Jump to content

Bloo561

Members
  • Content count

    406
  • Joined

  • Last visited

Posts posted by Bloo561


  1. On 9/4/2016 at 5:07 PM, heavymetalmixer said:

    It's true that Twitter and Discord are really useful for connecting players in real time (more or less), but we always need a place to store info permanently and some discussions, and given that the MBAACC Mizuumi Wikia doesn't let anyone register . . . well, we need that subforum.

    100% this 


  2. On 7/1/2016 at 8:08 AM, RurouniLoneWolf said:

    A PS4 port would be great. P4AU is pretty much the only reason I still have my PS3 hooked up at the moment. 

    Also, it seems like Arc Revo will be taking place again this year as a part of Toushinsai and P4Au will once again be making an appearance along with UNiSt as a side tourny game 

    Source = http://www.arcsystemworks.jp/arc-revo2016/

    It will be one day again but it will be after CEOtaku and Persona 5 will already be out in Japan so I know people had said this time and time again but this is truly the time to either put up or shut up. Either say it isn't coming or say it is they going to have to say SOMETHING cause for 2 years now they been going back and forward on the option. I mean they could just say nothing but then I think that will just confirm it is not happening anytime soon.


  3. CcblttrVAAAfaaN.jpg

    Future Locadtions For anybody curious. Filled Dots mean they exist and non filled is planned (also need to be added is that the on in Texas is up and running)

    Opening time / Store name
    July 2016 Sun Valley shop / California Concord
    2017 New Year around South West shop / Colorado Littleton
    2017 New Year around Stone Crest shop / Georgia Lithonia
    2017 around spring Broadway store / New York Hicksville
    2017 around spring Exton shop / Exton
    Autumn 2017 Kanto area


  4. 18 minutes ago, indie_animator said:

    Huh, I hardly ever check DL, especially this section.  Never heard of Round 1...

    Looked it up, and it's an arcade in San Jose.  I go to the south bay on weekends (living in the north bay), and may check it out someday.

    Haven't been to an arcade in many years.

     

    It isn't only in San Jose but there is a good bit on the west coast (especially in Cali) and in Texas but they are extending to other regions like NY and Georgia so while it isn't huge it is cool for the players that have the opportunity.


  5. 11 hours ago, JYaham95 said:

    Does anyone know how to connect a reverse cross slash in a combo? Playing as Shadow Yu a lot of his combos need the opponent to be hit by Cross Slash but behind Yu for example 214AB>214214C>2B. But it's very difficult for me to make this happen and by the slim chance it does I almost never connect 2B after it. I've tried mashing out 2B after the super but it still won't connect and would become an invalid combo. 

     

    Also so while in on the subject is it worth learning Shadow Yu? I enjoy the character but reading through previous posts most people thinks he's just not comparable to Regular Yu and is more of a play around than a serious character.

    I can't really say much for comboing into cross slash, but the best way (for me) to combo after it with 2b is when you can do 2B is when you see Yu start moving his foot back into his natural stance. I been using it for the past few months and it's been effective.

    Now on the subject of Shadow Yu, while he is more a play around type of character he is really effective just for the fact that he is still Yu, one of the top tiers in the game, so you can't go wrong. The biggest thing is when deciding either or not to play the character really just come down to what you prefer. Are you willing to give up a escape from combos and damage for more meter gain with a chance to do a lot of burst damage later? In 2.0 that questions differs a bit but this is where we are at right now.

    Hopefully these answered a bit of your questions


  6. My idea is like with the kind of a approach with the submit a tip like for a certain thread (using combos for example) if someone found a combo they can make a post as part of a google database (or anything else too keep like a list), later the mods can review the content and categorize it into the apporiate area making it easier to find the information for the forums for mods and to keep discussions purely on discussion and not posting combos you have to search 5 pages to find.


  7. Thanks Bloo! I've incorporated the block strings into my gameplay as much as I can for the time being. 5A>2A>5A>214A>236B(Feint).. I'll try getting used to this one first then move on to the harder ones mentioned in the thread, but I can see a big difference already in how I play when I try to pressure them ect. His block strings are a lot tighter than Margaret's which is what I've noticed so far from gameplay. Unfortunately some of my opponents don't respect my attempt at pressure after 214A/B knockdown. I find they generally slide past my attempts to follow up the knockdown and Counterhit me. Subsequently they may try to zone me out by jumping up in the air and firing downwards, resulting in me loosing Izanagi a lot. However this is only a problem i have with Yukaris, they jump and fire arrows and are able to start blocking again before they hit the ground. I've tried answering with a J.214A/B and a jumping DP but both get counter hit. Is there something I can do to combat this or do I have to respect the move? I've tried J.214C and found that this gets eaten by the arrows but if delayed can het her occasionally. Thanks again! :)

    A knockdown is very dangerous to any player and more so a yu player as a single combo can do 2.5k on even a bad day. So players will try to get out of pressure at any cost so just look at their habits and give them a few monments to see how they will react. Will they dp, or will they block cause if its the later you will have time to start that pressure you learned. Also yukari's arrows are a really hard to deal with and really hard to combat. Personally kind of like yukiko's fans I just wait till I find a opening cause if they try to fire arrows while you are close you can hit even if a orb is out. Anytime where else I would just block as they don't do much damage and is really there to piss you off and to get you to making a mistake (like trying to slide when she's in the air ready to snipe you). Just take your time and find those openings.

