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MegaGrandTale

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Everything posted by MegaGrandTale

  1. MegaGrandTale

    [P4AU] Teddie Combo Thread

    I don't think this has ever been discovered yet but i found a new way to do FC combos. This isn't practical though, it's more like a showoff combo. I comboed 2C into sweep into 2A. The trick to this is to get the fatal from 2C, then hit sweep as high and as close to the opponent coming down as you can. If the spacing and timing is right the 2A will combo. It then leads into 5A, which at that point it's whatever you want to do with the rest of the combo. The combo drops very quick after one missile so it's not practical, but it can lead to about 7k if you know what your doing. If your going to try this it will take some time to learn as it sounds confusing to begin with. In the corner however, it can lead to a poison combo off of the 2A into teddiepuppet A into missile.
  2. MegaGrandTale

    [P4AU] Teddie Gameplay Discussion

    If you have 50 meter you can guard roll during block strings, just make sure you have enough time to jump over Teddie Circus. If he throws out the bucket and you can move, run towards and jump over Teddie so the buckets go behind you while you run forward. If he does SP Teddie Circus and you can move just remember the order is always Teddie Circus C then D. If you need help staying above the super when you can move do Air dash over the first then air turn and dash over the 2nd one. You can also roll though Teddie Circus but only when it's the C version but even then it's risky. If you have any moves that can keep you in the air the do it as long as it won't drop you to the ground super fast.
  3. MegaGrandTale

    [P4AU] Teddie Combo Thread

    Pretty much as soon as you can, provided the teleport into 5B is close enough to the corner for s.J.C to land properly. This time around the basic Teddie corner combo isn't as forgiving as last game, so if you need to practice it, try doing throw into 5B > s.j.C > j.B > j.A > 5B > 5C combo to get a feel for it. Keep in mind though that the combo really once works on special starters like counters and fatals.
  4. MegaGrandTale

    [P4AU] Teddie Combo Thread

    Be careful using J.A, J.B J.A in combos it destroys combo rates because of the multihiting J.A and i feel like using the same moves in a combo ruins combos faster then last game this time around.
  5. MegaGrandTale

    [P4AU] Teddie Gameplay Discussion

    I'm not the only one getting Item super when trying to confirm a bearscrew really fast right? Mainly it's after a super jump because the game saves the input to a quarter circle motion. And if so do you think Arcsys could flip the input for nihil hand and item super around? Because when it happens I drop my combo and the opponent hit's me on wake up and I lose 3 items and time that I can't throw out any more items.
  6. MegaGrandTale

    [P4AU] Teddie Gameplay Discussion

    I found an easier combo for challenge 25 (I don't know if this was the replay they showed after you complete it, as i didn't check after i did it this way); With Teddie in the corner, Nihil Hand (make sure to hit Yu as high as possible), 5A, 5B, 5C, dash cancel, 2B (while Teddie is in the corner), Nihil hand (hit Yu as high as possible), Nihil hand.
  7. MegaGrandTale

    [P4AU] Teddie Gameplay Discussion

    Fair enough, makes sense considering he's the only one who can air AoA. Now fatal recovery on his DP after the attack lands however...
  8. MegaGrandTale

    Persona 4 Arena Q&A Thread

    That actually got me thinking; since Teddie's only overhead is his AoA, is it still an overhead if he hops and does his AoA in the air (since he is the only one who can do that)?
  9. MegaGrandTale

    [P4AU] News & Gameplay Discussion

    it's not hard if you use both buttons instead of 1.
  10. MegaGrandTale

    [P4AU] News & Gameplay Discussion

    I'm pretty sure there's going to be another attack after Adachi laughs, cause the trailer cuts off while he's still laughing
  11. MegaGrandTale

    [P4AU] Teddie Gameplay Discussion

    From the latest patch, the nerfs for Teddie doesn't look like he was affected as much as i was worried about. Except for the meter gain on his auto combo (I haven't seen if you can still do 5aaa into sweep after the patch) you can jump cancel after the 3rd hit of the last part but you won't get the auto combo meter gain which sucks to be honest. J.a into J.b into J.a is still working after the J.a nerf (although it looks like it could miss at times possibly). Missile, sweep, missile is still working (wasn't quite sure what the patch meant about his sweep). I haven't seen people baiting his DP after hitting it yet (since for some reason they decided to make it blockable now...) so i don't know how his recovery is as of now. As for the item super buff, you can do part of the auto combo into Teddiescrew A on block into his super and it still gives enough block stun to combo into 2A for more pressure. Seems good to me. I also noticed that now since J.a is 8 frames, you can get away with airdashing J.a a bit more now since if your close to the opponent, the block stun will still be their longer after Teddie hits the ground, making pressure a bit more on his side then before. (Edit) Actually J.A-J.B-J.A seems fine as it was, however doing Teddie's basic corner combo as it is in Arena might be a bit harder to do besides the old J.C nerf awhile back.
  12. MegaGrandTale

