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greatfernman

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Everything posted by greatfernman

  1. kum crouching under things pot can't crouch means her hurtbox is not as tall. unless you mean lore-wise then alright, that's cool faust
  2. There wasn't more than one last year and not-Japan had the game for 7 months, that seems like an rather high benchmark for a "level playing field"
  3. greatfernman

    [CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

    reimu has a double jump, everybody in that game as an 8 way fly which is probably not what izanami's float is gonna be like. projectile spam is a staple in soku. if you really did want to draw a tenuous link to soku then at least sakuya has time stop as well
  4. no you do get the option for a free blitz after a projectile blitz, but it's not automatic or mandatory. Invul also carries over on charged blitz too btw, I remember seeing an attack whiff through a charge that had just rejected a projectile, I don't know whether the invul lasts until the startup of the attack or whether it has a set duration though.
  5. greatfernman

    Guilty Gear FAQ Thread - Ask your questions here!

    no this is a misleading statement. you can't block at all during jump startup, it's not 3f for every character
  6. He's been playing koihime He told me he was gonna play xrd again when Johnny came out back in july but I guess that didn't pan out as much It seems like he plays every now and then but he's focusing more on koihime still Sent from my Nexus 6 using Tapatalk
  7. Koihime you like actually made me go check up on him lmao Sent from my Nexus 6 using Tapatalk
  8. ? He seems fine? Sent from my Nexus 6 using Tapatalk
  9. greatfernman

    [CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

    Her gatlings are based on directional input, buttons are a nonfactor Sent from my Nexus 6 using Tapatalk
  10. greatfernman

    [CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

    Karate Chakun Yaraku Shanku: The Karate Tournament begs to differ
  11. are you implying that the console port isn't good, what's wrong with it
  12. greatfernman

    [CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

    real talk? damn. that's some insight into how game balancing goes down right there. thanks
  13. greatfernman

    [Xrd] Sol Badguy 101/Q&A/FAQ Thread

    i mean if your way works for you then just do that.
  14. greatfernman

    [Xrd] Sol Badguy 101/Q&A/FAQ Thread

    no it doesn't i dash into it all the time. just spin the stick really fast cancel into dp literally immediately, you have to do it low enough that it looks like you didn't even leave the ground
  15. greatfernman

    [Xrd] Sol Badguy 101/Q&A/FAQ Thread

    I do 6321473S Sent from my Nexus 6 using Tapatalk
  16. greatfernman

    [CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

    A for air ιΆ¨ can be air as well
  17. He still has unblockables, calm down. Sent from my Nexus 6 using Tapatalk
  18. greatfernman

    [Xrd] I-No Gameplay Discussion

    don't think it's a bug. i said ground throwable state but that's badly phrased. a frame before actually landing you actually have a grounded hurtbox i noticed this a while back so i asked guiltyjake about it that's how i know
  19. greatfernman

    [Xrd] I-No Gameplay Discussion

    I don't think it's in the wiki. But its supposedly been this way since xx Sent from my Nexus 6 using Tapatalk
  20. greatfernman

    [Xrd] I-No Gameplay Discussion

    I didn't watch the video but I assume it's about throwing people out of safejumps. Characters enter ground throwable state one frame before they actually land. Sent from my Nexus 6 using Tapatalk
  21. UHHHHHHHHHHH moves have startup bro
  22. greatfernman

    [CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

    How are you Canadian and EU at the same time?
  23. no, friday. if not i wouldnt have corrected him.
  24. greatfernman

    [Xrd] I-No Gameplay Discussion

    Hi just popping in to say that you're both mistaken as to how yrc works When you yrc the move stops, yrc startup does not overlap with move startup, its not like yrcing the frame before super flash means the super will still happen and you lose your meter. Secondly, once yrc startup kicks in you lose the invul from the super. It doesn't carry over no matter what the character
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