    P.S 214A/B isnt a really good combo ender as it kills meter and doesnt give you a safe jump. So 214A/B should be more a shock factor then a actual move you use all the time.


  8. Did the work for yu (didnt add margaret as it already exist)

    Adachi : http://www.dustloop.com/forums/index.php?/forums/topic/11565-yu-vs-adachi/

    Aigis : http://www.dustloop.com/forums/index.php?/forums/topic/11568-yu-vs-aigis/

    Akihiko : http://www.dustloop.com/forums/index.php?/forums/topic/11569-yu-vs-akihiko/

    Chie : http://www.dustloop.com/forums/index.php?/forums/topic/11552-yu-vs-chie/

    Elizabeth : http://www.dustloop.com/forums/index.php?/forums/topic/11570-yu-vs-elizabeth/

    Junpei : http://www.dustloop.com/forums/index.php?/forums/topic/11571-yu-vs-junpei/

    Kanji : http://www.dustloop.com/forums/index.php?/forums/topic/11556-yu-vs-kanji/

    Ken : http://www.dustloop.com/forums/index.php?/forums/topic/11572-yu-vs-ken/

    Labrys : http://www.dustloop.com/forums/index.php?/forums/topic/11573-yu-vs-labrys/

    Marie : http://www.dustloop.com/forums/index.php?/forums/topic/11566-yu-vs-marie/

    Minazuki : http://www.dustloop.com/forums/index.php?/forums/topic/11575-yu-vs-minazuki/

    Mitsuru : http://www.dustloop.com/forums/index.php?/forums/topic/11576-yu-vs-mitsuru/

    Naoto : http://www.dustloop.com/forums/index.php?/forums/topic/11564-yu-vs-naoto/

    Rise : http://www.dustloop.com/forums/index.php?/forums/topic/11561-yu-vs-rise/

    Shadow Labrys: http://www.dustloop.com/forums/index.php?/forums/topic/11574-yu-vs-shadow-labrys/

    Sho : http://www.dustloop.com/forums/index.php?/forums/topic/11577-yu-vs-sho/

    Teddie : http://www.dustloop.com/forums/index.php?/forums/topic/11563-yu-vs-teddie/

    Yosuke : http://www.dustloop.com/forums/index.php?/forums/topic/11550-yu-vs-yosuke/

    Yu : http://www.dustloop.com/forums/index.php?/forums/topic/11579-yu-vs-yu/

    Yukari : http://www.dustloop.com/forums/index.php?/forums/topic/11578-yu-vs-yukari/

    Yukiko : http://www.dustloop.com/forums/index.php?/forums/topic/11554-yu-vs-yukiko/


  9. Hi, i'm new to playing Yu and I would like a bit of help on opening up opponents. I frequently play against an Elizabeth who loves to play a waiting game and waits until i do something like J.214B or SB Swift Strike and then i get hit with Elizabeths 5AAAAA. Alternatively when i try to answer his zoning with my own, Thanatos's Maziodyne quickly shuts me down. So does anyone have any tips on opening opponents up with Mixups or pressure? As well as how I should generally play the character. I don't really know any mixups or pressure for Yu as of yet so thats something i'll have to look into if it's in the forums? 

    Hey! Glad you took a interest into yu. Most of narukami mixups and pressure comes from staggering his 5a 2a 5a. The only worry is them blocking all of the stagger so adding throws will make their more likely to press buttons which can lead to counter hits and momentum on your side, but then adds the idea of the dp if they dont respect you or just dont wanting to take the mixup. If you feel they are going to dp bait it and punish telling them to think twice about trying it again. Generally your gameplan with yu is to get the knockdown either by 214c or 214b as your combo ender then use safejumps and pressure to make them either respect and block or take a gamble to get out. So learning safe jumps, basic mixups and combos that end with 214c or 214b should point you in the right direction. Here is a mixup thread that a good friend of mine made http://www.dustloop.com/forums/index.php?/forums/topic/10407-p4au-yu-narukami-pressuremixup-theory-thread/ these are basic mixup and pressure tools that you can use to add to your game. Hope this helps!

    P.S Using j.214b and sb swift strike is generally not good in neutral in general stick to zio (not in this case as maziodyne can easily beat it) and your pokes (5a, 5b, 2b for anti air) to gain the upper hand. Only use swift strike if you can quick react to a raw maziodyne by liz as it will be a free counter hit.