    [P4AU] Teddie Gameplay Discussion

    Both Teddie's have Nihil Hand. Only difference is Teddie appears as a giant for his and Shadow Teddie has his boss from P4 appear.
  13. MegaGrandTale

    [P4AU] News & Gameplay Discussion

    I know I'm sorry. I'm just excited to play this version and i've been thinking of combos and theories as much as i could.
  14. MegaGrandTale

    [P4AU] News & Gameplay Discussion

    Actually Teddie has 3 ways to rage, 1) DP, 2) SP Teddie Puppet, 3) Rage drink. He can rage reset in regular P4A as well, i do it whenever i can land it. Also you can combo after DP in 2 ways that I had it happen. 1 was a barrel thrown at one edge of the map and when i switched sides i DPed and the barrel came rolling in while the opponent was spinning (i still have the replay too) and 2 is appearently Teddie's air bomb can hit characters in a spin state. It's extremely rare but it happens.
  15. MegaGrandTale

    [P4AU] News & Gameplay Discussion

    At least i'm not the only one who noticed the rage. If you can one more cancel the crumple state into AoA and it works (i don't recall if you can), then Rise could possibly kill in one combo since the rage resets do a ton of damage and can still combo afterwards.
  16. MegaGrandTale

    [P4AU] News & Gameplay Discussion

    From the Rise trailer did she put the opponent in rage after her super around 0:42?
  17. MegaGrandTale

    [P4AU] News & Gameplay Discussion

    Just because the fighting games are considered Canon to Persona 4 doesn't mean you have to take it seriously. Honestly i still say the original ending in the PS2 version is where it ends for me but just remember that making stories for fighting games can be tough. Especially if they have to combine 2 different games into 1 game and make it work as if they are intertwined from the start.
  18. MegaGrandTale

    [P4AU] News & Gameplay Discussion

    Well now we have all of the Persona 4 characters playable (unless you really wanted Marie). I kind of wish all the Persona 3 characters were playable but It's not that big of a deal.
  19. MegaGrandTale

    [P4AU] News & Gameplay Discussion

    On topic of character changes, did Teddie get mostly nerfs? The hitbox on sweep to me sounds like he can't do missile (hold), sweep, then explode anymore and the stuff to his auto combo sounds bad in terms of setups combined with his meter gain from it (although you might still be able to just do 2b on 4th hit if i'm remembering right to get his jump back). Also i don't under stand the changes to his J.d and 2d so if someone could explain it to me that'd be nice.
  20. MegaGrandTale

    [P4AU] News & Gameplay Discussion

    If that image is real then i can see why Aigis is their, since either story in Portable has Aigis wanting to protect the MC.
  21. MegaGrandTale

    [P4AU] News & Gameplay Discussion

    It looks like Kintoki Douji but that can't be Teddie. I've used Teddie long enough to identify him in blurred images and when the image is tiny. My thought would be either a new character with a similar persona animation to Kintoki Douji's held item throw or Teddie in his human form.
  22. MegaGrandTale

    [P4AU] News & Gameplay Discussion

    I haven't looked into it yet but by new version do they mean a new patch or like another story after Ultimax?
  23. MegaGrandTale

    [P4AU] News & Gameplay Discussion

    I'm glad Teddie moved up in the tier list (unless that order isn't specific) but I wish Aigis and Narukami weren't getting more buffs then debuffs. I also didn't think Junpei was going to be that low on the list.
  24. MegaGrandTale

    [P4AU] News & Gameplay Discussion

    Seems like it could be worth it if 1) you can pull it off and 2) if it's right before the opponent gets into awakening mode.
  25. MegaGrandTale

    [P4A/P4AU] PSN Match Finder/GG Thread

    GG's to BloodyCrimson5 and everyone who entered his room. It felt nice to be recognized when i entered the room, then again there aren't that many Teddie mainers to begin with. I had alot of fun and it was some good practice for some of my harder to beat characters. My favorite part was when the Akihiko player said i comboed 3 Teddie Missiles in the same combo one after another. I got a good laugh out of that one. Hope you learned some things about Teddie too. looking foward for more fights in the future.
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