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About Daramue
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Pizza wheel oki
- Birthday 06/08/1990
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daramue
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daramue
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daramue
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Pennsylvania
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Daramue
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Much appreciated - thanks for that. Hopefully I'll get around to recording lambda's soon as well.
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I know the formatting is screwy, but it's something: Using Labryz's frame editor for PC CPEX I compiled Nu's frame advantage data. Included is extraneous information including moves from certain ranges (like 236 mid, 214d full, etc.) It's not perfect, but it's something. Sorry about the strange formatting, you can thank evernote: https://www.evernote.com/shard/s304/sh/edea6105-601c-4e6d-98bb-116242d3ea1a/21d7dcc61dc2a0e2cb5a49a7b84fbc1e
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[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Daramue replied to kosmos badgirl's topic in BlazBlue Gameplay
I understand that - I wasn't expecting a 300 dpi scan of the two page spread, lol. Just the character was all I was expecting, even just a little bigger so that you can make out details. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Daramue replied to kosmos badgirl's topic in BlazBlue Gameplay
I really wish that famitsu's attached image wasn't, like, 320 x 240. You can barely see anything. Sounds cool. Excited to see footage eventually. -
[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion
Daramue replied to kosmos badgirl's topic in BlazBlue Gameplay
I saw this floating around twitter yesterday. It would seem that Lambda has more HP than Nu now and that there is not a single character with less than 10,000 HP. -
Easy execution would be Lambda. I play both but I'm going to say that without a doubt Lambda's executions are simpler.
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Interesting - thanks for the answers guys. I'd imagine that air act parser is functionally the same out of crescent cancel as 66. It was situational but I used to enjoy j.2147D~C - 66 j.2C.
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Can someone confirm whether crescent cancel (j.2147~C) eats air options (i.e. you cannot air dash after cancelling)? I am seeing conflicting information on this, and I don't yet have the game.
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Reverse Act Parser...does it actually have any different properties, or is it merely an aesthetic change from BBCP 1.0 and 1.1?
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I'm really excited about the changes and highly flexible Nu, but I am concerned (not upset though) that our defense is worse than ever - our only reversal (a metered one) was taken away, unfortunately. 2A poke is gonna be the main way to get out of pressure. I will miss 4B as well. Crescent is a much better overhead anyway, so it's not a big deal.
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So, a bit of an improptu list of nerfs (Not sure if all of these are confirmed, especially the last one). -4b is gone -6D and 2D no longer have JC on block -apparently calamity sword is no longer a reversal? -crescent cancel eats an air option(?)
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Not sure, but it seems that if you delay crescent enough you are plus on block (Just from watching the gentarou matches, at least, that's what it LOOKS like). Not sure so don't quote me on that.
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That was something that, as far as I know, hasn't been verified either. Any word on whether crescent cancelling can be followed up with an air dash?
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Too bad about the loss of 4B and JC on block drives (even if they were situational), but the rest of the tools we are getting certainly make up for it. Interested to see how gravity replaces 22A in functionality a little more. Thank god the bit about us losing crescent cancel was false.
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Yup, that's right. Perhaps you're thinking of Unlimited Nu, Elegant? That's the only version that was able to act parser out of specials (Or command act parsers, which is hilarious). Also yeah - any word on 4B yet? If that's still there then I'm actually not worried about losing mode change anymore. Glad to hear that the crescent cancel is back (There was a rumor going around about a month ago that it was removed via a Yoshiki or Gentarou tweet apparently)