  10. Really late into the game's life cycle but this could be useful to somebody. So for the longest time doing the basic b raging lion OMC into 5b with some characters, while other characters do not get hit. To test i tried it on Maragret  and found she is unable to get by a 5b, meanwhile testing on teddie (one of if not the shortest character in the game) hits him just fine. This lead to me trying the combo on everybody to see who gets hit. 

    Characters who can get hit by 5b after B Raging Lion

    • Sho
    • Naoto
    • Teddie
    • Yukiko
    • Narukami (of course)
    • Yosuke 
    • Kanji
    • Minazuki (makes sense)
    • Ken alone (more details at the end)
    • Labrys
    • Mitsuru
    • Aigis
    • Adachi
    • Akihiko
    • Shadow Labrys

     

    Characters who can NOT get hit by 5b after B Raging Lion

    • Margaret 
    • Chie
    • Marie
    • Yukari
    • Elizabeth
    • Junpei (okay not gotta lie...this is the most surpising)
    • Rise

     

    Ken and Koromaru

    One of the weirder tests I had to do is with Ken and Koromaru. You see Ken is defined in the characters who can get hit but since Koro is such a factor in the match he can directly change you combo. If you hit Koro with b lion he will take a shock from the hit allowing ken to tech if he as well was hit making him a human shield (or animal shield), but if you hit ken and koro with anymove and followup into b lion koro will be on the ground allowing you to followup with 5b respectively (same goes if Koro is away from Ken as he doesnt move while Ken is blocking/taking damage.

     

    This isn't just cause of the combo either its part of their design hitboxes on the slide animation (your 5b is hitting Margaret's foot but it still whiffing) (this is a guess im not 100% sure why it doesnt work on obivous characters). This is again to help anybody passing by the narukami threads and hope to bring life back into this character.


  11. Honestly at this point there are a lot of things that can be done to go for a new disc / ultimate edition. 

     

    -Unreleased DLC (New World Fool)

    -A new story mode for Sho.

    -Make a new disc including all DLC characters and content.

    -New golden arena stages (those were also included in 2.0, just no one cares about them)

     

    Then we'd also have new challenge combos etc etc. If they don't turn it into a "new game" it's because they don't want to because it can be done pretty easily.

     

    Also for the record the Arcade version has not been updated since March. And even the additional updates were only bug fixes, if I remember right.

     

    I don't doubt it coming to consoles. I doubt it coming and people still caring about it, sadly.

    But they just put out the ultimate edition on psn and xbl not too long ago with everything. So really dont see them making a new disc just for a patch and adding nothing to the table than just a added story and songs which can both be added as dlc. 


  12. Not everyone plays (or can't play like me) in tourneys, but still talk about useful stuff in the forum. Maybe it would be a good idea to have it if the "forum recognition" doesn't dissapear.

    But the forum recognition (and im guessing recognition as in the awards correct me if im wrong) hasnt been used since may of this year and before that some of them are as old as a year. Personally rankings/some way to track people progress would be nice cause that gives people a incentive to keep playing. Seeing a friend or rival go up in the ranking make you want to get stronger and get to where they are.

     

    Just could be something after we work on the main issues, but something like that could bring in new life into the communities.


  13. Side Tournaments will be happening on Friday, right now the side tournaments planned to happen are

    UNIEL, Melty Blood, Chaos Code- T.O = MarshalllawKof (Tenryo for Chaos Code ?)

    Unconfirmed (likely to happen ?)

    Blazblue Chrono Phantasma Extend - T.O = @TheGreatReptar

    Dengeki Bunko FIGHTING CLIMAX - T.O = Myself

    Cool just hit me up if you need anything.

  14. (Someone correct me if Im wrong, which I am probably am)

    None of narukami's normals will beat 5a with its speed and range. Even 5a wont beat it, so you just have to block. 2a can beat his  2a,5b,and 2b can beat 2a on reaction and 2b can beat j.b if its not a safe jump.

    The thing with minazuki is his buttons are so large in terms of mid/close range that if you press anything you are putting yourself at risk. 

    Hopely this happens and/or people that know the match up better can explain in more detail.


  15. I've been thinking about how S.Narukami will work in 2.0. Been trying to come up with SR combos in the wake of no Zio Cancels, and I've got something, but his corner damage doesn't match up with the midscreen damage. Will need to experiment more with the new Issen crumple.

     

    Though I've started thinking -- because of how SR can be accessed at any meter level as long as Burst is available, maybe it'll be less about saving meter for a 5-6k combo and more about looking for opportunities to use SR similarly to how one might use OMB. Hey, maybe tack on three supers at the end of a FC corner combo?

    seems that way like since your opponent cant burst during a SR(Shadow Fury,Shadow Berserk I dont know anymore) you can use it before the 35% theshold to pack on the damage before awakening or if you still got time you can go for the kill

×