command throw, the move recovers faster the more close you're in the ground, so if you do for example hover dash and immediately the command throw I-No will have to wait longer to fall in the ground, but if after the hover dash you wait to be close to the ground you'll fall more quickly, or even like Ultimate Fortissimo if it's close enough to the ground the command throw will not really happen. EDIT: There you have it.