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Everything posted by EasyModeNub
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The only things that suprised me about this tier list was I would expect Millia and Slayer to be B and A tier respectively, and for Bacon to be B tier. However, when you stop and think about it for more than a full minute and look at the characters objectively instead of "that character is so broken" or "that character always rapes me", it makes sense (and has been stated by multiple other people). Slayer - His damage is good... REALLY GOOD, but you can react to all of his mixups (which have never been that amazing); especially at the level of play that tier lists are based on. Millia - Just like Slayer, pretty much every combo is going to put you in the corner but with less damage. However, her mixup is so fast and so good that she's going to consistently land combos because you can barely react. CD said is best when he told me that killing with two 50% combos or three 40% means fuck all if you can't land them consistently; compared to killing in four 25-30% combos or five 20% combos if you can land them constantly. Millia does the latter with gusto. Bacon - I just suck at fighting bacon, but I realize she's not exactly amazing. Can't exactly say why, but I just get that feeling. I know, very informative. =/ But whatever, just my 2 cents on the topic and it's just opinion anyways. Play the character you like and don't worry about tier stress.
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- crazy larry
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Random was being used in the sense of arbitrary.
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That's actually the corner dust combo I've been using for awhile now. I picked it up from the bloodline combo video. They even show that it's burst safe and the follow up if they burst. lol Works on quite a few characters. Testy, Eddie, Axl, Faust, Slayer, etc IIRC.
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For most characters Abare is the reward (combo dmg) off of randomly confirmed hit. For Slayer it's confirming random hits into bareback anal rape.
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Ya, I noticed that his was pretty much the same as what I requested. I didn't realize that somebody had already requested hakumen's astral. Maybe have Hakumen doing his neutral throw animation on the letters EMN but with the huge beam from bang's astral coming out of his hand. When the beam clears the letters are gone and a question mark appears near his head. Preferably with the grey color scheme with orange hair (color scheme 2?) If it's too large to do let me know and I'll think of something else. Thank you for asking me about the other AV before you started.
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I still have all of his combo vids. lololol
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IIRC 5H>pile bunker>rc>6H>under pressure>c.S>air combo was a favorite of mine.
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Fun time with Axl CH 2H>5H>jD>j2K>jK>djH>djK>5H>ad jD>j2K>jK>5H>iad jD. Should work anywhere on the screen.
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Ya, sorry about that. There really isn't any better advice than practice practice practice for your question. Hopefully you get it down soon. good luck.
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I assume you mean during the sjH loop. Just practice it, that's all the advice that can really be given about it. =/
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Slayer is all about freestyling. It seriously is the test of how well you know Slayer. lol Learning to freestyle is what makes your abare and mixups/pressure effective. P.S. I really really wish you could BDC BBU. A MAN CAN DREAM CAN'T HE!!!!
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I'm definitely going to get that down. Fun combo to do... if you ever get the chance. CH tk DHD (hit with the purple orb)>5H>iad jH>5H>iad jKx2>5H>sjH>sjD>sj2K>sjK>5H>iad jD. Yes, I really have done this in match... I did it on wakeup... it was retarded.
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Hooray for my retarded selective reading skills... I'm awesome.
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Did you mean 236A? I dont' think that 236B could combo after 360B. I could be wrong though.
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I think the main problem is that Hsein uses his millennium eye to read what I'm going to do. Any time he had 50% and I didn't Gadget Finger just let him start pressure on me. DP>RC>pressure.
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So far Gadget Finger has been great on certain characters. Against Ragna I have had absolutley no success with gadget finger... it would be important to note though that the only Ragna I have played against is Hsein Chang In alot of videos you see them do 5Ax2 after Gadget Finger, which is a great setup. Connected 5Ax2 leads to combo into finger reset, and if they block it you get tick 360 or AC mixup to scare them with. Barrier 720 is hotness btw. Jin seems to use D alot more in his pressure (around here at least) which leads to some free 360/720 shenanigans once you see a pattern.
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If you want to, PM me a list of things you would like tested and I can probably do quite a few of them on Sunday; going to be at arcade UFO as soon as it opens to test shit. Just throwing that idea out there if you feel like it. :8/: Sucks that you can't play for another week or 2.
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Fun times this morning with arcade mode May. Traded CH 6P with her 5K into iad jH>5H>iad jKx2>5H>ad jD>j2K>jK>5P>sjS(2), then she teched before I could jD>j2K>jD, but I'm pretty sure I just messed up the timing. Trading CH 6P is hotness!
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CD has actually been doing that first combo on me for some time now, I've started getting it down. It's so sexy and hurts so much. Do you think it might have been something like 2D CH>2P>c.S>jS(1)/jK>j2K>jK>5H>rape or maybe CH 6P? Never tried the 2nd one, but depending on screen positioning it seems plausible. I never tried to see if deep jH>5H worked. O.o That adds new hotness.
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Thank you for catching that, it is now fixed:eng101:
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Some corner crouching combos: -Dizzy- 6K>5>6P frc>5H>jS(3)>jK>5H>sjH>sjD>sj2K>sjK>djS(3)>djK>5H>iad jD/ Pile Bunker -Bridget- 6K>5K>6P>5K>jD>214214S>5H>iad jKx2>5H>iad jKx2>5H>iad jD/Pile Bunker -Chipp- 6K>5K>6P>5K>jS(3)>jK>5H>FBPB>5H>iad jKx2>5H>PB Hotness with high dmg. Decently difficult but will make people shit bricks.
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Sometimes I miss X2 and #R Slayer. Getting huge damage for no other reason than because he's wearing a suit was good times.
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Fun combo I've been dicking around with on testament. Been too lazy to test it on the cast, but it should work on alot of characters. From a bit past midscreen (crouching only) 6k>5k>6P>frc>K mappa>5K>jS(2)>j2K>jK>whatever the fuck you want. I usually do 2s>jK>j2k>jK>djK>dj2K>djD. Pretty sure you can do one rep of 5H>jKx2 into 5H>IAD jD. I think that might be a little dependent on having a slight amount of guard bar. Fun combo though, not sure if anybody knew about it or knew a better combo for 25% at midscreen off of 6k on crouching. 208+ dmg Edit: jS(1)>j2k>jK>5H>IAD jKx2>5H>IAD jD works quite well.
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You should also practice off of whatever>2D>RC>5H and CH Under pressure>5H, the former being the most practical way to start the jK loop.
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I was messing around with this combo on pot, and I decided to try a variation on eddie. It unfortunately requires CH FB Pile at a little past mid screen... which is somewhat impractical, but it always nice to have options. Anyways, CH FB Pile > IAD j.H (you can, and usually have to, do a quick dash jump to gain some momentum for the IAD), 5H, IAD [j.K x2] > 5H > FB Pile> 5H >j.D (I'm pretty sure that you can do 5H > IAD [j.K x2] again before the 5H > IAD j.D). I really need to mess with it more, but I only had like 20 min before work today. :8/: