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GBAer64

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About GBAer64

  • Rank
    Prepare for the Four Digits of Book Pounding
  • Birthday 05/14/1999

Profile Information

  • Interests
    Being an otaku (despite how that's supposed to be an insult)! English, Singing, Vocoloid, Persona, Smash Bros, Hating Marvel vs. Capcom's X factor system, Hating spamming, Making black comedy, discovering purposes.

Other Info

  • Location
    San Diego, CA
  • PSN
    GBAer64

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  • Skype
    gbaer64
  • Twitter
    @GBAer1

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  1. GBAer64

    [P4AU] News & Gameplay Discussion

    *Tear tear* Oh well... On the other hand what's Sho like compared to Minazuki anyways? (Referring to the last page) I honestly find the two equally as stressing to block honestly.
  2. GBAer64

    [P4AU] News & Gameplay Discussion

    I'm really not sure about how the whole Patch 2.0 is turning out. Has it reached console versions yet????
  3. GBAer64

    [P4AU] Elizabeth Gameplay Discussion

    I myself haven't used Mahamaon, let alone Mudoon since I haven't quite learned and adjusted to Elizabeth's new methods of combos. Even more awkward is my neutral game right now. I panicked and act like when I first started playing. Especially when pitted against the new characters. Training with the Google docs combo list you guys made. Would it be okay if I could create a bond with any of your PSN accounts as sparring partners? (Even though I play terribly as of the moment)
  4. GBAer64

    [P4AU] Elizabeth Gameplay Discussion

    FINALLY GOT THE GAME!!! Oh Teddie Bop Bag, how you make my giggle. Idk she seems more agile to me. Though I can definitely see that D nerd everyone's been talking about. Since I'm kinda starting all over again with the ranked matches I haven't exactly met an opponent who's been a really challenging foe yet. But I hope I can play against you guys to maybe catch up with the pace (And to see if I'm any close to your skill levels). Also is Diarahan not cancelable from Maragidyne anymore? I used to do that all the time when I played Lizzie and was low.
  5. GBAer64

    [P4AU] Elizabeth Gameplay Discussion

    Whoa... 0_0 Um... I hope you have a safe recovery. *Pat pat hugs* Speaking of these alternate routes does J. C work as an OMC route either? And since the properties of the moves are different now, I really don't know what kind of combos players can use if an enemy's caught by the pressure. Anyone got an example?,? Well I guess I could check the combo thread real quick
  6. GBAer64

    [P4AU] Elizabeth Gameplay Discussion

    What would be a good example of the last thing you just said Omnix?,?
  7. GBAer64

    [P4AU] Elizabeth Critique Thread

    Well it is Yukiko so I wouldn't blame you with the better zoning power she has along with those nasty unblockable set-ups... Not to worry too much. It's not a fatal mistake since that IS a part of Elizabeth's fighting style. Only reason I say it is because I myself have set up my own snares (aka Persona breaks) which has indirectly forced me to learn to react on neutral when Thanny-poo's tuckered out from getting hit. I'm even more flattered that my critique was actually taken consideration since I thought I was just running with words that came up my arse to be honest. (@//A\\@);; Attempting to take Zealous's burst though? That's an intriguing idea actually... Though like you said, the results proved to make the resources used to be all for naught. But I'll be taking that into note... A very very interesting trick...
  8. GBAer64

    [P4AU] Elizabeth Gameplay Discussion

    Well hey Elochai's been doing well with Lizzie on tournaments (you can already see my newfound Sensei-like respect for him). The matches he posted on the video and critique threads are some pretty sick stuff. They seem perform-able for ME of all people who can hardly do crap with character's like Carl or Arakune from Blazblue. Whom are supposedly just a little tough to learn. (Not saying the stuff he did wasn't amazing though. '3') Edit: Ack... Tapatalk is weird when you try quoting... Let meh fix that up
  9. GBAer64

    [P4AU] Elizabeth Gameplay Discussion

    Indeed Zephy, applying at least the buffs or the fear status is already a bit of a hassle to perform. So does ASW have to finish it off by giving us a grab that's noticeable and easy to dodge too!? @_@ I was wondering also for combos like: 5A > 5AA > 2AB > 236CD [2] > 2A > 2B > jc jB > jA > jC > 2A > 5B > 5C (2) > 2C > 214AB > 214D > 2AB what would the tiny jc exactly mean? Does it mean it needs to be whiffed to continue the combo as it is?
  10. GBAer64

    [P4AU] Elizabeth Critique Thread

    Gonna be honest as a disclaimer: I honestly don't know if I have any right to add any critique since I by no means am any close to the skill level you guys have. So you have the liberty to call whatever I say as complete and total BS. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1st match: The first round you reacted accordingly to all the set-ups Yukiko tried to pull on you, your reactions were spot-on and the your respect to her fans is quite apparent. Execution in combos were perfect, and the Maziodynes you sneaked in on her were impeccable. I liked how you snuck in that poison on Yukiko with the Maragidyne<Sweep ending combo and your pressure I admit was surprisingly... pressuring! Second Round was kinda... hard for me to understand since you caught Yukiko with a 5C but followed with a 5D that you couldn't get her with. You also caught Yukiko again with a J.5B though I think you missed an opportunity for a cute little combo when that happened. Can't say I know what was going on with that ONE MORE! that popped up when you got to catch Yukiko with a 5AA Though I got to see the true extent of your Thanny-poo pressure here! (I didn't even know 5D did... whatever that was but I'mma try to see how that happened). Overall: Your dominance this match was what shined on and granted your well-earned victory. = ) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 2nd match: I think here, Zealous started to figure you out. And as a good friend of mine says "The moment you become predictable is the moment you'll lose" or somethin' like that... The first round was where Yukiko started to really rush you down to hell. I did notice you inflicted fear and tried 5D on her. I was thinking maybe a regular grab would've done the job much better but again (the disclaimer). It's quite obvious that Zealous knew that you would react a bit more meekly with that Fire Break buff flowing on Yukiko half the round which I think was what led to the SB Maziodyne that came outta nowhere. I'm not saying that there wasn't any reason for you to act a bit more cowardice though but I noticed your entire demeanor completely changed as soon as Fire Break was dispatched which I believe was what granted Zealous his victory. Second Round ... I feel like that was the exact same beginning as the first round but only with you getting to break her Persona from the correct guesses... XD That throw was simply marvelous though, ended up being the one thing that gave you the round. Well, that and the fact that Zealous acted prematurely and performed Dia which hammered the final nail in Yukiko's coffin. Third Round I'm not exactly sure if you're able to block maragi in midair when it sprouts up exactly so I'll leave that... Edit: So from the 3rd match you were able to block it so...... I'm even more confused on how that connected... That Furious Attack sadly was what gave the round a fast loss for you what with your back being at the combo and Yukiko having Fire Break ready to give you an unblockable. It was the only way though since you would've been caught by her J.A. [Actually... maybe it might've gone better if you got caught by it? That or a burst maybe would've made the match go on a better route for you since I don't think Zealous could have been able to followed up with a combo (unless it was a counter or Fatal Counter which probably was the case...)]. Ultimately I believe that this match was handed down to Zealous since he was 1)Able to apply pressure to you with that Fire Break and 2) The FA ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- FINAL (3rd) MATCH-U.... FIGHT!!! First Round I don't know what the heck those commenters mean. Since it does seem like you don't want to be on the defense. But at least you have on-par defense when needed so I think I'll have to call a bit of BS on that (ironically). Though I will say that waiting for Yukiko to use a fire attack would effectively take away the neutral dominance that she can apply with Fire Break (But this round would have to be an exception) That 2C charge-up certainly did it's job at conjuring some intense damage though. Too bad the J.B. oki wasn't performed since I think that might've reached Yukiko when she rolled away. Which in turn, would've erased the momentum Yukiko had. Unfortunately victory was swiped away from you in an instant once she rolled away and got the corner pressure up in your face. (Were you able to block the 5A that gave the finishing combo though?) Second Round Well... ignoring the fact that you were able to block Zealous's fans along with Yuki-chan's Sakuya/2A mixup I GUESS you were totally not blocking her attacks. (Sarcasm) I would like to join in the compliment party and say that DP was indeed well-done/timed. Even better was your SP was low enough to inflict charm which meant Zealous NEEDED to rush you down. Though with failure to do so. That failed combo might've been able to win you this one. And you were just so close to winning with what followed up until that Persona break... (I was thinking perhaps... rolling then throwing Yukiko might've finished the job. Though I'm not sure if Konohana Sakuya's new move has an auto-correct nor am I sure you would have enough space away from it to do anything without any punishment) I would have to finalize this by saying you performed excellently. There were a few fatal mistakes (which is littered everywhere like gum in a high school's desk when playing Lizzie) but that doesn't cover the shining performance you were able to uphold against Zealous. I'd like to say you're at least three-fourths as good as Damosu is (which I hope is a good and honest enough comment since you were just incredible). ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- P.S. to the commenters if they somehow read this (it's about the Lizzie complaints): IT'S BECAUSE LIZZIE'S THE (SORTA) THE SAME AND EVERYONE ELSE IS BUFFED I hope my critique wasn't... well... bad or anything hehe. ^_^;; Whilst Editing: SUCH RUN ON SENTENCES, MANY STUPID WOW I GOTTA CLEAN THIS UP *Get's the duster
  11. GBAer64

    [P4AU] Elizabeth Gameplay Discussion

    Well hey I didn't know we could actually j.2B so don't worry ^_^;;. Not sure how neat it is though since j.B probably does better (assuming J.2B is the same as 2B). I mean I guess it's okay overall since we can use it against a Yosuke that's a up on top of us. What's the recovery of Randomizer btw? I would assume it's pretty long (like Ken's Furious Attack long) on recovery. Which probably means we might wanna be careful when against high players that have 50SP to spare
  12. GBAer64

    [P4AU] Elizabeth Gameplay Discussion

    I thought everyone knew though... ;;. -.
  13. GBAer64

    [P4AU] Elizabeth Gameplay Discussion

    So what do you guys think we can do for pressure? Use 5A<5AA<5B<5C(1)<66<repeat until they give up? Obviously I'm the oblivious one who decided to wait for the english release. XD
  14. GBAer64

    [P4AU] Elizabeth Gameplay Discussion

    I would say it would be optimal and safe since the opponent is in the air and requires something to hit diagonally down with or something. I'm pretty sure most, if not, all moves like that in the game require enough startup for us top block from the assault if they try that. Let alone the fact that they have to worry about the poison taking too much health away is another thing.
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